mirror of
https://github.com/CalcProgrammer1/OpenRGB.git
synced 2025-12-23 23:37:48 -05:00
433 lines
18 KiB
C++
433 lines
18 KiB
C++
/*---------------------------------------------------------*\
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| RGBController_GigabyteRGBFusion2BlackwellGPU.cpp |
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| RGBController for Gigabyte RGB Fusion 2 Blackwell GPU |
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| This file is part of the OpenRGB project |
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| SPDX-License-Identifier: GPL-2.0-or-later |
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\*---------------------------------------------------------*/
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#include "RGBController_GigabyteRGBFusion2BlackwellGPU.h"
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#include "LogManager.h"
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#include "GigabyteRGBFusion2BlackwellGPUDefinitions.h"
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/**------------------------------------------------------------------*\
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@name Gigabyte Fusion 2 Blackwell GPU
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@category GPU
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@type I2C
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@save :white_check_mark:
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@direct :white_check_mark:
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@effects :white_check_mark:
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@detectors DetectGigabyteRGBFusion2BlackwellSingleZoneGPUControllers,DetectGigabyteRGBFusion2BlackwellGamingLayoutGPUControllers,DetectGigabyteRGBFusion2BlackwellWaterforceLayoutGPUControllers
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@comment
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\*-------------------------------------------------------------------*/
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RGBController_RGBFusion2BlackwellGPU::RGBController_RGBFusion2BlackwellGPU(RGBFusion2BlackwellGPUController* controller_ptr, uint8_t led_layout)
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{
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controller = controller_ptr;
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gpu_layout = led_layout;
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name = controller->GetDeviceName();
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vendor = "Gigabyte";
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description = "Gigabyte RGB Fusion 2 Blackwell GPU Device";
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location = controller->GetDeviceLocation();
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type = DEVICE_TYPE_GPU;
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mode Static;
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Static.name = "Static";
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Static.value = RGB_FUSION2_BLACKWELL_GPU_MODE_STATIC;
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Static.flags = MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
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Static.color_mode = MODE_COLORS_PER_LED;
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Static.brightness_min = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MIN;
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Static.brightness_max = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
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Static.brightness = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
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modes.push_back(Static);
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// Some GPU models (Gaming) dont maintain the colors but it has faster updates, useful for Effects (and the reason it has to be named Direct)
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mode Direct;
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Direct.name = "Direct";
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Direct.value = RGB_FUSION2_BLACKWELL_GPU_MODE_DIRECT;
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Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
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Direct.color_mode = MODE_COLORS_PER_LED;
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Direct.brightness_min = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MIN;
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Direct.brightness_max = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
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Direct.brightness = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
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modes.push_back(Direct);
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mode Breathing;
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Breathing.name = "Pulse";
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Breathing.value = RGB_FUSION2_BLACKWELL_GPU_MODE_BREATHING;
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Breathing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_MANUAL_SAVE;
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Breathing.speed_min = RGB_FUSION2_BLACKWELL_GPU_SPEED_SLOWEST;
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Breathing.speed_max = RGB_FUSION2_BLACKWELL_GPU_SPEED_FASTEST;
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Breathing.speed = RGB_FUSION2_BLACKWELL_GPU_SPEED_NORMAL;
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Breathing.color_mode = MODE_COLORS_PER_LED;
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Breathing.brightness_min = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MIN;
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Breathing.brightness_max = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
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Breathing.brightness = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
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modes.push_back(Breathing);
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mode Flashing;
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Flashing.name = "Flash";
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Flashing.value = RGB_FUSION2_BLACKWELL_GPU_MODE_FLASHING;
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Flashing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
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Flashing.speed_min = RGB_FUSION2_BLACKWELL_GPU_SPEED_SLOWEST;
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Flashing.speed_max = RGB_FUSION2_BLACKWELL_GPU_SPEED_FASTEST;
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Flashing.speed = RGB_FUSION2_BLACKWELL_GPU_SPEED_NORMAL;
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Flashing.color_mode = MODE_COLORS_PER_LED;
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Flashing.brightness_min = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MIN;
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Flashing.brightness_max = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
