Files
OpenRGB/Controllers/GigabyteRGBFusion2BlackwellGPUController/RGBController_GigabyteRGBFusion2BlackwellGPU.cpp

433 lines
18 KiB
C++

/*---------------------------------------------------------*\
| RGBController_GigabyteRGBFusion2BlackwellGPU.cpp |
| |
| RGBController for Gigabyte RGB Fusion 2 Blackwell GPU |
| |
| This file is part of the OpenRGB project |
| SPDX-License-Identifier: GPL-2.0-or-later |
\*---------------------------------------------------------*/
#include "RGBController_GigabyteRGBFusion2BlackwellGPU.h"
#include "LogManager.h"
#include "GigabyteRGBFusion2BlackwellGPUDefinitions.h"
/**------------------------------------------------------------------*\
@name Gigabyte Fusion 2 Blackwell GPU
@category GPU
@type I2C
@save :white_check_mark:
@direct :white_check_mark:
@effects :white_check_mark:
@detectors DetectGigabyteRGBFusion2BlackwellSingleZoneGPUControllers,DetectGigabyteRGBFusion2BlackwellGamingLayoutGPUControllers,DetectGigabyteRGBFusion2BlackwellWaterforceLayoutGPUControllers
@comment
\*-------------------------------------------------------------------*/
RGBController_RGBFusion2BlackwellGPU::RGBController_RGBFusion2BlackwellGPU(RGBFusion2BlackwellGPUController* controller_ptr, uint8_t led_layout)
{
controller = controller_ptr;
gpu_layout = led_layout;
name = controller->GetDeviceName();
vendor = "Gigabyte";
description = "Gigabyte RGB Fusion 2 Blackwell GPU Device";
location = controller->GetDeviceLocation();
type = DEVICE_TYPE_GPU;
mode Static;
Static.name = "Static";
Static.value = RGB_FUSION2_BLACKWELL_GPU_MODE_STATIC;
Static.flags = MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
Static.color_mode = MODE_COLORS_PER_LED;
Static.brightness_min = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MIN;
Static.brightness_max = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
Static.brightness = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
modes.push_back(Static);
// Some GPU models (Gaming) dont maintain the colors but it has faster updates, useful for Effects (and the reason it has to be named Direct)
mode Direct;
Direct.name = "Direct";
Direct.value = RGB_FUSION2_BLACKWELL_GPU_MODE_DIRECT;
Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
Direct.color_mode = MODE_COLORS_PER_LED;
Direct.brightness_min = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MIN;
Direct.brightness_max = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
Direct.brightness = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
modes.push_back(Direct);
mode Breathing;
Breathing.name = "Pulse";
Breathing.value = RGB_FUSION2_BLACKWELL_GPU_MODE_BREATHING;
Breathing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_MANUAL_SAVE;
Breathing.speed_min = RGB_FUSION2_BLACKWELL_GPU_SPEED_SLOWEST;
Breathing.speed_max = RGB_FUSION2_BLACKWELL_GPU_SPEED_FASTEST;
Breathing.speed = RGB_FUSION2_BLACKWELL_GPU_SPEED_NORMAL;
Breathing.color_mode = MODE_COLORS_PER_LED;
Breathing.brightness_min = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MIN;
Breathing.brightness_max = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
Breathing.brightness = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
modes.push_back(Breathing);
mode Flashing;
Flashing.name = "Flash";
Flashing.value = RGB_FUSION2_BLACKWELL_GPU_MODE_FLASHING;
Flashing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
Flashing.speed_min = RGB_FUSION2_BLACKWELL_GPU_SPEED_SLOWEST;
Flashing.speed_max = RGB_FUSION2_BLACKWELL_GPU_SPEED_FASTEST;
Flashing.speed = RGB_FUSION2_BLACKWELL_GPU_SPEED_NORMAL;
Flashing.color_mode = MODE_COLORS_PER_LED;
Flashing.brightness_min = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MIN;
Flashing.brightness_max = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
