Files
OpenRGB/Controllers/ENESMBusController/RGBController_ENESMBus.cpp

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18 KiB
C++

/*---------------------------------------------------------*\
| RGBController_ENESMBus.cpp |
| |
| RGBController for ENE SMBus devices |
| |
| Adam Honse (CalcProgrammer1) 13 Jun 2019 |
| |
| This file is part of the OpenRGB project |
| SPDX-License-Identifier: GPL-2.0-or-later |
\*---------------------------------------------------------*/
#include "RGBController_ENESMBus.h"
#include "LogManager.h"
#include "SettingsManager.h"
#include "ResourceManager.h"
/**------------------------------------------------------------------*\
@name ENE SMBus Device
@category RAM,Motherboard,GPU,Storage
@type SMBus
@save :white_check_mark:
@direct :white_check_mark:
@effects :white_check_mark:
@detectors DetectENESMBusDRAMControllers,DetectENESMBusMotherboardControllers,DetectENESMBusGPUControllers
@comment
\*-------------------------------------------------------------------*/
RGBController_ENESMBus::RGBController_ENESMBus(ENESMBusController * controller_ptr)
{
controller = controller_ptr;
/*---------------------------------------------------------*\
| Get ENEController settings |
\*---------------------------------------------------------*/
json ene_settings = ResourceManager::get()->GetSettingsManager()->GetSettings("ENESMBusSettings");
/*---------------------------------------------------------*\
| Check if save to device is enabled |
\*---------------------------------------------------------*/
unsigned int save_flag = 0;
if(ene_settings.contains("enable_save"))
{
if(ene_settings["enable_save"] == true)
{
save_flag = MODE_FLAG_MANUAL_SAVE;
}
}
/*---------------------------------------------------------*\
| Determine name and type (DRAM or Motherboard) by checking |
| the ENE controller's version string |
\*---------------------------------------------------------*/
name = controller->GetName();
description = "ENE SMBus Device";
version = controller->GetVersion();
location = controller->GetLocation();
type = controller->GetType();
if((version.find("DIMM_LED") != std::string::npos) || (version.find("AUDA") != std::string::npos) )
{
vendor = "ENE";
}
else if(version.find("ROG STRIX ARION") != std::string::npos)
{
vendor = "ASUS";
}
else if(location.find("NVMe:") != std::string::npos)
{
vendor = "XPG";
}
else
{
vendor = "ASUS";
}
mode Direct;
Direct.name = "Direct";
Direct.value = 0xFFFF;
Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR;
Direct.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Direct);
mode Off;
Off.name = "Off";
Off.value = ENE_MODE_OFF;
Off.flags = save_flag;
Off.color_mode = MODE_COLORS_NONE;
modes.push_back(Off);
mode Static;
Static.name = "Static";
Static.value = ENE_MODE_STATIC;
Static.flags = MODE_FLAG_HAS_PER_LED_COLOR | save_flag;
Static.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Static);
mode Breathing;
Breathing.name = "Breathing";
Breathing.value = ENE_MODE_BREATHING;
Breathing.flags = MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_SPEED | save_flag;
Breathing.color_mode = MODE_COLORS_PER_LED;
Breathing.speed_min = ENE_SPEED_SLOWEST;
Breathing.speed_max = ENE_SPEED_FASTEST;
Breathing.speed = ENE_SPEED_NORMAL;
modes.push_back(Breathing);
mode Flashing;
Flashing.name = "Flashing";
Flashing.value = ENE_MODE_FLASHING;
Flashing.flags = MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_SPEED | save_flag;