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Flashing.brightness = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
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modes.push_back(Flashing);
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mode DualFlashing;
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DualFlashing.name = "Double Flash";
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DualFlashing.value = RGB_FUSION2_BLACKWELL_GPU_MODE_DUAL_FLASHING;
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DualFlashing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
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DualFlashing.speed_min = RGB_FUSION2_BLACKWELL_GPU_SPEED_SLOWEST;
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DualFlashing.speed_max = RGB_FUSION2_BLACKWELL_GPU_SPEED_FASTEST;
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DualFlashing.speed = RGB_FUSION2_BLACKWELL_GPU_SPEED_NORMAL;
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DualFlashing.color_mode = MODE_COLORS_PER_LED;
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DualFlashing.brightness_min = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MIN;
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DualFlashing.brightness_max = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
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DualFlashing.brightness = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
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modes.push_back(DualFlashing);
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mode SpectrumCycle;
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SpectrumCycle.name = "Color Cycle";
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SpectrumCycle.value = RGB_FUSION2_BLACKWELL_GPU_MODE_COLOR_CYCLE;
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SpectrumCycle.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
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SpectrumCycle.speed_min = RGB_FUSION2_BLACKWELL_GPU_SPEED_SLOWEST;
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SpectrumCycle.speed_max = RGB_FUSION2_BLACKWELL_GPU_SPEED_FASTEST;
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SpectrumCycle.speed = RGB_FUSION2_BLACKWELL_GPU_SPEED_NORMAL;
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SpectrumCycle.color_mode = MODE_COLORS_NONE;
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SpectrumCycle.brightness_min = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MIN;
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SpectrumCycle.brightness_max = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
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SpectrumCycle.brightness = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
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modes.push_back(SpectrumCycle);
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if(led_layout == RGB_FUSION2_BLACKWELL_GPU_GAMING_LAYOUT || led_layout == RGB_FUSION2_BLACKWELL_GPU_WATERFORCE_LAYOUT || led_layout == RGB_FUSION2_BLACKWELL_GPU_AORUS_WATERFORCE_LAYOUT)
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{
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mode Wave;
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Wave.name = "Wave";
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Wave.value = RGB_FUSION2_BLACKWELL_GPU_MODE_WAVE;
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Wave.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
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Wave.speed_min = RGB_FUSION2_BLACKWELL_GPU_SPEED_SLOWEST;
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Wave.speed_max = RGB_FUSION2_BLACKWELL_GPU_SPEED_FASTEST;
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Wave.speed = RGB_FUSION2_BLACKWELL_GPU_SPEED_NORMAL;
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Wave.color_mode = MODE_COLORS_NONE;
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Wave.brightness_min = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MIN;
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Wave.brightness_max = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
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Wave.brightness = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
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modes.push_back(Wave);
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mode Gradient;
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Gradient.name = "Gradient";
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Gradient.value = RGB_FUSION2_BLACKWELL_GPU_MODE_GRADIENT;
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Gradient.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
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Gradient.speed_min = RGB_FUSION2_BLACKWELL_GPU_SPEED_SLOWEST;
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Gradient.speed_max = RGB_FUSION2_BLACKWELL_GPU_SPEED_FASTEST;
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Gradient.speed = RGB_FUSION2_BLACKWELL_GPU_SPEED_NORMAL;
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Gradient.color_mode = MODE_COLORS_PER_LED;
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Gradient.brightness_min = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MIN;
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Gradient.brightness_max = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
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Gradient.brightness = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
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modes.push_back(Gradient);
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mode ColorShift;
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ColorShift.name = "Color Shift";
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ColorShift.value = RGB_FUSION2_BLACKWELL_GPU_MODE_COLOR_SHIFT;
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ColorShift.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
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ColorShift.speed_min = RGB_FUSION2_BLACKWELL_GPU_SPEED_SLOWEST;
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ColorShift.speed_max = RGB_FUSION2_BLACKWELL_GPU_SPEED_FASTEST;
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ColorShift.speed = RGB_FUSION2_BLACKWELL_GPU_SPEED_NORMAL;
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ColorShift.color_mode = MODE_COLORS_MODE_SPECIFIC;
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ColorShift.colors_min = 1;
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ColorShift.colors_max = 8;
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ColorShift.colors.resize(8);
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ColorShift.brightness_min = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MIN;
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ColorShift.brightness_max = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
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ColorShift.brightness = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
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modes.push_back(ColorShift);
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/* Disabled Dazzle as it seems to only execute once, would need to loop it maybe?
