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97 lines
2.6 KiB
C++
97 lines
2.6 KiB
C++
/*---------------------------------------------------------*\
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| RGBController_MSIRGB.cpp |
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| RGBController for MSI-RGB motherboard |
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| Adam Honse (CalcProgrammer1) 14 Feb 2020 |
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| This file is part of the OpenRGB project |
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| SPDX-License-Identifier: GPL-2.0-or-later |
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\*---------------------------------------------------------*/
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#include "RGBController_MSIRGB.h"
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/**------------------------------------------------------------------*\
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@name MSI RGB
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@category Motherboard
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@type SuperIO
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@save :x:
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@direct :white_check_mark:
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@effects :x:
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@detectors DetectMSIRGBControllers
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@comment
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\*-------------------------------------------------------------------*/
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RGBController_MSIRGB::RGBController_MSIRGB(MSIRGBController* controller_ptr)
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{
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controller = controller_ptr;
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name = controller->GetDeviceName();
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vendor = "MSI";
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type = DEVICE_TYPE_MOTHERBOARD;
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description = "MSI-RGB Device";
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location = controller->GetDeviceLocation();
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mode Direct;
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Direct.name = "Direct";
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Direct.value = 0;
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Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR;
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Direct.color_mode = MODE_COLORS_PER_LED;
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modes.push_back(Direct);
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SetupZones();
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}
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RGBController_MSIRGB::~RGBController_MSIRGB()
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{
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delete controller;
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}
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void RGBController_MSIRGB::SetupZones()
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{
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zone msi_zone;
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msi_zone.name = "MSI Zone";
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msi_zone.type = ZONE_TYPE_SINGLE;
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msi_zone.leds_min = 1;
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msi_zone.leds_max = 1;
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msi_zone.leds_count = 1;
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msi_zone.matrix_map = NULL;
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zones.push_back(msi_zone);
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led msi_led;
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msi_led.name = "MSI LED";
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leds.push_back(msi_led);
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SetupColors();
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}
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void RGBController_MSIRGB::ResizeZone(int /*zone*/, int /*new_size*/)
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{
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}
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void RGBController_MSIRGB::DeviceUpdateLEDs()
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{
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RGBColor color = colors[0];
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unsigned char red = RGBGetRValue(color);
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unsigned char grn = RGBGetGValue(color);
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unsigned char blu = RGBGetBValue(color);
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controller->SetColor(red, grn, blu);
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}
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void RGBController_MSIRGB::UpdateZoneLEDs(int /*zone*/)
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{
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DeviceUpdateLEDs();
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}
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void RGBController_MSIRGB::UpdateSingleLED(int /*led*/)
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{
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DeviceUpdateLEDs();
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}
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void RGBController_MSIRGB::DeviceUpdateMode()
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{
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}
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