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152 lines
5.4 KiB
C++
152 lines
5.4 KiB
C++
/*---------------------------------------------------------*\
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| RGBController_Nanoleaf.cpp |
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| RGBController for Nanoleaf |
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| Nikita Rushmanov 13 Jan 2022 |
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| This file is part of the OpenRGB project |
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| SPDX-License-Identifier: GPL-2.0-or-later |
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\*---------------------------------------------------------*/
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#include "RGBController_Nanoleaf.h"
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#include "ResourceManager.h"
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#include "LogManager.h"
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#include <nlohmann/json.hpp>
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using json = nlohmann::json;
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/**------------------------------------------------------------------*\
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@name Nanoleaf
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@category Light
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@type Network
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@save :x:
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@direct :white_check_mark:
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@effects :white_check_mark:
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@detectors DetectNanoleafControllers
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@comment
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\*-------------------------------------------------------------------*/
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RGBController_Nanoleaf::RGBController_Nanoleaf(std::string a_address, int a_port, std::string a_auth_token) :
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controller(a_address, a_port, a_auth_token)
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{
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location = a_address+":"+std::to_string(a_port);
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name = controller.GetName();
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serial = controller.GetSerial();
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vendor = controller.GetManufacturer();
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version = controller.GetFirmwareVersion();
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description = controller.GetModel();
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type = DEVICE_TYPE_LIGHT;
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/*-------------------------------------------------------------*\
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| Direct mode uses external control protocol. |
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\*-------------------------------------------------------------*/
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mode Direct;
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Direct.name = "Direct";
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Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR;
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Direct.color_mode = MODE_COLORS_PER_LED;
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modes.push_back(Direct);
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/*---------------------------------------------------------*\
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| Set this effect as current if the name is selected. |
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\*---------------------------------------------------------*/
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if(controller.GetSelectedEffect() == NANOLEAF_DIRECT_MODE_EFFECT_NAME)
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{
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/*-----------------------------------------------------*\
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| If the direct mode is active, we need to call this |
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| method to open the socket. |
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\*-----------------------------------------------------*/
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controller.StartExternalControl();
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active_mode = 0;
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}
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/*-------------------------------------------------------------*\
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| Create additional modes from device effects list |
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\*-------------------------------------------------------------*/
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for(std::vector<std::string>::const_iterator it = controller.GetEffects().begin(); it != controller.GetEffects().end(); ++it)
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{
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mode effect;
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effect.name = *it;
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effect.flags = MODE_FLAG_HAS_BRIGHTNESS;
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effect.color_mode = MODE_COLORS_NONE;
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effect.brightness_max = 100;
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effect.brightness_min = 0;
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effect.brightness = 100;
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modes.push_back(effect);
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/*---------------------------------------------------------*\
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| Set this effect as current if the name is selected. |
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\*---------------------------------------------------------*/
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if(controller.GetSelectedEffect() == effect.name)
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{
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active_mode = (int)modes.size() - 1;
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}
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}
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SetupZones();
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}
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void RGBController_Nanoleaf::SetupZones()
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{
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zone led_zone;
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led_zone.name = "Nanoleaf Layout";
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led_zone.type = ZONE_TYPE_LINEAR;
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led_zone.leds_count = (unsigned int)controller.GetPanelIds().size();
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led_zone.leds_min = led_zone.leds_count;
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led_zone.leds_max = led_zone.leds_count;
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led_zone.matrix_map = NULL;
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for(std::vector<int>::const_iterator it = controller.GetPanelIds().begin(); it != controller.GetPanelIds().end(); ++it)
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{
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led new_led;
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new_led.name = std::to_string(*it);
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leds.push_back(new_led);
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}
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zones.push_back(led_zone);
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SetupColors();
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}
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void RGBController_Nanoleaf::ResizeZone(int /*zone*/, int /*new_size*/)
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{
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/*---------------------------------------------------------*\
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| This device does not support resizing zones |
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\*---------------------------------------------------------*/
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}
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void RGBController_Nanoleaf::DeviceUpdateLEDs()
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{
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controller.UpdateLEDs(colors);
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}
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void RGBController_Nanoleaf::UpdateZoneLEDs(int /*zone*/)
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{
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DeviceUpdateLEDs();
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}
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void RGBController_Nanoleaf::UpdateSingleLED(int /*led*/)
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{
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DeviceUpdateLEDs();
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}
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void RGBController_Nanoleaf::DeviceUpdateMode()
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{
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/*---------------------------------------------------------*\
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| Mode 0 is reserved for Direct mode |
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\*---------------------------------------------------------*/
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if(active_mode == 0)
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{
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controller.StartExternalControl();
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}
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/*---------------------------------------------------------*\
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| Update normal effects. |
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\*---------------------------------------------------------*/
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else
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{
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controller.SelectEffect(modes[active_mode].name);
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controller.SetBrightness(modes[active_mode].brightness);
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}
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}
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