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* Not for Waterforce
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mode Dazzle;
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Dazzle.name = "Dazzle";
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Dazzle.value = RGB_FUSION2_BLACKWELL_GPU_MODE_DAZZLE;
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Dazzle.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
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Dazzle.speed_min = RGB_FUSION2_BLACKWELL_GPU_SPEED_SLOWEST;
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Dazzle.speed_max = RGB_FUSION2_BLACKWELL_GPU_SPEED_FASTEST;
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Dazzle.speed = RGB_FUSION2_BLACKWELL_GPU_SPEED_NORMAL;
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Dazzle.color_mode = MODE_COLORS_MODE_SPECIFIC;
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Dazzle.colors_min = 1;
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Dazzle.colors_max = 8;
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Dazzle.colors.resize(8);
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Dazzle.brightness_min = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MIN;
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Dazzle.brightness_max = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
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Dazzle.brightness = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
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modes.push_back(Dazzle);*/
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}
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SetupZones();
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}
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RGBController_RGBFusion2BlackwellGPU::~RGBController_RGBFusion2BlackwellGPU()
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{
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delete controller;
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}
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void RGBController_RGBFusion2BlackwellGPU::SetupZones()
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{
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/*---------------------------------------------------------*\
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| This device only allows setting the entire zone for all |
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| LED's in the zone and does not allow per LED control. |
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\*---------------------------------------------------------*/
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if(gpu_layout == RGB_FUSION2_BLACKWELL_GPU_SINGLE_ZONE)
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{
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zone new_zone;
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led new_led;
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new_zone.name = "Side";
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new_zone.type = ZONE_TYPE_SINGLE;
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new_zone.leds_min = 1;
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new_zone.leds_max = 1;
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new_zone.leds_count = 1;
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new_zone.matrix_map = NULL;
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new_led.name = new_zone.name;
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/*---------------------------------------------------------*\
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| Push the zone and LED on to device vectors |
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\*---------------------------------------------------------*/
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leds.push_back(new_led);
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zones.push_back(new_zone);
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}
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else if(gpu_layout == RGB_FUSION2_BLACKWELL_GPU_GAMING_LAYOUT)
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{
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for(uint8_t zone_idx = 0; zone_idx < 4; zone_idx++)
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{
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zone new_zone;
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led new_led;
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switch(zone_idx)
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{
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case 0:
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new_zone.name = "Right fan";
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break;
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case 1:
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new_zone.name = "Left fan";
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break;
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case 2:
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new_zone.name = "Center fan";
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break;
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case 3:
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new_zone.name = "Side";
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break;
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}
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new_zone.type = ZONE_TYPE_SINGLE;
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new_zone.leds_min = 1;
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new_zone.leds_max = 1;
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new_zone.leds_count = 1;
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new_zone.matrix_map = NULL;
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new_led.name = new_zone.name;
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/*---------------------------------------------------------*\
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| Push the zone and LED on to device vectors |
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\*---------------------------------------------------------*/
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leds.push_back(new_led);
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zones.push_back(new_zone);
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}
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}
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else if(gpu_layout == RGB_FUSION2_BLACKWELL_GPU_WATERFORCE_LAYOUT)
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{
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for(uint8_t zone_idx = 0; zone_idx < 2; zone_idx++)
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{
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zone new_zone;
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led new_led;
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switch(zone_idx)
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{
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case 0:
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new_zone.name = "Waterblock";
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break;
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case 1:
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new_zone.name = "Backplate";
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break;
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}
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new_zone.type = ZONE_TYPE_SINGLE;
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new_zone.leds_min = 1;
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new_zone.leds_max = 1;
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new_zone.leds_count = 1;
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new_zone.matrix_map = NULL;
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new_led.name = new_zone.name;
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/*---------------------------------------------------------*\
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| Push the zone and LED on to device vectors |
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\*---------------------------------------------------------*/
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leds.push_back(new_led);
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zones.push_back(new_zone);
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}
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}
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else if(gpu_layout == RGB_FUSION2_BLACKWELL_GPU_AORUS_WATERFORCE_LAYOUT)
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{
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/*---------------------------------------------------------*\
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| Skip zone 0 - it doesn't exist on this card variant |
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| Only add zones 1, 2, 3, 4 to the UI |
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\*---------------------------------------------------------*/
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for(uint8_t zone_idx = 1; zone_idx < 5; zone_idx++)
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{
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zone new_zone;
