Files
OpenRGB/Controllers/EVGATuringGPUController/RGBController_EVGAGPUv2.cpp

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8.5 KiB
C++

/*---------------------------------------------------------*\
| RGBController_EVGAGPUv2.cpp |
| |
| RGBController for EVGA V2 (Turing) GPU |
| |
| TheRogueZeta 15 Apr 2021 |
| |
| This file is part of the OpenRGB project |
| SPDX-License-Identifier: GPL-2.0-or-later |
\*---------------------------------------------------------*/
#include "RGBController_EVGAGPUv2.h"
/**------------------------------------------------------------------*\
@name EVGA RGB v2 GPU
@category GPU
@type I2C
@save :white_check_mark:
@direct :white_check_mark:
@effects :white_check_mark:
@detectors DetectEVGATuringGPUControllers
@comment
\*-------------------------------------------------------------------*/
RGBController_EVGAGPUv2::RGBController_EVGAGPUv2(EVGAGPUv2Controller* controller_ptr)
{
controller = controller_ptr;
name = controller->GetDeviceName();
vendor = "EVGA";
description = "EVGA Turing RGB GPU Device";
location = controller->GetDeviceLocation();
type = DEVICE_TYPE_GPU;
mode Off;
Off.name = "Off";
Off.value = EVGA_GPU_V2_RGB_MODE_OFF;
Off.flags = 0; //pretty sure not needed
Off.color_mode = MODE_COLORS_NONE;
modes.push_back(Off);
mode Static;
Static.name = "Direct";
Static.value = EVGA_GPU_V2_RGB_MODE_STATIC;
Static.flags = MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_MANUAL_SAVE;
Static.color_mode = MODE_COLORS_PER_LED;
Static.colors_min = 1;
Static.colors_max = 1;
Static.brightness_min = EVGA_GPU_V2_BRIGHTNESS_MIN;
Static.brightness = EVGA_GPU_V2_BRIGHTNESS_DEFAULT;
Static.brightness_max = EVGA_GPU_V2_BRIGHTNESS_MAX;
modes.push_back(Static);
mode Rainbow;
Rainbow.name = "Spectrum Cycle";
Rainbow.value = EVGA_GPU_V2_RGB_MODE_RAINBOW;
Rainbow.flags = MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
Rainbow.color_mode = MODE_COLORS_NONE;
Rainbow.brightness_min = EVGA_GPU_V2_BRIGHTNESS_MIN;
Rainbow.brightness = EVGA_GPU_V2_BRIGHTNESS_DEFAULT;
Rainbow.brightness_max = EVGA_GPU_V2_BRIGHTNESS_MAX;
modes.push_back(Rainbow);
mode Breathing;
Breathing.name = "Breathing";
Breathing.value = EVGA_GPU_V2_RGB_MODE_BREATHING;
Breathing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_MANUAL_SAVE;
Breathing.speed_min = EVGA_GPU_V2_SPEED_BREATHING_SLOWEST;
Breathing.speed = EVGA_GPU_V2_SPEED_BREATHING_NORMAL;
Breathing.speed_max = EVGA_GPU_V2_SPEED_BREATHING_FASTEST;
Breathing.color_mode = MODE_COLORS_MODE_SPECIFIC;
Breathing.brightness_min = EVGA_GPU_V2_BRIGHTNESS_MIN;
Breathing.brightness = EVGA_GPU_V2_BRIGHTNESS_DEFAULT;
Breathing.brightness_max = EVGA_GPU_V2_BRIGHTNESS_MAX;
Breathing.colors_min = 1;
Breathing.colors_max = 2;
Breathing.colors.resize(1);
modes.push_back(Breathing);
mode Pulse;
Pulse.name = "Flashing";
Pulse.value = EVGA_GPU_V2_RGB_MODE_PULSE;
Pulse.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_MANUAL_SAVE;
Pulse.speed_min = EVGA_GPU_V2_SPEED_PULSE_SLOWEST;
Pulse.speed = EVGA_GPU_V2_SPEED_PULSE_NORMAL;
Pulse.speed_max = EVGA_GPU_V2_SPEED_PULSE_FASTEST;
Pulse.color_mode = MODE_COLORS_MODE_SPECIFIC;
Pulse.colors_min = 1;
Pulse.colors_max = 2;
Pulse.brightness_min = EVGA_GPU_V2_BRIGHTNESS_MIN;
Pulse.brightness = EVGA_GPU_V2_BRIGHTNESS_DEFAULT;
Pulse.brightness_max = EVGA_GPU_V2_BRIGHTNESS_MAX;
Pulse.colors.resize(1);
modes.push_back(Pulse);
SetupZones();
// Initialize active mode
active_mode = getModeIndex(controller->GetMode());
/*---------------------------------------------------------*\
| The LED color (color[0]) will always be set. Mode colors |
| are only set for the MODE_COLORS_MODE_SPECIFIC modes and |
| by extension colorB is only necessary if its not black |
\*---------------------------------------------------------*/
colors[0] = controller->GetColorA();
RGBColor colorB = controller->GetColorB();
int breathing_mode_index = getModeIndex(EVGA_GPU_V2_RGB_MODE_BREATHING);
int pulse_mode_index = getModeIndex(EVGA_GPU_V2_RGB_MODE_PULSE);
// Pre fill in colors for mode specific colors
modes[breathing_mode_index].colors[0] = colors[0];
modes[pulse_mode_index].colors[0] = colors[0];
// Add colors if colorB is not equal to 0.
