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317 lines
12 KiB
C++
317 lines
12 KiB
C++
/*---------------------------------------------------------*\
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| RGBController_CorsairVengeancePro.cpp |
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| RGBController for Corsair Vengeance Pro RGB RAM |
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| Adam Honse (CalcProgrammer1) 30 Jun 2019 |
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| This file is part of the OpenRGB project |
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| SPDX-License-Identifier: GPL-2.0-or-later |
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\*---------------------------------------------------------*/
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#include "RGBController_CorsairVengeancePro.h"
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/**------------------------------------------------------------------*\
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@name Corsair Vengeance Pro
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@category RAM
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@type SMBus
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@save :robot:
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@direct :white_check_mark:
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@effects :white_check_mark:
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@detectors DetectCorsairVengeanceProControllers
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@comment
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\*-------------------------------------------------------------------*/
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RGBController_CorsairVengeancePro::RGBController_CorsairVengeancePro(CorsairVengeanceProController* controller_ptr)
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{
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controller = controller_ptr;
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name = controller->GetDeviceName();
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vendor = "Corsair";
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type = DEVICE_TYPE_DRAM;
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description = "Corsair Vengeance Pro RGB Device";
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location = controller->GetDeviceLocation();
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mode Direct;
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Direct.name = "Direct";
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Direct.value = CORSAIR_PRO_MODE_DIRECT;
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Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR;
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Direct.speed_min = 0;
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Direct.speed_max = 0;
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Direct.speed = 0;
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Direct.color_mode = MODE_COLORS_PER_LED;
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modes.push_back(Direct);
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mode Static;
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Static.name = "Static";
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Static.value = CORSAIR_PRO_MODE_STATIC;
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Static.flags = MODE_FLAG_HAS_PER_LED_COLOR;
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Static.speed_min = 0;
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Static.speed_max = 0;
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Static.speed = 0;
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Static.color_mode = MODE_COLORS_PER_LED;
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modes.push_back(Static);
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mode ColorShift;
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ColorShift.name = "Color Shift";
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ColorShift.value = CORSAIR_PRO_MODE_COLOR_SHIFT;
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ColorShift.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR;
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ColorShift.speed_min = CORSAIR_PRO_SPEED_SLOW;
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ColorShift.speed_max = CORSAIR_PRO_SPEED_FAST;
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ColorShift.colors_min = 2;
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ColorShift.colors_max = 2;
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ColorShift.speed = CORSAIR_PRO_SPEED_SLOW;
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ColorShift.color_mode = MODE_COLORS_MODE_SPECIFIC;
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ColorShift.colors.resize(2);
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modes.push_back(ColorShift);
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mode ColorPulse;
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ColorPulse.name = "Color Pulse";
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ColorPulse.value = CORSAIR_PRO_MODE_COLOR_PULSE;
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ColorPulse.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR;
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ColorPulse.speed_min = CORSAIR_PRO_SPEED_SLOW;
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ColorPulse.speed_max = CORSAIR_PRO_SPEED_FAST;
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ColorPulse.colors_min = 2;
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ColorPulse.colors_max = 2;
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ColorPulse.speed = CORSAIR_PRO_SPEED_SLOW;
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ColorPulse.color_mode = MODE_COLORS_MODE_SPECIFIC;
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ColorPulse.colors.resize(2);
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modes.push_back(ColorPulse);
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mode RainbowWave;
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RainbowWave.name = "Rainbow Wave";
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RainbowWave.value = CORSAIR_PRO_MODE_RAINBOW_WAVE;
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RainbowWave.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_HAS_DIRECTION_UD;
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RainbowWave.speed_min = CORSAIR_PRO_SPEED_SLOW;
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RainbowWave.speed_max = CORSAIR_PRO_SPEED_FAST;
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RainbowWave.speed = CORSAIR_PRO_SPEED_SLOW;
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RainbowWave.direction = MODE_DIRECTION_DOWN;
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RainbowWave.color_mode = MODE_COLORS_NONE;
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modes.push_back(RainbowWave);
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mode ColorWave;
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ColorWave.name = "Color Wave";
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ColorWave.value = CORSAIR_PRO_MODE_COLOR_WAVE;
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ColorWave.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_HAS_DIRECTION_UD | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR;
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ColorWave.speed_min = CORSAIR_PRO_SPEED_SLOW;
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ColorWave.speed_max = CORSAIR_PRO_SPEED_FAST;
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ColorWave.colors_min = 2;
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ColorWave.colors_max = 2;
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ColorWave.speed = CORSAIR_PRO_SPEED_SLOW;
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ColorWave.direction = MODE_DIRECTION_DOWN;
