mirror of
https://github.com/CalcProgrammer1/OpenRGB.git
synced 2025-12-24 07:47:49 -05:00
226 lines
8.5 KiB
C++
226 lines
8.5 KiB
C++
/*---------------------------------------------------------*\
|
|
| RGBController_EVGAGPUv2.cpp |
|
|
| |
|
|
| RGBController for EVGA V2 (Turing) GPU |
|
|
| |
|
|
| TheRogueZeta 15 Apr 2021 |
|
|
| |
|
|
| This file is part of the OpenRGB project |
|
|
| SPDX-License-Identifier: GPL-2.0-or-later |
|
|
\*---------------------------------------------------------*/
|
|
|
|
#include "RGBController_EVGAGPUv2.h"
|
|
|
|
/**------------------------------------------------------------------*\
|
|
@name EVGA RGB v2 GPU
|
|
@category GPU
|
|
@type I2C
|
|
@save :white_check_mark:
|
|
@direct :white_check_mark:
|
|
@effects :white_check_mark:
|
|
@detectors DetectEVGATuringGPUControllers
|
|
@comment
|
|
\*-------------------------------------------------------------------*/
|
|
|
|
RGBController_EVGAGPUv2::RGBController_EVGAGPUv2(EVGAGPUv2Controller* controller_ptr)
|
|
{
|
|
controller = controller_ptr;
|
|
|
|
name = controller->GetDeviceName();
|
|
vendor = "EVGA";
|
|
description = "EVGA Turing RGB GPU Device";
|
|
location = controller->GetDeviceLocation();
|
|
type = DEVICE_TYPE_GPU;
|
|
|
|
mode Off;
|
|
Off.name = "Off";
|
|
Off.value = EVGA_GPU_V2_RGB_MODE_OFF;
|
|
Off.flags = 0; //pretty sure not needed
|
|
Off.color_mode = MODE_COLORS_NONE;
|
|
modes.push_back(Off);
|
|
|
|
mode Static;
|
|
Static.name = "Direct";
|
|
Static.value = EVGA_GPU_V2_RGB_MODE_STATIC;
|
|
Static.flags = MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_MANUAL_SAVE;
|
|
Static.color_mode = MODE_COLORS_PER_LED;
|
|
Static.colors_min = 1;
|
|
Static.colors_max = 1;
|
|
Static.brightness_min = EVGA_GPU_V2_BRIGHTNESS_MIN;
|
|
Static.brightness = EVGA_GPU_V2_BRIGHTNESS_DEFAULT;
|
|
Static.brightness_max = EVGA_GPU_V2_BRIGHTNESS_MAX;
|
|
|
|
modes.push_back(Static);
|
|
|
|
mode Rainbow;
|
|
Rainbow.name = "Spectrum Cycle";
|
|
Rainbow.value = EVGA_GPU_V2_RGB_MODE_RAINBOW;
|
|
Rainbow.flags = MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
|
|
Rainbow.color_mode = MODE_COLORS_NONE;
|
|
Rainbow.brightness_min = EVGA_GPU_V2_BRIGHTNESS_MIN;
|
|
Rainbow.brightness = EVGA_GPU_V2_BRIGHTNESS_DEFAULT;
|
|
Rainbow.brightness_max = EVGA_GPU_V2_BRIGHTNESS_MAX;
|
|
modes.push_back(Rainbow);
|
|
|
|
mode Breathing;
|
|
Breathing.name = "Breathing";
|
|
Breathing.value = EVGA_GPU_V2_RGB_MODE_BREATHING;
|
|
Breathing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_MANUAL_SAVE;
|
|
Breathing.speed_min = EVGA_GPU_V2_SPEED_BREATHING_SLOWEST;
|
|
Breathing.speed = EVGA_GPU_V2_SPEED_BREATHING_NORMAL;
|
|
Breathing.speed_max = EVGA_GPU_V2_SPEED_BREATHING_FASTEST;
|
|
Breathing.color_mode = MODE_COLORS_MODE_SPECIFIC;
|
|
Breathing.brightness_min = EVGA_GPU_V2_BRIGHTNESS_MIN;
|
|
Breathing.brightness = EVGA_GPU_V2_BRIGHTNESS_DEFAULT;
|
|
Breathing.brightness_max = EVGA_GPU_V2_BRIGHTNESS_MAX;
|
|
Breathing.colors_min = 1;
|
|
Breathing.colors_max = 2;
|
|
Breathing.colors.resize(1);
|
|
modes.push_back(Breathing);
|
|
|
|
mode Pulse;
|
|
Pulse.name = "Flashing";
|
|
Pulse.value = EVGA_GPU_V2_RGB_MODE_PULSE;
|
|
Pulse.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_MANUAL_SAVE;
|
|
Pulse.speed_min = EVGA_GPU_V2_SPEED_PULSE_SLOWEST;
|
|
Pulse.speed = EVGA_GPU_V2_SPEED_PULSE_NORMAL;
|
|
Pulse.speed_max = EVGA_GPU_V2_SPEED_PULSE_FASTEST;
|
|
Pulse.color_mode = MODE_COLORS_MODE_SPECIFIC;
|
|
Pulse.colors_min = 1;
|
|
Pulse.colors_max = 2;
|
|
Pulse.brightness_min = EVGA_GPU_V2_BRIGHTNESS_MIN;
|
|
Pulse.brightness = EVGA_GPU_V2_BRIGHTNESS_DEFAULT;
|
|
Pulse.brightness_max = EVGA_GPU_V2_BRIGHTNESS_MAX;
|
|
Pulse.colors.resize(1);
|
|
modes.push_back(Pulse);
|
|
|
|
|
|
SetupZones();
|
|
|
|
// Initialize active mode
|
|
active_mode = getModeIndex(controller->GetMode());
|
|
|
|
/*---------------------------------------------------------*\
|
|
| The LED color (color[0]) will always be set. Mode colors |
|
|
| are only set for the MODE_COLORS_MODE_SPECIFIC modes and |
|
|
| by extension colorB is only necessary if its not black |
|
|
\*---------------------------------------------------------*/
|
|
|
|
colors[0] = controller->GetColorA();
|
|
RGBColor colorB = controller->GetColorB();
|
|
|
|
int breathing_mode_index = getModeIndex(EVGA_GPU_V2_RGB_MODE_BREATHING);
|
|
int pulse_mode_index = getModeIndex(EVGA_GPU_V2_RGB_MODE_PULSE);
|
|
|
|
// Pre fill in colors for mode specific colors
|
|
modes[breathing_mode_index].colors[0] = colors[0];
|
|
modes[pulse_mode_index].colors[0] = colors[0];
|
|
// Add colors if colorB is not equal to 0.
