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512 lines
18 KiB
C++
512 lines
18 KiB
C++
/*---------------------------------------------------------*\
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| RGBController_ENESMBus.cpp |
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| RGBController for ENE SMBus devices |
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| Adam Honse (CalcProgrammer1) 13 Jun 2019 |
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| This file is part of the OpenRGB project |
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| SPDX-License-Identifier: GPL-2.0-or-later |
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\*---------------------------------------------------------*/
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#include "RGBController_ENESMBus.h"
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#include "LogManager.h"
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#include "SettingsManager.h"
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#include "ResourceManager.h"
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/**------------------------------------------------------------------*\
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@name ENE SMBus Device
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@category RAM,Motherboard,GPU,Storage
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@type SMBus
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@save :white_check_mark:
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@direct :white_check_mark:
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@effects :white_check_mark:
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@detectors DetectENESMBusDRAMControllers,DetectENESMBusMotherboardControllers,DetectENESMBusGPUControllers
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@comment
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\*-------------------------------------------------------------------*/
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RGBController_ENESMBus::RGBController_ENESMBus(ENESMBusController * controller_ptr)
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{
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controller = controller_ptr;
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/*---------------------------------------------------------*\
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| Get ENEController settings |
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\*---------------------------------------------------------*/
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json ene_settings = ResourceManager::get()->GetSettingsManager()->GetSettings("ENESMBusSettings");
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/*---------------------------------------------------------*\
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| Check if save to device is enabled |
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\*---------------------------------------------------------*/
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unsigned int save_flag = 0;
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if(ene_settings.contains("enable_save"))
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{
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if(ene_settings["enable_save"] == true)
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{
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save_flag = MODE_FLAG_MANUAL_SAVE;
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}
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}
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/*---------------------------------------------------------*\
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| Determine name and type (DRAM or Motherboard) by checking |
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| the ENE controller's version string |
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\*---------------------------------------------------------*/
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name = controller->GetName();
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description = "ENE SMBus Device";
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version = controller->GetVersion();
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location = controller->GetLocation();
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type = controller->GetType();
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if((version.find("DIMM_LED") != std::string::npos) || (version.find("AUDA") != std::string::npos) )
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{
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vendor = "ENE";
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}
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else if(version.find("ROG STRIX ARION") != std::string::npos)
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{
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vendor = "ASUS";
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}
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else if(location.find("NVMe:") != std::string::npos)
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{
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vendor = "XPG";
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}
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else
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{
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vendor = "ASUS";
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}
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mode Direct;
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Direct.name = "Direct";
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Direct.value = 0xFFFF;
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Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR;
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Direct.color_mode = MODE_COLORS_PER_LED;
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modes.push_back(Direct);
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mode Off;
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Off.name = "Off";
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Off.value = ENE_MODE_OFF;
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Off.flags = save_flag;
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Off.color_mode = MODE_COLORS_NONE;
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modes.push_back(Off);
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mode Static;
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Static.name = "Static";
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Static.value = ENE_MODE_STATIC;
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Static.flags = MODE_FLAG_HAS_PER_LED_COLOR | save_flag;
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Static.color_mode = MODE_COLORS_PER_LED;
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modes.push_back(Static);
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mode Breathing;
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Breathing.name = "Breathing";
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Breathing.value = ENE_MODE_BREATHING;
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Breathing.flags = MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_SPEED | save_flag;
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Breathing.color_mode = MODE_COLORS_PER_LED;
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Breathing.speed_min = ENE_SPEED_SLOWEST;
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Breathing.speed_max = ENE_SPEED_FASTEST;
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Breathing.speed = ENE_SPEED_NORMAL;
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modes.push_back(Breathing);
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mode Flashing;
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Flashing.name = "Flashing";
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Flashing.value = ENE_MODE_FLASHING;
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Flashing.flags = MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_SPEED | save_flag;
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Flashing.color_mode = MODE_COLORS_PER_LED;
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Flashing.speed_min = ENE_SPEED_SLOWEST;
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Flashing.speed_max = ENE_SPEED_FASTEST;
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Flashing.speed = ENE_SPEED_NORMAL;
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modes.push_back(Flashing);
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mode SpectrumCycle;
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SpectrumCycle.name = "Spectrum Cycle";
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SpectrumCycle.value = ENE_MODE_SPECTRUM_CYCLE;
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SpectrumCycle.flags = MODE_FLAG_HAS_SPEED | save_flag;
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SpectrumCycle.color_mode = MODE_COLORS_NONE;