Flashing.color_mode = MODE_COLORS_PER_LED;
Flashing.speed_min = ENE_SPEED_SLOWEST;
Flashing.speed_max = ENE_SPEED_FASTEST;
Flashing.speed = ENE_SPEED_NORMAL;
modes.push_back(Flashing);
mode SpectrumCycle;
SpectrumCycle.name = "Spectrum Cycle";
SpectrumCycle.value = ENE_MODE_SPECTRUM_CYCLE;
SpectrumCycle.flags = MODE_FLAG_HAS_SPEED | save_flag;
SpectrumCycle.color_mode = MODE_COLORS_NONE;
SpectrumCycle.speed_min = ENE_SPEED_SLOWEST;
SpectrumCycle.speed_max = ENE_SPEED_FASTEST;
SpectrumCycle.speed = ENE_SPEED_NORMAL;
modes.push_back(SpectrumCycle);
mode Rainbow;
Rainbow.name = "Rainbow";
Rainbow.value = ENE_MODE_RAINBOW;
Rainbow.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR | save_flag;
Rainbow.color_mode = MODE_COLORS_NONE;
Rainbow.speed_min = ENE_SPEED_SLOWEST;
Rainbow.speed_max = ENE_SPEED_FASTEST;
Rainbow.speed = ENE_SPEED_NORMAL;
Rainbow.direction = MODE_DIRECTION_LEFT;
modes.push_back(Rainbow);
mode ChaseFade;
ChaseFade.name = "Chase Fade";
ChaseFade.value = ENE_MODE_CHASE_FADE;
ChaseFade.flags = MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR | save_flag;
ChaseFade.color_mode = MODE_COLORS_PER_LED;
ChaseFade.speed_min = ENE_SPEED_SLOWEST;
ChaseFade.speed_max = ENE_SPEED_FASTEST;
ChaseFade.speed = ENE_SPEED_NORMAL;
ChaseFade.direction = MODE_DIRECTION_LEFT;
modes.push_back(ChaseFade);
mode Chase;
Chase.name = "Chase";
Chase.value = ENE_MODE_CHASE;
Chase.flags = MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR | save_flag;
Chase.color_mode = MODE_COLORS_PER_LED;
Chase.speed_min = ENE_SPEED_SLOWEST;
Chase.speed_max = ENE_SPEED_FASTEST;
Chase.speed = ENE_SPEED_NORMAL;
ChaseFade.direction = MODE_DIRECTION_LEFT;
modes.push_back(Chase);
mode RandomFlicker;
RandomFlicker.name = "Random Flicker";
RandomFlicker.value = ENE_MODE_RANDOM_FLICKER;
RandomFlicker.flags = MODE_FLAG_HAS_SPEED | save_flag;
RandomFlicker.color_mode = MODE_COLORS_NONE;
RandomFlicker.speed_min = ENE_SPEED_SLOWEST;
RandomFlicker.speed_max = ENE_SPEED_FASTEST;
RandomFlicker.speed = ENE_SPEED_NORMAL;
modes.push_back(RandomFlicker);
if(controller->SupportsMode14())
{
mode DoubleFade;
DoubleFade.name = "Double Fade";
DoubleFade.value = ENE_MODE_DOUBLE_FADE;
DoubleFade.flags = MODE_FLAG_HAS_SPEED;
DoubleFade.color_mode = MODE_COLORS_NONE;
DoubleFade.speed_min = ENE_SPEED_SLOWEST;
DoubleFade.speed_max = ENE_SPEED_FASTEST;
DoubleFade.speed = ENE_SPEED_NORMAL;
modes.push_back(DoubleFade);
}
SetupZones();
/*-------------------------------------------------*\
| Initialize active mode |
\*-------------------------------------------------*/
active_mode = GetDeviceMode();
}
RGBController_ENESMBus::~RGBController_ENESMBus()
{
delete controller;
}
int RGBController_ENESMBus::GetDeviceMode()
{
/*-----------------------------------------------------------------*\
| Determine starting mode by reading the mode and direct registers |
\*-----------------------------------------------------------------*/
int dev_mode = controller->ENERegisterRead(ENE_REG_MODE);
int color_mode = MODE_COLORS_PER_LED;
int speed = controller->ENERegisterRead(ENE_REG_SPEED);
int direction = controller->ENERegisterRead(ENE_REG_DIRECTION);
LOG_TRACE("[%s] Retrieved ENE mode from module: %02d", name.c_str(), dev_mode);
if(controller->ENERegisterRead(ENE_REG_DIRECT))
{
dev_mode = 0xFFFF;
}
switch(dev_mode)
{
case ENE_MODE_OFF:
case ENE_MODE_RAINBOW:
case ENE_MODE_SPECTRUM_CYCLE:
case ENE_MODE_RANDOM_FLICKER:
case ENE_MODE_DOUBLE_FADE:
color_mode = MODE_COLORS_NONE;
break;
case ENE_MODE_SPECTRUM_CYCLE_CHASE:
dev_mode = ENE_MODE_CHASE;
color_mode = MODE_COLORS_RANDOM;
break;
case ENE_MODE_SPECTRUM_CYCLE_BREATHING:
dev_mode = ENE_MODE_BREATHING;
color_mode = MODE_COLORS_RANDOM;
break;
case ENE_MODE_SPECTRUM_CYCLE_CHASE_FADE:
dev_mode = ENE_MODE_CHASE_FADE;
color_mode = MODE_COLORS_RANDOM;
break;
}
for(int mode = 0; mode < (int)modes.size(); mode++)
{
if(modes[mode].value == dev_mode)
{
active_mode = mode;
modes[mode].color_mode = color_mode;
if(modes[mode].flags & MODE_FLAG_HAS_SPEED)
{
modes[mode].speed = speed;
}
if(modes[mode].flags & MODE_FLAG_HAS_DIRECTION_LR)
{
modes[mode].direction = direction;
}
break;
}
}
/*---------------------------------------------------------*\
| Initialize colors for each LED |
\*---------------------------------------------------------*/
for(std::size_t led_idx = 0; led_idx < leds.size(); led_idx++)
{
unsigned int led = leds[led_idx].value;
unsigned char red;
unsigned char grn;
unsigned char blu;
if(active_mode == 0)
{
red = controller->GetLEDRed(led);
grn = controller->GetLEDGreen(led);
blu = controller->GetLEDBlue(led);
}
else
{
red = controller->GetLEDRedEffect(led);
grn = controller->GetLEDGreenEffect(led);
blu = controller->GetLEDBlueEffect(led);
}
colors[led_idx] = ToRGBColor(red, grn, blu);
}
return(active_mode);
}
void RGBController_ENESMBus::DeviceUpdateLEDs()
{
if(GetMode() == 0)
{
controller->SetAllColorsDirect(&colors[0]);
}
else
{
controller->SetAllColorsEffect(&colors[0]);
}
}
void RGBController_ENESMBus::UpdateZoneLEDs(int zone)
{
for(std::size_t led_idx = 0; led_idx < zones[zone].leds_count; led_idx++)
{
int led = zones[zone].leds[led_idx].value;
RGBColor color = colors[led];
unsigned char red = RGBGetRValue(color);
unsigned char grn = RGBGetGValue(color);
unsigned char blu = RGBGetBValue(color);
if(GetMode() == 0)
{
controller->SetLEDColorDirect(led, red, grn, blu);
}
else
{
controller->SetLEDColorEffect(led, red, grn, blu);
}
}
}
void RGBController_ENESMBus::UpdateSingleLED(int led)
{
RGBColor color = colors[led];
unsigned char red = RGBGetRValue(color);
unsigned char grn = RGBGetGValue(color);
unsigned char blu = RGBGetBValue(color);
if(GetMode() == 0)
{
controller->SetLEDColorDirect(led, red, grn, blu);
}
else
{
controller->SetLEDColorEffect(led, red, grn, blu);
}
}
void RGBController_ENESMBus::SetupZones()
{
/*---------------------------------------------------------*\
| Search through all LEDs and create zones for each channel |
| type |
\*---------------------------------------------------------*/
for(unsigned int cfg_zone_idx = 0; cfg_zone_idx < ENE_NUM_ZONES; cfg_zone_idx++)
{
/*---------------------------------------------------------*\
| Get the number of LEDs in the zone |
\*---------------------------------------------------------*/
unsigned int leds_in_zone = controller->GetLEDCount(cfg_zone_idx);
if(leds_in_zone > 0)
{
/*---------------------------------------------------------*\
| Search through existing zones to make sure we don't |
| create a duplicate zone |
\*---------------------------------------------------------*/
bool matched = false;
std::size_t existing_zone_idx = 0;
for(existing_zone_idx = 0; existing_zone_idx < zones.size(); existing_zone_idx++)
{
if(controller->GetChannelName(cfg_zone_idx) == zones[existing_zone_idx].name)
{
matched = true;
break;
}
}
/*---------------------------------------------------------*\