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ColorWave.color_mode = MODE_COLORS_MODE_SPECIFIC;
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ColorWave.colors.resize(2);
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modes.push_back(ColorWave);
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mode Visor;
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Visor.name = "Visor";
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Visor.value = CORSAIR_PRO_MODE_VISOR;
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Visor.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_HV | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR;
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Visor.speed_min = CORSAIR_PRO_SPEED_SLOW;
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Visor.speed_max = CORSAIR_PRO_SPEED_FAST;
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Visor.colors_min = 2;
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Visor.colors_max = 2;
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Visor.speed = CORSAIR_PRO_SPEED_SLOW;
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Visor.direction = MODE_DIRECTION_VERTICAL;
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Visor.color_mode = MODE_COLORS_MODE_SPECIFIC;
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Visor.colors.resize(2);
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modes.push_back(Visor);
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mode Rain;
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Rain.name = "Rain";
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Rain.value = CORSAIR_PRO_MODE_RAIN;
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Rain.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_UD | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR;
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Rain.speed_min = CORSAIR_PRO_SPEED_SLOW;
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Rain.speed_max = CORSAIR_PRO_SPEED_FAST;
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Rain.colors_min = 2;
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Rain.colors_max = 2;
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Rain.speed = CORSAIR_PRO_SPEED_SLOW;
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Rain.direction = MODE_DIRECTION_DOWN;
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Rain.color_mode = MODE_COLORS_MODE_SPECIFIC;
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Rain.colors.resize(2);
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modes.push_back(Rain);
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mode Marquee;
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Marquee.name = "Marquee";
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Marquee.value = CORSAIR_PRO_MODE_MARQUEE;
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Marquee.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
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Marquee.speed_min = CORSAIR_PRO_SPEED_SLOW;
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Marquee.speed_max = CORSAIR_PRO_SPEED_FAST;
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Marquee.colors_min = 1;
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Marquee.colors_max = 1;
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Marquee.speed = CORSAIR_PRO_SPEED_SLOW;
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Marquee.color_mode = MODE_COLORS_MODE_SPECIFIC;
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Marquee.colors.resize(1);
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modes.push_back(Marquee);
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mode Rainbow;
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Rainbow.name = "Rainbow";
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Rainbow.value = CORSAIR_PRO_MODE_RAINBOW;
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Rainbow.flags = MODE_FLAG_HAS_SPEED;
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Rainbow.speed_min = CORSAIR_PRO_SPEED_SLOW;
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Rainbow.speed_max = CORSAIR_PRO_SPEED_FAST;
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Rainbow.speed = CORSAIR_PRO_SPEED_SLOW;
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Rainbow.color_mode = MODE_COLORS_NONE;
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modes.push_back(Rainbow);
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mode Sequential;
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Sequential.name = "Sequential";
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Sequential.value = CORSAIR_PRO_MODE_SEQUENTIAL;
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Sequential.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_UD | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR;
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Sequential.speed_min = CORSAIR_PRO_SPEED_SLOW;
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Sequential.speed_max = CORSAIR_PRO_SPEED_FAST;
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Sequential.colors_min = 1;
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Sequential.colors_max = 1;
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Sequential.speed = CORSAIR_PRO_SPEED_SLOW;
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Sequential.direction = MODE_DIRECTION_DOWN;
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Sequential.color_mode = MODE_COLORS_MODE_SPECIFIC;
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Sequential.colors.resize(1);
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modes.push_back(Sequential);
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SetupZones();
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active_mode = 9;
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}
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RGBController_CorsairVengeancePro::~RGBController_CorsairVengeancePro()
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{
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delete controller;
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}
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void RGBController_CorsairVengeancePro::SetupZones()
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{
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/*---------------------------------------------------------*\
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| Set up zone |
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\*---------------------------------------------------------*/
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zone new_zone;
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new_zone.name = "Corsair Pro Zone";
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new_zone.type = ZONE_TYPE_LINEAR;
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new_zone.leds_min = controller->GetLEDCount();
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new_zone.leds_max = controller->GetLEDCount();
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new_zone.leds_count = controller->GetLEDCount();
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new_zone.matrix_map = NULL;
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zones.push_back(new_zone);
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/*---------------------------------------------------------*\
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| Set up LEDs |
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\*---------------------------------------------------------*/
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for(std::size_t led_idx = 0; led_idx < zones[0].leds_count; led_idx++)
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{
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led* new_led = new led();
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new_led->name = "Corsair Pro LED ";
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new_led->name.append(std::to_string(led_idx));