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SpectrumCycle.speed_min = ENE_SPEED_SLOWEST;
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SpectrumCycle.speed_max = ENE_SPEED_FASTEST;
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SpectrumCycle.speed = ENE_SPEED_NORMAL;
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modes.push_back(SpectrumCycle);
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mode Rainbow;
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Rainbow.name = "Rainbow";
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Rainbow.value = ENE_MODE_RAINBOW;
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Rainbow.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR | save_flag;
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Rainbow.color_mode = MODE_COLORS_NONE;
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Rainbow.speed_min = ENE_SPEED_SLOWEST;
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Rainbow.speed_max = ENE_SPEED_FASTEST;
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Rainbow.speed = ENE_SPEED_NORMAL;
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Rainbow.direction = MODE_DIRECTION_LEFT;
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modes.push_back(Rainbow);
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mode ChaseFade;
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ChaseFade.name = "Chase Fade";
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ChaseFade.value = ENE_MODE_CHASE_FADE;
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ChaseFade.flags = MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR | save_flag;
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ChaseFade.color_mode = MODE_COLORS_PER_LED;
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ChaseFade.speed_min = ENE_SPEED_SLOWEST;
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ChaseFade.speed_max = ENE_SPEED_FASTEST;
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ChaseFade.speed = ENE_SPEED_NORMAL;
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ChaseFade.direction = MODE_DIRECTION_LEFT;
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modes.push_back(ChaseFade);
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mode Chase;
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Chase.name = "Chase";
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Chase.value = ENE_MODE_CHASE;
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Chase.flags = MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR | save_flag;
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Chase.color_mode = MODE_COLORS_PER_LED;
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Chase.speed_min = ENE_SPEED_SLOWEST;
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Chase.speed_max = ENE_SPEED_FASTEST;
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Chase.speed = ENE_SPEED_NORMAL;
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ChaseFade.direction = MODE_DIRECTION_LEFT;
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modes.push_back(Chase);
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mode RandomFlicker;
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RandomFlicker.name = "Random Flicker";
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RandomFlicker.value = ENE_MODE_RANDOM_FLICKER;
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RandomFlicker.flags = MODE_FLAG_HAS_SPEED | save_flag;
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RandomFlicker.color_mode = MODE_COLORS_NONE;
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RandomFlicker.speed_min = ENE_SPEED_SLOWEST;
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RandomFlicker.speed_max = ENE_SPEED_FASTEST;
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RandomFlicker.speed = ENE_SPEED_NORMAL;
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modes.push_back(RandomFlicker);
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if(controller->SupportsMode14())
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{
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mode DoubleFade;
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DoubleFade.name = "Double Fade";
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DoubleFade.value = ENE_MODE_DOUBLE_FADE;
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DoubleFade.flags = MODE_FLAG_HAS_SPEED;
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DoubleFade.color_mode = MODE_COLORS_NONE;
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DoubleFade.speed_min = ENE_SPEED_SLOWEST;
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DoubleFade.speed_max = ENE_SPEED_FASTEST;
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DoubleFade.speed = ENE_SPEED_NORMAL;
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modes.push_back(DoubleFade);
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}
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SetupZones();
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/*-------------------------------------------------*\
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| Initialize active mode |
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\*-------------------------------------------------*/
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active_mode = GetDeviceMode();
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}
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RGBController_ENESMBus::~RGBController_ENESMBus()
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{
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delete controller;
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}
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int RGBController_ENESMBus::GetDeviceMode()
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{
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/*-----------------------------------------------------------------*\
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| Determine starting mode by reading the mode and direct registers |
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\*-----------------------------------------------------------------*/
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int dev_mode = controller->ENERegisterRead(ENE_REG_MODE);
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int color_mode = MODE_COLORS_PER_LED;
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int speed = controller->ENERegisterRead(ENE_REG_SPEED);
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int direction = controller->ENERegisterRead(ENE_REG_DIRECTION);
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LOG_TRACE("[%s] Retrieved ENE mode from module: %02d", name.c_str(), dev_mode);
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if(controller->ENERegisterRead(ENE_REG_DIRECT))
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{
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dev_mode = 0xFFFF;
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}
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switch(dev_mode)
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{
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case ENE_MODE_OFF:
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case ENE_MODE_RAINBOW:
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case ENE_MODE_SPECTRUM_CYCLE:
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case ENE_MODE_RANDOM_FLICKER:
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case ENE_MODE_DOUBLE_FADE:
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color_mode = MODE_COLORS_NONE;
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break;
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case ENE_MODE_SPECTRUM_CYCLE_CHASE:
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dev_mode = ENE_MODE_CHASE;
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color_mode = MODE_COLORS_RANDOM;
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break;
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case ENE_MODE_SPECTRUM_CYCLE_BREATHING:
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dev_mode = ENE_MODE_BREATHING;
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color_mode = MODE_COLORS_RANDOM;
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break;
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case ENE_MODE_SPECTRUM_CYCLE_CHASE_FADE:
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dev_mode = ENE_MODE_CHASE_FADE;
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color_mode = MODE_COLORS_RANDOM;
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break;
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}
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for(int mode = 0; mode < (int)modes.size(); mode++)
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{
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if(modes[mode].value == dev_mode)
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{
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active_mode = mode;
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modes[mode].color_mode = color_mode;
