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148 lines
4.3 KiB
C++
148 lines
4.3 KiB
C++
/*---------------------------------------------------------*\
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| RGBController_HyperXPulsefireFPSPro.cpp |
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| RGBController for HyperX Pulsefire FPS Pro |
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| Adam Honse (CalcProgrammer1) 26 Dec 2020 |
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| This file is part of the OpenRGB project |
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| SPDX-License-Identifier: GPL-2.0-or-later |
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\*---------------------------------------------------------*/
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#include "RGBController_HyperXPulsefireFPSPro.h"
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using namespace std::chrono_literals;
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/**------------------------------------------------------------------*\
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@name HyperX Pulsefire FPS
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@category Mouse
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@type USB
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@save :x:
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@direct :white_check_mark:
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@effects :x:
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@detectors DetectHyperXPulsefireFPSProControllers
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@comment
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\*-------------------------------------------------------------------*/
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RGBController_HyperXPulsefireFPSPro::RGBController_HyperXPulsefireFPSPro(HyperXPulsefireFPSProController* controller_ptr)
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{
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controller = controller_ptr;
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name = controller->GetNameString();
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vendor = "HyperX";
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type = DEVICE_TYPE_MOUSE;
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description = "HyperX Pulsefire FPS Pro Device";
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location = controller->GetDeviceLocation();
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serial = controller->GetSerialString();
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mode Direct;
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Direct.name = "Direct";
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Direct.value = 0xFFFF;
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Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR;
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Direct.color_mode = MODE_COLORS_PER_LED;
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modes.push_back(Direct);
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SetupZones();
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/*-----------------------------------------------------*\
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| The Corsair Lighting Node Pro requires a packet within|
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| 20 seconds of sending the lighting change in order |
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| to not revert back into rainbow mode. Start a thread |
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| to continuously send a keepalive packet every 5s |
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\*-----------------------------------------------------*/
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keepalive_thread_run = 1;
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keepalive_thread = new std::thread(&RGBController_HyperXPulsefireFPSPro::KeepaliveThread, this);
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};
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RGBController_HyperXPulsefireFPSPro::~RGBController_HyperXPulsefireFPSPro()
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{
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keepalive_thread_run = 0;
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keepalive_thread->join();
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delete keepalive_thread;
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delete controller;
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}
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void RGBController_HyperXPulsefireFPSPro::SetupZones()
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{
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zone logo;
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logo.name = "Logo";
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logo.type = ZONE_TYPE_SINGLE;
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logo.leds_min = 1;
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logo.leds_max = 1;
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logo.leds_count = 1;
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logo.matrix_map = NULL;
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zones.push_back(logo);
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for(unsigned int zone_idx = 0; zone_idx < zones.size(); zone_idx++)
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{
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for(unsigned int led_idx = 0; led_idx < zones[zone_idx].leds_count; led_idx++)
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{
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led new_led;
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new_led.name = zones[zone_idx].name;
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if(zones[zone_idx].leds_count > 1)
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{
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new_led.name.append(" LED ");
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new_led.name.append(std::to_string(led_idx + 1));
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}
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leds.push_back(new_led);
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}
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}
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SetupColors();
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}
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void RGBController_HyperXPulsefireFPSPro::ResizeZone(int /*zone*/, int /*new_size*/)
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{
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/*---------------------------------------------------------*\
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| This device does not support resizing zones |
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\*---------------------------------------------------------*/
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}
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void RGBController_HyperXPulsefireFPSPro::DeviceUpdateLEDs()
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{
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last_update_time = std::chrono::steady_clock::now();
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if(active_mode == 0)
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{
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controller->SendDirect(&colors[0]);
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}
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else
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{
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}
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}
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void RGBController_HyperXPulsefireFPSPro::UpdateZoneLEDs(int /*zone*/)
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{
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DeviceUpdateLEDs();
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}
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void RGBController_HyperXPulsefireFPSPro::UpdateSingleLED(int /*led*/)
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{
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DeviceUpdateLEDs();
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}
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void RGBController_HyperXPulsefireFPSPro::DeviceUpdateMode()
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{
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DeviceUpdateLEDs();
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}
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void RGBController_HyperXPulsefireFPSPro::KeepaliveThread()
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{
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while(keepalive_thread_run.load())
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{
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if(active_mode == 0)
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{
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if((std::chrono::steady_clock::now() - last_update_time) > std::chrono::milliseconds(50))
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{
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UpdateLEDs();
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}
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}
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std::this_thread::sleep_for(10ms);
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}
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}
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