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160 lines
5.2 KiB
C++
160 lines
5.2 KiB
C++
/*---------------------------------------------------------*\
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| RGBController_SteelSeriesRival5.cpp |
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| RGBController for SteelSeries Rival 5 |
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| A Ingram (Woodsy900) 20 Jul 2026 |
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| This file is part of the OpenRGB project |
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| SPDX-License-Identifier: GPL-2.0-or-later |
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\*---------------------------------------------------------*/
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#include "RGBController_SteelSeriesRival5.h"
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RGBController_SteelSeriesRival5::RGBController_SteelSeriesRival5(SteelSeriesMouseController* controller_ptr)
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{
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controller = controller_ptr;
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name = controller->GetNameString();
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vendor = "SteelSeries";
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type = DEVICE_TYPE_MOUSE;
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description = "SteelSeries Mouse Device";
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location = controller->GetDeviceLocation();
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serial = controller->GetSerialString();
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version = controller->GetFirmwareVersion();
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mode Direct;
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Direct.name = "Direct";
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Direct.value = STEELSERIES_MOUSE_EFFECT_DIRECT;
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Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS;
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Direct.color_mode = MODE_COLORS_PER_LED;
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Direct.brightness_min = 0x00;
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Direct.brightness_max = STEELSERIES_MOUSE_BRIGHTNESS_MAX;
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Direct.brightness = STEELSERIES_MOUSE_BRIGHTNESS_MAX;
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mode Reactive;
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Reactive.name = "Reactive";
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Reactive.value = STEELSERIES_MOUSE_EFFECT_REACTIVE; // any unique value; define e.g. 0x26
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Reactive.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
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Reactive.color_mode = MODE_COLORS_MODE_SPECIFIC;
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Reactive.colors_min = 1;
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Reactive.colors_max = 1;
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Reactive.colors.resize(1);
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Reactive.colors[0] = ToRGBColor(255, 255, 255);
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mode Rainbow;
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Rainbow.name = "Rainbow";
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Rainbow.value = STEELSERIES_MOUSE_EFFECT_RAINBOW;
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Rainbow.color_mode = MODE_COLORS_NONE;
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Rainbow.flags = MODE_FLAG_HAS_BRIGHTNESS;
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Rainbow.brightness_min = 0x00;
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Rainbow.brightness_max = STEELSERIES_MOUSE_BRIGHTNESS_MAX;
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Rainbow.brightness = STEELSERIES_MOUSE_BRIGHTNESS_MAX;
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steelseries_mouse mouse = controller->GetMouse();
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for(const uint8_t i: mouse.modes)
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{
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switch(i)
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{
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case STEELSERIES_MOUSE_EFFECT_DIRECT:
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modes.push_back(Direct);
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break;
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case STEELSERIES_MOUSE_EFFECT_REACTIVE:
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modes.push_back(Reactive);
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break;
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case STEELSERIES_MOUSE_EFFECT_RAINBOW:
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modes.push_back(Rainbow);
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break;
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}
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}
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SetupZones();
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}
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RGBController_SteelSeriesRival5::~RGBController_SteelSeriesRival5()
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{
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Shutdown();
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delete controller;
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}
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void RGBController_SteelSeriesRival5::SetupZones()
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{
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steelseries_mouse mouse = controller->GetMouse();
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zone lighting_zone;
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lighting_zone.name = "Whole Mouse";
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lighting_zone.type = ZONE_TYPE_LINEAR;
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lighting_zone.leds_min = static_cast<unsigned int>(mouse.leds.size());
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lighting_zone.leds_max = static_cast<unsigned int>(mouse.leds.size());
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lighting_zone.leds_count = static_cast<unsigned int>(mouse.leds.size());
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zones.push_back(lighting_zone);
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for(const led_info& info : mouse.leds)
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{
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led mouse_led;
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mouse_led.name = info.name;
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mouse_led.value = info.value;
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leds.push_back(mouse_led);
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}
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SetupColors();
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}
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void RGBController_SteelSeriesRival5::DeviceUpdateLEDs()
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{
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SteelSeriesRival5Controller* ctrl = static_cast<SteelSeriesRival5Controller*>(controller);
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ctrl->SetBrightness((uint8_t)modes[active_mode].brightness); // guarded, so ~free under effects
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ctrl->UpdateLEDs(colors);
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}
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void RGBController_SteelSeriesRival5::DeviceUpdateZoneLEDs(int)
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{
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DeviceUpdateLEDs();
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}
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void RGBController_SteelSeriesRival5::DeviceUpdateSingleLED(int)
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{
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DeviceUpdateLEDs();
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}
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void RGBController_SteelSeriesRival5::DeviceUpdateMode()
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{
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SteelSeriesRival5Controller* ctrl = static_cast<SteelSeriesRival5Controller*>(controller);
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if(modes[active_mode].name == "Reactive")
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{
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RGBColor c = modes[active_mode].colors[0];
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ctrl->SetReactiveColor(
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true,
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RGBGetRValue(c),
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RGBGetGValue(c),
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RGBGetBValue(c)
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);
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}
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else if(modes[active_mode].name == "Rainbow")
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{
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ctrl->SetRainbowEffect(true);
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}
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else
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{
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ctrl->SetReactiveColor(false,0,0,0); // leaving Reactive must disable it (it's persistent in HW)
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DeviceUpdateLEDs();
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}
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}
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void RGBController_SteelSeriesRival5::DeviceSaveMode()
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{
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/*--------------------------------------------------------*\
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| Note: Rival 5 does not have a "save" command |
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| The Rival 5 saves the current state automatically |
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\*--------------------------------------------------------*/
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}
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