Files
OpenRGB/Controllers/CorsairLightingNodeController/RGBController_CorsairLightingNode.cpp

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C++

/*---------------------------------------------------------*\
| RGBController_CorsairLightingNode.cpp |
| |
| RGBController for Corsair Lighting Node devices |
| |
| Adam Honse (calcprogrammer1@gmail.com) 12 Jan 2020 |
| |
| This file is part of the OpenRGB project |
| SPDX-License-Identifier: GPL-2.0-or-later |
\*---------------------------------------------------------*/
#include "RGBController_CorsairLightingNode.h"
/**------------------------------------------------------------------*\
@name Corsair Lighting Node
@category LEDStrip
@type USB
@save :robot:
@direct :white_check_mark:
@effects :white_check_mark:
@detectors DetectCorsairLightingNodeControllers
@comment
\*-------------------------------------------------------------------*/
RGBController_CorsairLightingNode::RGBController_CorsairLightingNode(CorsairLightingNodeController* controller_ptr)
{
controller = controller_ptr;
name = controller->GetNameString();
vendor = "Corsair";
description = "Corsair Lighting Node Device";
type = DEVICE_TYPE_LEDSTRIP;
version = controller->GetFirmwareString();
location = controller->GetLocationString();
serial = controller->GetSerialString();
mode Direct;
Direct.name = "Direct";
Direct.value = 0xFFFF;
Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR;
Direct.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Direct);
mode RainbowWave;
RainbowWave.name = "Rainbow Wave";
RainbowWave.value = CORSAIR_LIGHTING_NODE_MODE_RAINBOW_WAVE;
RainbowWave.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_AUTOMATIC_SAVE;
RainbowWave.speed_min = CORSAIR_LIGHTING_NODE_SPEED_SLOW;
RainbowWave.speed_max = CORSAIR_LIGHTING_NODE_SPEED_FAST;
RainbowWave.speed = CORSAIR_LIGHTING_NODE_SPEED_MEDIUM;
RainbowWave.direction = MODE_DIRECTION_RIGHT;
RainbowWave.color_mode = MODE_COLORS_NONE;
RainbowWave.brightness_min = 0;
RainbowWave.brightness_max = 100;
RainbowWave.brightness = 100;
modes.push_back(RainbowWave);
mode ColorShift;
ColorShift.name = "Color Shift";
ColorShift.value = CORSAIR_LIGHTING_NODE_MODE_COLOR_SHIFT;
ColorShift.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_AUTOMATIC_SAVE;
ColorShift.colors_min = 2;
ColorShift.colors_max = 2;
ColorShift.speed_min = CORSAIR_LIGHTING_NODE_SPEED_SLOW;
ColorShift.speed_max = CORSAIR_LIGHTING_NODE_SPEED_FAST;
ColorShift.speed = CORSAIR_LIGHTING_NODE_SPEED_MEDIUM;
ColorShift.color_mode = MODE_COLORS_MODE_SPECIFIC;
ColorShift.colors.resize(2);
ColorShift.brightness_min = 0;
ColorShift.brightness_max = 100;
ColorShift.brightness = 100;
modes.push_back(ColorShift);
mode ColorPulse;
ColorPulse.name = "Color Pulse";
ColorPulse.value = CORSAIR_LIGHTING_NODE_MODE_COLOR_PULSE;
ColorPulse.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_AUTOMATIC_SAVE;
ColorPulse.colors_min = 2;
ColorPulse.colors_max = 2;
ColorPulse.speed_min = CORSAIR_LIGHTING_NODE_SPEED_SLOW;
ColorPulse.speed_max = CORSAIR_LIGHTING_NODE_SPEED_FAST;
ColorPulse.speed = CORSAIR_LIGHTING_NODE_SPEED_MEDIUM;
ColorPulse.color_mode = MODE_COLORS_MODE_SPECIFIC;
ColorPulse.colors.resize(2);
ColorPulse.brightness_min = 0;
ColorPulse.brightness_max = 100;
ColorPulse.brightness = 100;
modes.push_back(ColorPulse);
mode ColorWave;
ColorWave.name = "Color Wave";
ColorWave.value = CORSAIR_LIGHTING_NODE_MODE_COLOR_WAVE;
ColorWave.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_AUTOMATIC_SAVE;
ColorWave.colors_min = 2;
ColorWave.colors_max = 2;
ColorWave.speed_min = CORSAIR_LIGHTING_NODE_SPEED_SLOW;
ColorWave.speed_max = CORSAIR_LIGHTING_NODE_SPEED_FAST;
ColorWave.speed = CORSAIR_LIGHTING_NODE_SPEED_MEDIUM;
ColorWave.direction = MODE_DIRECTION_RIGHT;
ColorWave.color_mode = MODE_COLORS_MODE_SPECIFIC;
ColorWave.colors.resize(2);