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if(modes[mode].flags & MODE_FLAG_HAS_SPEED)
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{
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modes[mode].speed = speed;
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}
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if(modes[mode].flags & MODE_FLAG_HAS_DIRECTION_LR)
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{
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modes[mode].direction = direction;
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}
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break;
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}
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}
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/*---------------------------------------------------------*\
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| Initialize colors for each LED |
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\*---------------------------------------------------------*/
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for(std::size_t led_idx = 0; led_idx < leds.size(); led_idx++)
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{
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unsigned int led = leds[led_idx].value;
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unsigned char red;
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unsigned char grn;
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unsigned char blu;
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if(active_mode == 0)
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{
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red = controller->GetLEDRed(led);
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grn = controller->GetLEDGreen(led);
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blu = controller->GetLEDBlue(led);
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}
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else
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{
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red = controller->GetLEDRedEffect(led);
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grn = controller->GetLEDGreenEffect(led);
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blu = controller->GetLEDBlueEffect(led);
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}
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colors[led_idx] = ToRGBColor(red, grn, blu);
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}
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return(active_mode);
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}
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void RGBController_ENESMBus::DeviceUpdateLEDs()
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{
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if(GetMode() == 0)
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{
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controller->SetAllColorsDirect(&colors[0]);
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}
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else
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{
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controller->SetAllColorsEffect(&colors[0]);
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}
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}
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void RGBController_ENESMBus::UpdateZoneLEDs(int zone)
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{
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for(std::size_t led_idx = 0; led_idx < zones[zone].leds_count; led_idx++)
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{
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int led = zones[zone].leds[led_idx].value;
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RGBColor color = colors[led];
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unsigned char red = RGBGetRValue(color);
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unsigned char grn = RGBGetGValue(color);
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unsigned char blu = RGBGetBValue(color);
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if(GetMode() == 0)
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{
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controller->SetLEDColorDirect(led, red, grn, blu);
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}
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else
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{
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controller->SetLEDColorEffect(led, red, grn, blu);
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}
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}
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}
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void RGBController_ENESMBus::UpdateSingleLED(int led)
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{
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RGBColor color = colors[led];
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unsigned char red = RGBGetRValue(color);
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unsigned char grn = RGBGetGValue(color);
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unsigned char blu = RGBGetBValue(color);
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if(GetMode() == 0)
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{
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controller->SetLEDColorDirect(led, red, grn, blu);
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}
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else
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{
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controller->SetLEDColorEffect(led, red, grn, blu);
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}
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}
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void RGBController_ENESMBus::SetupZones()
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{
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/*---------------------------------------------------------*\
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| Search through all LEDs and create zones for each channel |
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| type |
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\*---------------------------------------------------------*/
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for(unsigned int cfg_zone_idx = 0; cfg_zone_idx < ENE_NUM_ZONES; cfg_zone_idx++)
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{
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/*---------------------------------------------------------*\
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| Get the number of LEDs in the zone |
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\*---------------------------------------------------------*/
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unsigned int leds_in_zone = controller->GetLEDCount(cfg_zone_idx);
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if(leds_in_zone > 0)
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{
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/*---------------------------------------------------------*\
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| Search through existing zones to make sure we don't |
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| create a duplicate zone |
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\*---------------------------------------------------------*/
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bool matched = false;
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std::size_t existing_zone_idx = 0;
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for(existing_zone_idx = 0; existing_zone_idx < zones.size(); existing_zone_idx++)
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{
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if(controller->GetChannelName(cfg_zone_idx) == zones[existing_zone_idx].name)
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{
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matched = true;
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break;
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}
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}
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/*---------------------------------------------------------*\
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| If zone does not already exist, create it |
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\*---------------------------------------------------------*/
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if(matched == false)
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{
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zone* new_zone = new zone();
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/*---------------------------------------------------------*\