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led new_led;
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switch(zone_idx)
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{
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case 1:
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new_zone.name = "Bottom Logo";
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break;
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case 2:
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new_zone.name = "Radiator Fans";
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break;
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case 3:
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new_zone.name = "Top Logo";
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break;
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case 4:
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new_zone.name = "Side Logo";
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break;
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}
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new_zone.type = ZONE_TYPE_SINGLE;
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new_zone.leds_min = 1;
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new_zone.leds_max = 1;
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new_zone.leds_count = 1;
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new_zone.matrix_map = NULL;
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new_led.name = new_zone.name;
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/*---------------------------------------------------------*\
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| Push the zone and LED on to device vectors |
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\*---------------------------------------------------------*/
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leds.push_back(new_led);
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zones.push_back(new_zone);
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}
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}
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SetupColors();
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}
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void RGBController_RGBFusion2BlackwellGPU::ResizeZone(int /*zone*/, int /*new_size*/)
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{
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/*---------------------------------------------------------*\
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| This device does not support resizing zones |
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\*---------------------------------------------------------*/
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}
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void RGBController_RGBFusion2BlackwellGPU::DeviceUpdateLEDs()
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{
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fusion2_config zone_config;
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zone_config.brightness = modes[active_mode].brightness;
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zone_config.speed = modes[active_mode].speed;
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zone_config.direction = modes[active_mode].direction;
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zone_config.numberOfColors = 0;
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if(modes[active_mode].color_mode == MODE_COLORS_MODE_SPECIFIC)
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{
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zone_config.numberOfColors = (uint8_t)modes[active_mode].colors.size();
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}
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uint8_t gpu_zones;
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switch(gpu_layout) // replicating GCC that sends more packets even when there is less zones
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{
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case RGB_FUSION2_BLACKWELL_GPU_SINGLE_ZONE:
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gpu_zones = 1;
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break;
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case RGB_FUSION2_BLACKWELL_GPU_GAMING_LAYOUT:
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gpu_zones = 6;
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break;
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case RGB_FUSION2_BLACKWELL_GPU_WATERFORCE_LAYOUT:
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gpu_zones = 3;
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break;
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case RGB_FUSION2_BLACKWELL_GPU_AORUS_WATERFORCE_LAYOUT:
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gpu_zones = 5; // Hardware zones 0-4, but zone 0 is skipped
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break;
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default:
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LOG_TRACE("[%s] Invalid GPU layout (%d) when updating LEDs.", name.c_str(), gpu_layout);
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return; // should not happen
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}
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for(uint8_t zone_idx = 0; zone_idx < gpu_zones; zone_idx++)
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{
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/*---------------------------------------------------------*\
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| For AORUS WATERFORCE layout, map UI zones to hardware |
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| UI zone 0 -> HW zone 1 (Bottom Logo) |
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| UI zone 1 -> HW zone 2 (Radiator Fans) |
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| UI zone 2 -> HW zone 3 (Top Logo) |
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| UI zone 3 -> HW zone 4 (Side Logo) |
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| Skip HW zone 0 (doesn't exist on this card) |
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\*---------------------------------------------------------*/
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uint8_t hardware_zone_idx = zone_idx;
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uint8_t ui_zone_idx = zone_idx;
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if(gpu_layout == RGB_FUSION2_BLACKWELL_GPU_AORUS_WATERFORCE_LAYOUT)
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{
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if(zone_idx == 0)
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{
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continue; // Skip hardware zone 0
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}
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ui_zone_idx = zone_idx - 1; // Map: HW zone 1->UI zone 0, HW zone 2->UI zone 1, HW zone 3->UI zone 2, HW zone 4->UI zone 3
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}
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if(ui_zone_idx >= zones.size())
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{
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zone_config.colors[hardware_zone_idx] = colors.back();
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}
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else
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{
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zone_config.colors[hardware_zone_idx] = colors[ui_zone_idx];
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}
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for(uint8_t i = 0; i < zone_config.numberOfColors; i++) // specific for MODE_COLORS_MODE_SPECIFIC
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{
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zone_config.colors[i] = modes[active_mode].colors[i];
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}
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controller->SetZone(hardware_zone_idx, modes[active_mode].value, zone_config);
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}
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}
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void RGBController_RGBFusion2BlackwellGPU::UpdateZoneLEDs(int /*zone*/)
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{
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DeviceUpdateLEDs();
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}
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|
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void RGBController_RGBFusion2BlackwellGPU::UpdateSingleLED(int /*led*/)
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|
{
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|
DeviceUpdateLEDs();
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|
}
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|
|
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void RGBController_RGBFusion2BlackwellGPU::DeviceUpdateMode()
|
|
{
|
|
DeviceUpdateLEDs();
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|
}
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|
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void RGBController_RGBFusion2BlackwellGPU::DeviceSaveMode()
|
|
{
|
|
controller->SaveConfig();
|
|
}
|