ColorWave.brightness_min = 0;
ColorWave.brightness_max = 100;
ColorWave.brightness = 100;
modes.push_back(ColorWave);
mode Static;
Static.name = "Static";
Static.value = CORSAIR_LIGHTING_NODE_MODE_STATIC;
Static.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_AUTOMATIC_SAVE;
Static.colors_min = 1;
Static.colors_max = 1;
Static.color_mode = MODE_COLORS_MODE_SPECIFIC;
Static.colors.resize(1);
Static.brightness_min = 0;
Static.brightness_max = 100;
Static.brightness = 100;
modes.push_back(Static);
mode Temperature;
Temperature.name = "Temperature";
Temperature.value = CORSAIR_LIGHTING_NODE_MODE_TEMPERATURE;
Temperature.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_AUTOMATIC_SAVE;
Temperature.colors_min = 3;
Temperature.colors_max = 3;
Temperature.color_mode = MODE_COLORS_MODE_SPECIFIC;
Temperature.colors.resize(3);
Temperature.brightness_min = 0;
Temperature.brightness_max = 100;
Temperature.brightness = 100;
modes.push_back(Temperature);
mode Visor;
Visor.name = "Visor";
Visor.value = CORSAIR_LIGHTING_NODE_MODE_VISOR;
Visor.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_AUTOMATIC_SAVE;
Visor.colors_min = 2;
Visor.colors_max = 2;
Visor.speed_min = CORSAIR_LIGHTING_NODE_SPEED_SLOW;
Visor.speed_max = CORSAIR_LIGHTING_NODE_SPEED_FAST;
Visor.speed = CORSAIR_LIGHTING_NODE_SPEED_MEDIUM;
Visor.color_mode = MODE_COLORS_MODE_SPECIFIC;
Visor.colors.resize(2);
Visor.brightness_min = 0;
Visor.brightness_max = 100;
Visor.brightness = 100;
modes.push_back(Visor);
mode Marquee;
Marquee.name = "Marquee";
Marquee.value = CORSAIR_LIGHTING_NODE_MODE_MARQUEE;
Marquee.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_AUTOMATIC_SAVE;
Marquee.colors_min = 1;
Marquee.colors_max = 1;
Marquee.speed_min = CORSAIR_LIGHTING_NODE_SPEED_SLOW;
Marquee.speed_max = CORSAIR_LIGHTING_NODE_SPEED_FAST;
Marquee.speed = CORSAIR_LIGHTING_NODE_SPEED_MEDIUM;
Marquee.direction = MODE_DIRECTION_RIGHT;
Marquee.color_mode = MODE_COLORS_MODE_SPECIFIC;
Marquee.colors.resize(1);
Marquee.brightness_min = 0;
Marquee.brightness_max = 100;
Marquee.brightness = 100;
modes.push_back(Marquee);
mode Blink;
Blink.name = "Blink";
Blink.value = CORSAIR_LIGHTING_NODE_MODE_BLINK;
Blink.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_AUTOMATIC_SAVE;
Blink.colors_min = 2;
Blink.colors_max = 2;
Blink.speed_min = CORSAIR_LIGHTING_NODE_SPEED_SLOW;
Blink.speed_max = CORSAIR_LIGHTING_NODE_SPEED_FAST;
Blink.speed = CORSAIR_LIGHTING_NODE_SPEED_MEDIUM;
Blink.color_mode = MODE_COLORS_MODE_SPECIFIC;
Blink.colors.resize(2);
Blink.brightness_min = 0;
Blink.brightness_max = 100;
Blink.brightness = 100;
modes.push_back(Blink);
mode Sequential;
Sequential.name = "Sequential";
Sequential.value = CORSAIR_LIGHTING_NODE_MODE_SEQUENTIAL;
Sequential.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_AUTOMATIC_SAVE;
Sequential.colors_min = 1;
Sequential.colors_max = 1;
Sequential.speed_min = CORSAIR_LIGHTING_NODE_SPEED_SLOW;
Sequential.speed_max = CORSAIR_LIGHTING_NODE_SPEED_FAST;
Sequential.speed = CORSAIR_LIGHTING_NODE_SPEED_MEDIUM;
Sequential.direction = MODE_DIRECTION_RIGHT;
Sequential.color_mode = MODE_COLORS_MODE_SPECIFIC;
Sequential.colors.resize(1);
Sequential.brightness_min = 0;
Sequential.brightness_max = 100;
Sequential.brightness = 100;
modes.push_back(Sequential);
mode Rainbow;
Rainbow.name = "Rainbow";
Rainbow.value = CORSAIR_LIGHTING_NODE_MODE_RAINBOW;
Rainbow.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_AUTOMATIC_SAVE;
Rainbow.speed_min = CORSAIR_LIGHTING_NODE_SPEED_SLOW;
Rainbow.speed_max = CORSAIR_LIGHTING_NODE_SPEED_FAST;
Rainbow.speed = CORSAIR_LIGHTING_NODE_SPEED_MEDIUM;
Rainbow.color_mode = MODE_COLORS_NONE;
Rainbow.brightness_min = 0;
Rainbow.brightness_max = 100;
Rainbow.brightness = 100;
modes.push_back(Rainbow);
SetupZones();
}
RGBController_CorsairLightingNode::~RGBController_CorsairLightingNode()
{