Flashing.brightness = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
modes.push_back(Flashing);
mode DualFlashing;
DualFlashing.name = "Double Flash";
DualFlashing.value = RGB_FUSION2_BLACKWELL_GPU_MODE_DUAL_FLASHING;
DualFlashing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
DualFlashing.speed_min = RGB_FUSION2_BLACKWELL_GPU_SPEED_SLOWEST;
DualFlashing.speed_max = RGB_FUSION2_BLACKWELL_GPU_SPEED_FASTEST;
DualFlashing.speed = RGB_FUSION2_BLACKWELL_GPU_SPEED_NORMAL;
DualFlashing.color_mode = MODE_COLORS_PER_LED;
DualFlashing.brightness_min = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MIN;
DualFlashing.brightness_max = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
DualFlashing.brightness = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
modes.push_back(DualFlashing);
mode SpectrumCycle;
SpectrumCycle.name = "Color Cycle";
SpectrumCycle.value = RGB_FUSION2_BLACKWELL_GPU_MODE_COLOR_CYCLE;
SpectrumCycle.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
SpectrumCycle.speed_min = RGB_FUSION2_BLACKWELL_GPU_SPEED_SLOWEST;
SpectrumCycle.speed_max = RGB_FUSION2_BLACKWELL_GPU_SPEED_FASTEST;
SpectrumCycle.speed = RGB_FUSION2_BLACKWELL_GPU_SPEED_NORMAL;
SpectrumCycle.color_mode = MODE_COLORS_NONE;
SpectrumCycle.brightness_min = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MIN;
SpectrumCycle.brightness_max = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
SpectrumCycle.brightness = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
modes.push_back(SpectrumCycle);
if(led_layout == RGB_FUSION2_BLACKWELL_GPU_GAMING_LAYOUT || led_layout == RGB_FUSION2_BLACKWELL_GPU_WATERFORCE_LAYOUT || led_layout == RGB_FUSION2_BLACKWELL_GPU_AORUS_WATERFORCE_LAYOUT)
{
mode Wave;
Wave.name = "Wave";
Wave.value = RGB_FUSION2_BLACKWELL_GPU_MODE_WAVE;
Wave.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
Wave.speed_min = RGB_FUSION2_BLACKWELL_GPU_SPEED_SLOWEST;
Wave.speed_max = RGB_FUSION2_BLACKWELL_GPU_SPEED_FASTEST;
Wave.speed = RGB_FUSION2_BLACKWELL_GPU_SPEED_NORMAL;
Wave.color_mode = MODE_COLORS_NONE;
Wave.brightness_min = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MIN;
Wave.brightness_max = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
Wave.brightness = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
modes.push_back(Wave);
mode Gradient;
Gradient.name = "Gradient";
Gradient.value = RGB_FUSION2_BLACKWELL_GPU_MODE_GRADIENT;
Gradient.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
Gradient.speed_min = RGB_FUSION2_BLACKWELL_GPU_SPEED_SLOWEST;
Gradient.speed_max = RGB_FUSION2_BLACKWELL_GPU_SPEED_FASTEST;
Gradient.speed = RGB_FUSION2_BLACKWELL_GPU_SPEED_NORMAL;
Gradient.color_mode = MODE_COLORS_PER_LED;
Gradient.brightness_min = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MIN;
Gradient.brightness_max = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
Gradient.brightness = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
modes.push_back(Gradient);
mode ColorShift;
ColorShift.name = "Color Shift";
ColorShift.value = RGB_FUSION2_BLACKWELL_GPU_MODE_COLOR_SHIFT;
ColorShift.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
ColorShift.speed_min = RGB_FUSION2_BLACKWELL_GPU_SPEED_SLOWEST;
ColorShift.speed_max = RGB_FUSION2_BLACKWELL_GPU_SPEED_FASTEST;
ColorShift.speed = RGB_FUSION2_BLACKWELL_GPU_SPEED_NORMAL;
ColorShift.color_mode = MODE_COLORS_MODE_SPECIFIC;
ColorShift.colors_min = 1;
ColorShift.colors_max = 8;
ColorShift.colors.resize(8);
ColorShift.brightness_min = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MIN;
ColorShift.brightness_max = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
ColorShift.brightness = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
modes.push_back(ColorShift);
/* Disabled Dazzle as it seems to only execute once, would need to loop it maybe?