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leds.push_back(*new_led);
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}
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SetupColors();
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}
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void RGBController_CorsairVengeancePro::ResizeZone(int /*zone*/, int /*new_size*/)
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{
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/*---------------------------------------------------------*\
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| This device does not support resizing zones |
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\*---------------------------------------------------------*/
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}
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void RGBController_CorsairVengeancePro::DeviceUpdateLEDs()
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{
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for(unsigned int led = 0; led < (unsigned int)colors.size(); led++)
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{
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RGBColor color = colors[led];
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unsigned char red = RGBGetRValue(color);
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unsigned char grn = RGBGetGValue(color);
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unsigned char blu = RGBGetBValue(color);
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controller->SetLEDColor(led, red, grn, blu);
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}
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controller->ApplyColors();
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}
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void RGBController_CorsairVengeancePro::UpdateZoneLEDs(int /*zone*/)
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{
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DeviceUpdateLEDs();
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}
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void RGBController_CorsairVengeancePro::UpdateSingleLED(int led)
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{
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RGBColor color = colors[led];
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unsigned char red = RGBGetRValue(color);
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unsigned char grn = RGBGetGValue(color);
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unsigned char blu = RGBGetBValue(color);
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controller->SetLEDColor(led, red, grn, blu);
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controller->ApplyColors();
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}
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void RGBController_CorsairVengeancePro::DeviceUpdateMode()
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{
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unsigned int corsair_direction = 0;
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bool random = (modes[active_mode].color_mode == MODE_COLORS_RANDOM);
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unsigned char mode_colors[6];
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switch(modes[active_mode].direction)
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{
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case MODE_DIRECTION_LEFT:
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corsair_direction = CORSAIR_PRO_DIRECTION_LEFT;
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break;
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case MODE_DIRECTION_RIGHT:
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corsair_direction = CORSAIR_PRO_DIRECTION_RIGHT;
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break;
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case MODE_DIRECTION_UP:
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corsair_direction = CORSAIR_PRO_DIRECTION_UP;
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break;
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case MODE_DIRECTION_DOWN:
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corsair_direction = CORSAIR_PRO_DIRECTION_DOWN;
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break;
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case MODE_DIRECTION_HORIZONTAL:
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corsair_direction = CORSAIR_PRO_DIRECTION_HORIZONTAL;
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break;
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case MODE_DIRECTION_VERTICAL:
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corsair_direction = CORSAIR_PRO_DIRECTION_VERTICAL;
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break;
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}
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mode_colors[0] = 0;
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mode_colors[1] = 0;
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mode_colors[2] = 0;
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mode_colors[3] = 0;
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mode_colors[4] = 0;
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mode_colors[5] = 0;
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if(modes[active_mode].color_mode == MODE_COLORS_MODE_SPECIFIC)
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{
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mode_colors[0] = RGBGetRValue(modes[active_mode].colors[0]);
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mode_colors[1] = RGBGetGValue(modes[active_mode].colors[0]);
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mode_colors[2] = RGBGetBValue(modes[active_mode].colors[0]);
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if(modes[active_mode].colors.size() == 2)
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{
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mode_colors[3] = RGBGetRValue(modes[active_mode].colors[1]);
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mode_colors[4] = RGBGetGValue(modes[active_mode].colors[1]);
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mode_colors[5] = RGBGetBValue(modes[active_mode].colors[1]);
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}
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}
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if (modes[active_mode].name == "Direct")
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{
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controller->SetDirect(true);
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}
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else
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{
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controller->SetDirect(false);
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}
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controller->SetEffect(modes[active_mode].value,
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modes[active_mode].speed,
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corsair_direction,
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random,
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mode_colors[0],
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mode_colors[1],
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mode_colors[2],
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mode_colors[3],
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mode_colors[4],
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mode_colors[5]);
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std::this_thread::sleep_for(std::chrono::milliseconds(15));
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}
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