|
|
if(colorB != 0)
|
|
{
|
|
modes[breathing_mode_index].colors.push_back(colorB);
|
|
modes[pulse_mode_index].colors.push_back(colorB);
|
|
}
|
|
|
|
// Load speed settings from the card:
|
|
modes[active_mode].speed = controller->GetSpeed();
|
|
modes[active_mode].brightness = controller->GetBrightnessA();
|
|
}
|
|
|
|
RGBController_EVGAGPUv2::~RGBController_EVGAGPUv2()
|
|
{
|
|
delete controller;
|
|
}
|
|
|
|
int RGBController_EVGAGPUv2::getModeIndex(unsigned char mode_value)
|
|
{
|
|
for(int mode_index = 0; mode_index < (int)modes.size(); mode_index++)
|
|
{
|
|
if(modes[mode_index].value == mode_value)
|
|
{
|
|
return(mode_index);
|
|
}
|
|
}
|
|
|
|
return(0);
|
|
}
|
|
|
|
void RGBController_EVGAGPUv2::SetupZones()
|
|
{
|
|
/*---------------------------------------------------------*\
|
|
| This device only has one LED, so create a single zone and |
|
|
| LED for it |
|
|
\*---------------------------------------------------------*/
|
|
zone* new_zone = new zone();
|
|
led* new_led = new led();
|
|
|
|
new_zone->name = "GPU Zone";
|
|
new_zone->type = ZONE_TYPE_SINGLE;
|
|
new_zone->leds_min = 1;
|
|
new_zone->leds_max = 1;
|
|
new_zone->leds_count = 1;
|
|
new_zone->matrix_map = NULL;
|
|
|
|
new_led->name = "GPU LED";
|
|
|
|
/*---------------------------------------------------------*\
|
|
| Push the zone and LED on to device vectors |
|
|
\*---------------------------------------------------------*/
|
|
leds.push_back(*new_led);
|
|
zones.push_back(*new_zone);
|
|
|
|
SetupColors();
|
|
}
|
|
|
|
void RGBController_EVGAGPUv2::ResizeZone(int /*zone*/, int /*new_size*/)
|
|
{
|
|
/*---------------------------------------------------------*\
|
|
| This device does not support resizing zones |
|
|
\*---------------------------------------------------------*/
|
|
}
|
|
|
|
void RGBController_EVGAGPUv2::DeviceUpdateLEDs()
|
|
{
|
|
/*---------------------------------------------------------*\
|
|
| DeviceUpdateLEDs() is only used in MODE_COLORS_PER_LED |
|
|
| modes and as such colorB will always be black (0x000000) |
|
|
\*---------------------------------------------------------*/
|
|
|
|
controller->SetColor(colors[0], /* colorB*/ 0, modes[active_mode].brightness);
|
|
}
|
|
|
|
void RGBController_EVGAGPUv2::UpdateZoneLEDs(int /*zone*/)
|
|
{
|
|
DeviceUpdateLEDs();
|
|
}
|
|
|
|
void RGBController_EVGAGPUv2::UpdateSingleLED(int /*led*/)
|
|
{
|
|
DeviceUpdateLEDs();
|
|
}
|
|
|
|
void RGBController_EVGAGPUv2::DeviceUpdateMode()
|
|
{
|
|
/*---------------------------------------------------------*\
|
|
| Modes with MODE_COLORS_MODE_SPECIFIC may have either |
|
|
| 1 or 2 colors associated with it. The device controller |
|
|
| expects colorB as black (0x000000) in 1 color scenarios |
|
|
\*---------------------------------------------------------*/
|
|
|
|
RGBColor colorA = colors[0];
|
|
RGBColor colorB = 0;
|
|
|
|
if(modes[active_mode].color_mode == MODE_COLORS_MODE_SPECIFIC)
|
|
{
|
|
colorA = modes[active_mode].colors[0];
|
|
colorB = (modes[active_mode].colors.size() == 2) ? modes[active_mode].colors[1] : 0 ;
|
|
}
|
|
|
|
controller->SetMode( modes[active_mode].value, colorA, colorB, modes[active_mode].speed, modes[active_mode].brightness);
|
|
}
|
|
|
|
void RGBController_EVGAGPUv2::DeviceSaveMode()
|
|
{
|
|
controller->SaveSettings();
|
|
}
|