* Not for Waterforce
mode Dazzle;
Dazzle.name = "Dazzle";
Dazzle.value = RGB_FUSION2_BLACKWELL_GPU_MODE_DAZZLE;
Dazzle.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
Dazzle.speed_min = RGB_FUSION2_BLACKWELL_GPU_SPEED_SLOWEST;
Dazzle.speed_max = RGB_FUSION2_BLACKWELL_GPU_SPEED_FASTEST;
Dazzle.speed = RGB_FUSION2_BLACKWELL_GPU_SPEED_NORMAL;
Dazzle.color_mode = MODE_COLORS_MODE_SPECIFIC;
Dazzle.colors_min = 1;
Dazzle.colors_max = 8;
Dazzle.colors.resize(8);
Dazzle.brightness_min = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MIN;
Dazzle.brightness_max = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
Dazzle.brightness = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
modes.push_back(Dazzle);*/
}
SetupZones();
}
RGBController_RGBFusion2BlackwellGPU::~RGBController_RGBFusion2BlackwellGPU()
{
delete controller;
}
void RGBController_RGBFusion2BlackwellGPU::SetupZones()
{
/*---------------------------------------------------------*\
| This device only allows setting the entire zone for all |
| LED's in the zone and does not allow per LED control. |
\*---------------------------------------------------------*/
if(gpu_layout == RGB_FUSION2_BLACKWELL_GPU_SINGLE_ZONE)
{
zone new_zone;
led new_led;
new_zone.name = "Side";
new_zone.type = ZONE_TYPE_SINGLE;
new_zone.leds_min = 1;
new_zone.leds_max = 1;
new_zone.leds_count = 1;
new_zone.matrix_map = NULL;
new_led.name = new_zone.name;
/*---------------------------------------------------------*\
| Push the zone and LED on to device vectors |
\*---------------------------------------------------------*/
leds.push_back(new_led);
zones.push_back(new_zone);
}
else if(gpu_layout == RGB_FUSION2_BLACKWELL_GPU_GAMING_LAYOUT)
{
for(uint8_t zone_idx = 0; zone_idx < 4; zone_idx++)
{
zone new_zone;
led new_led;
switch(zone_idx)
{
case 0:
new_zone.name = "Right fan";
break;
case 1:
new_zone.name = "Left fan";
break;
case 2:
new_zone.name = "Center fan";
break;
case 3:
new_zone.name = "Side";
break;
}
new_zone.type = ZONE_TYPE_SINGLE;
new_zone.leds_min = 1;
new_zone.leds_max = 1;
new_zone.leds_count = 1;
new_zone.matrix_map = NULL;
new_led.name = new_zone.name;
/*---------------------------------------------------------*\
| Push the zone and LED on to device vectors |
\*---------------------------------------------------------*/
leds.push_back(new_led);
zones.push_back(new_zone);
}
}
else if(gpu_layout == RGB_FUSION2_BLACKWELL_GPU_WATERFORCE_LAYOUT)
{
for(uint8_t zone_idx = 0; zone_idx < 2; zone_idx++)
{
zone new_zone;
led new_led;
switch(zone_idx)
{
case 0:
new_zone.name = "Waterblock";
break;
case 1:
new_zone.name = "Backplate";
break;
}
new_zone.type = ZONE_TYPE_SINGLE;
new_zone.leds_min = 1;
new_zone.leds_max = 1;
new_zone.leds_count = 1;
new_zone.matrix_map = NULL;
new_led.name = new_zone.name;
/*---------------------------------------------------------*\
| Push the zone and LED on to device vectors |
\*---------------------------------------------------------*/
leds.push_back(new_led);
zones.push_back(new_zone);
}
}
else if(gpu_layout == RGB_FUSION2_BLACKWELL_GPU_AORUS_WATERFORCE_LAYOUT)
{
/*---------------------------------------------------------*\
| Skip zone 0 - it doesn't exist on this card variant |
| Only add zones 1, 2, 3, 4 to the UI |
\*---------------------------------------------------------*/
for(uint8_t zone_idx = 1; zone_idx < 5; zone_idx++)
{
zone new_zone;
led new_led;