| If zone does not already exist, create it |
\*---------------------------------------------------------*/
if(matched == false)
{
zone* new_zone = new zone();
/*---------------------------------------------------------*\
| Set zone name to channel name |
\*---------------------------------------------------------*/
new_zone->name = controller->GetChannelName(cfg_zone_idx);
/*---------------------------------------------------------*\
| Set zone LED count to LEDs in zone |
\*---------------------------------------------------------*/
new_zone->leds_count = leds_in_zone;
/*---------------------------------------------------------*\
| Push new zone to zones vector |
\*---------------------------------------------------------*/
zones.push_back(*new_zone);
}
/*---------------------------------------------------------*\
| Otherwise, add the number of LEDs from this zone to the |
| existing one. |
\*---------------------------------------------------------*/
else
{
zones[existing_zone_idx].leds_count += leds_in_zone;
}
}
}
/*---------------------------------------------------------*\
| Finish setting up the zones |
\*---------------------------------------------------------*/
for(std::size_t zone_idx = 0; zone_idx < zones.size(); zone_idx++)
{
zones[zone_idx].leds_min = zones[zone_idx].leds_count;
zones[zone_idx].leds_max = zones[zone_idx].leds_count;
if(zones[zone_idx].leds_count > 1)
{
zones[zone_idx].type = ZONE_TYPE_LINEAR;
}
else
{
zones[zone_idx].type = ZONE_TYPE_SINGLE;
}
zones[zone_idx].matrix_map = NULL;
}
/*---------------------------------------------------------*\
| Create LED entries for each zone |
\*---------------------------------------------------------*/
unsigned int led_idx = 0;
for(std::size_t zone_idx = 0; zone_idx < zones.size(); zone_idx++)
{
for(std::size_t zone_led_idx = 0; zone_led_idx < zones[zone_idx].leds_count; zone_led_idx++)
{
led* new_led = new led();
new_led->name = zones[zone_idx].name + " LED ";
new_led->name.append(std::to_string(zone_led_idx + 1));
new_led->value = led_idx;
led_idx++;
leds.push_back(*new_led);
}
}
SetupColors();
}
void RGBController_ENESMBus::ResizeZone(int /*zone*/, int /*new_size*/)
{
/*---------------------------------------------------------*\
| This device does not support resizing zones |
\*---------------------------------------------------------*/
}
void RGBController_ENESMBus::DeviceUpdateMode()
{
if (modes[active_mode].value == 0xFFFF)
{
controller->SetDirect(true);
}
else
{
int new_mode = modes[active_mode].value;
int new_speed = 0;
int new_direction = 0;
if(modes[active_mode].color_mode == MODE_COLORS_RANDOM)
{
switch(new_mode)
{
case ENE_MODE_CHASE:
new_mode = ENE_MODE_SPECTRUM_CYCLE_CHASE;
break;
case ENE_MODE_BREATHING:
new_mode = ENE_MODE_SPECTRUM_CYCLE_BREATHING;
break;
case ENE_MODE_CHASE_FADE:
new_mode = ENE_MODE_SPECTRUM_CYCLE_CHASE_FADE;
break;
}
}
if(modes[active_mode].flags & MODE_FLAG_HAS_SPEED)
{
new_speed = modes[active_mode].speed;
}
if(modes[active_mode].flags & MODE_FLAG_HAS_DIRECTION_LR)
{
switch(modes[active_mode].direction)
{
case MODE_DIRECTION_LEFT:
new_direction = ENE_DIRECTION_FORWARD;
break;
case MODE_DIRECTION_RIGHT:
new_direction = ENE_DIRECTION_REVERSE;
break;
}
}
controller->SetMode(new_mode, new_speed, new_direction);
controller->SetDirect(false);
}
}
void RGBController_ENESMBus::DeviceSaveMode()
{
DeviceUpdateMode();
controller->SaveMode();
}