delete controller;
}
void RGBController_CorsairLightingNode::SetupZones()
{
/*-------------------------------------------------*\
| Only set LED count on the first run |
\*-------------------------------------------------*/
bool first_run = false;
if(zones.size() == 0)
{
first_run = true;
}
/*-------------------------------------------------*\
| Clear any existing color/LED configuration |
\*-------------------------------------------------*/
leds.clear();
colors.clear();
zones.resize(CORSAIR_LIGHTING_NODE_NUM_CHANNELS);
/*-------------------------------------------------*\
| Set zones and leds |
\*-------------------------------------------------*/
for (unsigned int channel_idx = 0; channel_idx < CORSAIR_LIGHTING_NODE_NUM_CHANNELS; channel_idx++)
{
char ch_idx_string[2];
snprintf(ch_idx_string, 2, "%d", channel_idx + 1);
zones[channel_idx].name = "Corsair Channel ";
zones[channel_idx].name.append(ch_idx_string);
zones[channel_idx].type = ZONE_TYPE_LINEAR;
/*-------------------------------------------------*\
| I did some experimenting and determined that the |
| maximum number of LEDs the Corsair Commander Pro |
| can support is 200. |
\*-------------------------------------------------*/
zones[channel_idx].leds_min = 0;
zones[channel_idx].leds_max = 204;
if(first_run)
{
zones[channel_idx].leds_count = 0;
}
zones[channel_idx].matrix_map = NULL;
for (unsigned int led_ch_idx = 0; led_ch_idx < zones[channel_idx].leds_count; led_ch_idx++)
{
char led_idx_string[4];
snprintf(led_idx_string, 4, "%d", led_ch_idx + 1);
led new_led;
new_led.name = "Corsair Channel ";
new_led.name.append(ch_idx_string);
new_led.name.append(", LED ");
new_led.name.append(led_idx_string);
leds.push_back(new_led);
leds_channel.push_back(channel_idx);
}
}
SetupColors();
}
void RGBController_CorsairLightingNode::ResizeZone(int zone, int new_size)
{
if((size_t) zone >= zones.size())
{
return;
}
if(((unsigned int)new_size >= zones[zone].leds_min) && ((unsigned int)new_size <= zones[zone].leds_max))
{
zones[zone].leds_count = new_size;
SetupZones();
}
}
void RGBController_CorsairLightingNode::DeviceUpdateLEDs()
{
for(unsigned char zone_idx = 0; zone_idx < (unsigned char)zones.size(); zone_idx++)
{
controller->SetChannelLEDs(zone_idx, zones[zone_idx].colors, zones[zone_idx].leds_count);
}
}
void RGBController_CorsairLightingNode::UpdateZoneLEDs(int zone)
{
controller->SetChannelLEDs(zone, zones[zone].colors, zones[zone].leds_count);
}
void RGBController_CorsairLightingNode::UpdateSingleLED(int led)
{
unsigned int channel = leds_channel[led];
controller->SetChannelLEDs(channel, zones[channel].colors, zones[channel].leds_count);
}
void RGBController_CorsairLightingNode::DeviceUpdateMode()
{
if(modes[active_mode].value == 0xFFFF)
{
DeviceUpdateLEDs();
}
else
{
for(int channel = 0; channel < CORSAIR_LIGHTING_NODE_NUM_CHANNELS; channel++)
{
unsigned int direction = 0;
bool random = (modes[active_mode].color_mode == MODE_COLORS_RANDOM);
if(modes[active_mode].direction == MODE_DIRECTION_RIGHT)
{
direction = 1;
}
unsigned char mode_colors[9];
if(modes[active_mode].color_mode == MODE_COLORS_MODE_SPECIFIC)
{
for(std::size_t i = 0; i < modes[active_mode].colors.size(); i++)
{
mode_colors[(3 * i) + 0] = RGBGetRValue(modes[active_mode].colors[i]);
mode_colors[(3 * i) + 1] = RGBGetGValue(modes[active_mode].colors[i]);
mode_colors[(3 * i) + 2] = RGBGetBValue(modes[active_mode].colors[i]);
}
}
controller->SetChannelEffect(channel,
zones[channel].leds_count,
modes[active_mode].value,
modes[active_mode].speed,
direction,
random,
mode_colors[0],
mode_colors[1],
mode_colors[2],
mode_colors[3],
mode_colors[4],
mode_colors[5],
mode_colors[6],
mode_colors[7],
mode_colors[8]);
}
}
if(modes[active_mode].flags & MODE_FLAG_HAS_BRIGHTNESS)
{
controller->SetBrightness(modes[active_mode].brightness);
}
else
{
controller->SetBrightness(100);
}
}