switch(zone_idx)
{
case 1:
new_zone.name = "Bottom Logo";
break;
case 2:
new_zone.name = "Radiator Fans";
break;
case 3:
new_zone.name = "Top Logo";
break;
case 4:
new_zone.name = "Side Logo";
break;
}
new_zone.type = ZONE_TYPE_SINGLE;
new_zone.leds_min = 1;
new_zone.leds_max = 1;
new_zone.leds_count = 1;
new_zone.matrix_map = NULL;
new_led.name = new_zone.name;
/*---------------------------------------------------------*\
| Push the zone and LED on to device vectors |
\*---------------------------------------------------------*/
leds.push_back(new_led);
zones.push_back(new_zone);
}
}
SetupColors();
}
void RGBController_RGBFusion2BlackwellGPU::ResizeZone(int /*zone*/, int /*new_size*/)
{
/*---------------------------------------------------------*\
| This device does not support resizing zones |
\*---------------------------------------------------------*/
}
void RGBController_RGBFusion2BlackwellGPU::DeviceUpdateLEDs()
{
fusion2_config zone_config;
zone_config.brightness = modes[active_mode].brightness;
zone_config.speed = modes[active_mode].speed;
zone_config.direction = modes[active_mode].direction;
zone_config.numberOfColors = 0;
if(modes[active_mode].color_mode == MODE_COLORS_MODE_SPECIFIC)
{
zone_config.numberOfColors = (uint8_t)modes[active_mode].colors.size();
}
uint8_t gpu_zones;
switch(gpu_layout) // replicating GCC that sends more packets even when there is less zones
{
case RGB_FUSION2_BLACKWELL_GPU_SINGLE_ZONE:
gpu_zones = 1;
break;
case RGB_FUSION2_BLACKWELL_GPU_GAMING_LAYOUT:
gpu_zones = 6;
break;
case RGB_FUSION2_BLACKWELL_GPU_WATERFORCE_LAYOUT:
gpu_zones = 3;
break;
case RGB_FUSION2_BLACKWELL_GPU_AORUS_WATERFORCE_LAYOUT:
gpu_zones = 5; // Hardware zones 0-4, but zone 0 is skipped
break;
default:
LOG_TRACE("[%s] Invalid GPU layout (%d) when updating LEDs.", name.c_str(), gpu_layout);
return; // should not happen
}
for(uint8_t zone_idx = 0; zone_idx < gpu_zones; zone_idx++)
{
/*---------------------------------------------------------*\
| For AORUS WATERFORCE layout, map UI zones to hardware |
| UI zone 0 -> HW zone 1 (Bottom Logo) |
| UI zone 1 -> HW zone 2 (Radiator Fans) |
| UI zone 2 -> HW zone 3 (Top Logo) |
| UI zone 3 -> HW zone 4 (Side Logo) |
| Skip HW zone 0 (doesn't exist on this card) |
\*---------------------------------------------------------*/
uint8_t hardware_zone_idx = zone_idx;
uint8_t ui_zone_idx = zone_idx;
if(gpu_layout == RGB_FUSION2_BLACKWELL_GPU_AORUS_WATERFORCE_LAYOUT)
{
if(zone_idx == 0)
{
continue; // Skip hardware zone 0
}
ui_zone_idx = zone_idx - 1; // Map: HW zone 1->UI zone 0, HW zone 2->UI zone 1, HW zone 3->UI zone 2, HW zone 4->UI zone 3
}
if(ui_zone_idx >= zones.size())
{
zone_config.colors[hardware_zone_idx] = colors.back();
}
else
{
zone_config.colors[hardware_zone_idx] = colors[ui_zone_idx];
}
for(uint8_t i = 0; i < zone_config.numberOfColors; i++) // specific for MODE_COLORS_MODE_SPECIFIC
{
zone_config.colors[i] = modes[active_mode].colors[i];
}
controller->SetZone(hardware_zone_idx, modes[active_mode].value, zone_config);
}
}
void RGBController_RGBFusion2BlackwellGPU::UpdateZoneLEDs(int /*zone*/)
{
DeviceUpdateLEDs();
}
void RGBController_RGBFusion2BlackwellGPU::UpdateSingleLED(int /*led*/)
{
DeviceUpdateLEDs();
}
void RGBController_RGBFusion2BlackwellGPU::DeviceUpdateMode()
{
DeviceUpdateLEDs();
}
void RGBController_RGBFusion2BlackwellGPU::DeviceSaveMode()
{
controller->SaveConfig();
}