Files
OpenRGB/Controllers/HyperXMouseController/HyperXPulsefireFPSProController/RGBController_HyperXPulsefireFPSPro.cpp

148 lines
4.3 KiB
C++

/*---------------------------------------------------------*\
| RGBController_HyperXPulsefireFPSPro.cpp |
| |
| RGBController for HyperX Pulsefire FPS Pro |
| |
| Adam Honse (CalcProgrammer1) 26 Dec 2020 |
| |
| This file is part of the OpenRGB project |
| SPDX-License-Identifier: GPL-2.0-or-later |
\*---------------------------------------------------------*/
#include "RGBController_HyperXPulsefireFPSPro.h"
using namespace std::chrono_literals;
/**------------------------------------------------------------------*\
@name HyperX Pulsefire FPS
@category Mouse
@type USB
@save :x:
@direct :white_check_mark:
@effects :x:
@detectors DetectHyperXPulsefireFPSProControllers
@comment
\*-------------------------------------------------------------------*/
RGBController_HyperXPulsefireFPSPro::RGBController_HyperXPulsefireFPSPro(HyperXPulsefireFPSProController* controller_ptr)
{
controller = controller_ptr;
name = controller->GetNameString();
vendor = "HyperX";
type = DEVICE_TYPE_MOUSE;
description = "HyperX Pulsefire FPS Pro Device";
location = controller->GetDeviceLocation();
serial = controller->GetSerialString();
mode Direct;
Direct.name = "Direct";
Direct.value = 0xFFFF;
Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR;
Direct.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Direct);
SetupZones();
/*-----------------------------------------------------*\
| The Corsair Lighting Node Pro requires a packet within|
| 20 seconds of sending the lighting change in order |
| to not revert back into rainbow mode. Start a thread |
| to continuously send a keepalive packet every 5s |
\*-----------------------------------------------------*/
keepalive_thread_run = 1;
keepalive_thread = new std::thread(&RGBController_HyperXPulsefireFPSPro::KeepaliveThread, this);
};
RGBController_HyperXPulsefireFPSPro::~RGBController_HyperXPulsefireFPSPro()
{
keepalive_thread_run = 0;
keepalive_thread->join();
delete keepalive_thread;
delete controller;
}
void RGBController_HyperXPulsefireFPSPro::SetupZones()
{
zone logo;
logo.name = "Logo";
logo.type = ZONE_TYPE_SINGLE;
logo.leds_min = 1;
logo.leds_max = 1;
logo.leds_count = 1;
logo.matrix_map = NULL;
zones.push_back(logo);
for(unsigned int zone_idx = 0; zone_idx < zones.size(); zone_idx++)
{
for(unsigned int led_idx = 0; led_idx < zones[zone_idx].leds_count; led_idx++)
{
led new_led;
new_led.name = zones[zone_idx].name;
if(zones[zone_idx].leds_count > 1)
{
new_led.name.append(" LED ");
new_led.name.append(std::to_string(led_idx + 1));
}
leds.push_back(new_led);
}
}
SetupColors();
}
void RGBController_HyperXPulsefireFPSPro::ResizeZone(int /*zone*/, int /*new_size*/)
{
/*---------------------------------------------------------*\
| This device does not support resizing zones |
\*---------------------------------------------------------*/
}
void RGBController_HyperXPulsefireFPSPro::DeviceUpdateLEDs()
{
last_update_time = std::chrono::steady_clock::now();
if(active_mode == 0)
{
controller->SendDirect(&colors[0]);
}
else
{
}
}
void RGBController_HyperXPulsefireFPSPro::UpdateZoneLEDs(int /*zone*/)
{
DeviceUpdateLEDs();
}
void RGBController_HyperXPulsefireFPSPro::UpdateSingleLED(int /*led*/)
{
DeviceUpdateLEDs();
}
void RGBController_HyperXPulsefireFPSPro::DeviceUpdateMode()
{
DeviceUpdateLEDs();
}
void RGBController_HyperXPulsefireFPSPro::KeepaliveThread()
{
while(keepalive_thread_run.load())
{
if(active_mode == 0)
{
if((std::chrono::steady_clock::now() - last_update_time) > std::chrono::milliseconds(50))
{
UpdateLEDs();
}
}
std::this_thread::sleep_for(10ms);
}
}