if(colorB != 0)
{
modes[breathing_mode_index].colors.push_back(colorB);
modes[pulse_mode_index].colors.push_back(colorB);
}
// Load speed settings from the card:
modes[active_mode].speed = controller->GetSpeed();
modes[active_mode].brightness = controller->GetBrightnessA();
}
RGBController_EVGAGPUv2::~RGBController_EVGAGPUv2()
{
delete controller;
}
int RGBController_EVGAGPUv2::getModeIndex(unsigned char mode_value)
{
for(int mode_index = 0; mode_index < (int)modes.size(); mode_index++)
{
if(modes[mode_index].value == mode_value)
{
return(mode_index);
}
}
return(0);
}
void RGBController_EVGAGPUv2::SetupZones()
{
/*---------------------------------------------------------*\
| This device only has one LED, so create a single zone and |
| LED for it |
\*---------------------------------------------------------*/
zone* new_zone = new zone();
led* new_led = new led();
new_zone->name = "GPU Zone";
new_zone->type = ZONE_TYPE_SINGLE;
new_zone->leds_min = 1;
new_zone->leds_max = 1;
new_zone->leds_count = 1;
new_zone->matrix_map = NULL;
new_led->name = "GPU LED";
/*---------------------------------------------------------*\
| Push the zone and LED on to device vectors |
\*---------------------------------------------------------*/
leds.push_back(*new_led);
zones.push_back(*new_zone);
SetupColors();
}
void RGBController_EVGAGPUv2::ResizeZone(int /*zone*/, int /*new_size*/)
{
/*---------------------------------------------------------*\
| This device does not support resizing zones |
\*---------------------------------------------------------*/
}
void RGBController_EVGAGPUv2::DeviceUpdateLEDs()
{
/*---------------------------------------------------------*\
| DeviceUpdateLEDs() is only used in MODE_COLORS_PER_LED |
| modes and as such colorB will always be black (0x000000) |
\*---------------------------------------------------------*/
controller->SetColor(colors[0], /* colorB*/ 0, modes[active_mode].brightness);
}
void RGBController_EVGAGPUv2::UpdateZoneLEDs(int /*zone*/)
{
DeviceUpdateLEDs();
}
void RGBController_EVGAGPUv2::UpdateSingleLED(int /*led*/)
{
DeviceUpdateLEDs();
}
void RGBController_EVGAGPUv2::DeviceUpdateMode()
{
/*---------------------------------------------------------*\
| Modes with MODE_COLORS_MODE_SPECIFIC may have either |
| 1 or 2 colors associated with it. The device controller |
| expects colorB as black (0x000000) in 1 color scenarios |
\*---------------------------------------------------------*/
RGBColor colorA = colors[0];
RGBColor colorB = 0;
if(modes[active_mode].color_mode == MODE_COLORS_MODE_SPECIFIC)
{
colorA = modes[active_mode].colors[0];
colorB = (modes[active_mode].colors.size() == 2) ? modes[active_mode].colors[1] : 0 ;
}
controller->SetMode( modes[active_mode].value, colorA, colorB, modes[active_mode].speed, modes[active_mode].brightness);
}
void RGBController_EVGAGPUv2::DeviceSaveMode()
{
controller->SaveSettings();
}