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| Set zone name to channel name |
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\*---------------------------------------------------------*/
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new_zone->name = controller->GetChannelName(cfg_zone_idx);
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/*---------------------------------------------------------*\
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| Set zone LED count to LEDs in zone |
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\*---------------------------------------------------------*/
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new_zone->leds_count = leds_in_zone;
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/*---------------------------------------------------------*\
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| Push new zone to zones vector |
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\*---------------------------------------------------------*/
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zones.push_back(*new_zone);
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}
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/*---------------------------------------------------------*\
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| Otherwise, add the number of LEDs from this zone to the |
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| existing one. |
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\*---------------------------------------------------------*/
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else
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{
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zones[existing_zone_idx].leds_count += leds_in_zone;
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}
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}
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}
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/*---------------------------------------------------------*\
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| Finish setting up the zones |
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\*---------------------------------------------------------*/
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for(std::size_t zone_idx = 0; zone_idx < zones.size(); zone_idx++)
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{
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zones[zone_idx].leds_min = zones[zone_idx].leds_count;
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zones[zone_idx].leds_max = zones[zone_idx].leds_count;
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if(zones[zone_idx].leds_count > 1)
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{
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zones[zone_idx].type = ZONE_TYPE_LINEAR;
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}
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else
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{
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zones[zone_idx].type = ZONE_TYPE_SINGLE;
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}
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zones[zone_idx].matrix_map = NULL;
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}
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/*---------------------------------------------------------*\
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| Create LED entries for each zone |
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\*---------------------------------------------------------*/
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unsigned int led_idx = 0;
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for(std::size_t zone_idx = 0; zone_idx < zones.size(); zone_idx++)
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{
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for(std::size_t zone_led_idx = 0; zone_led_idx < zones[zone_idx].leds_count; zone_led_idx++)
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{
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led* new_led = new led();
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new_led->name = zones[zone_idx].name + " LED ";
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new_led->name.append(std::to_string(zone_led_idx + 1));
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new_led->value = led_idx;
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led_idx++;
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leds.push_back(*new_led);
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}
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}
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SetupColors();
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}
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void RGBController_ENESMBus::ResizeZone(int /*zone*/, int /*new_size*/)
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{
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/*---------------------------------------------------------*\
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| This device does not support resizing zones |
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\*---------------------------------------------------------*/
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}
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void RGBController_ENESMBus::DeviceUpdateMode()
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{
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if (modes[active_mode].value == 0xFFFF)
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{
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controller->SetDirect(true);
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}
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else
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{
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int new_mode = modes[active_mode].value;
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int new_speed = 0;
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int new_direction = 0;
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if(modes[active_mode].color_mode == MODE_COLORS_RANDOM)
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{
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switch(new_mode)
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{
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case ENE_MODE_CHASE:
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new_mode = ENE_MODE_SPECTRUM_CYCLE_CHASE;
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break;
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case ENE_MODE_BREATHING:
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new_mode = ENE_MODE_SPECTRUM_CYCLE_BREATHING;
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break;
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case ENE_MODE_CHASE_FADE:
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new_mode = ENE_MODE_SPECTRUM_CYCLE_CHASE_FADE;
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break;
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}
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}
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if(modes[active_mode].flags & MODE_FLAG_HAS_SPEED)
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{
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new_speed = modes[active_mode].speed;
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}
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if(modes[active_mode].flags & MODE_FLAG_HAS_DIRECTION_LR)
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{
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switch(modes[active_mode].direction)
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{
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case MODE_DIRECTION_LEFT:
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new_direction = ENE_DIRECTION_FORWARD;
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break;
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case MODE_DIRECTION_RIGHT:
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new_direction = ENE_DIRECTION_REVERSE;
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break;
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}
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}
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controller->SetMode(new_mode, new_speed, new_direction);
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controller->SetDirect(false);
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}
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}
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void RGBController_ENESMBus::DeviceSaveMode()
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{
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DeviceUpdateMode();
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controller->SaveMode();
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}
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