Files
OpenRGB/Controllers/ZotacTuringGPUController/RGBController_ZotacTuringGPU.cpp

157 lines
5.5 KiB
C++

/*---------------------------------------------------------*\
| RGBController_ZotacTuringGPU.cpp |
| |
| RGBController for Zotac Turing GPU |
| |
| David Henry 07 Jan 2023 |
| |
| This file is part of the OpenRGB project |
| SPDX-License-Identifier: GPL-2.0-or-later |
\*---------------------------------------------------------*/
#include "RGBController_ZotacTuringGPU.h"
/**------------------------------------------------------------------*\
@name ZOTAC Turing GPU
@category GPU
@type I2C
@save :white_check_mark:
@direct :white_check_mark:
@effects :white_check_mark:
@detectors DetectZotacTuringGPUControllers
@comment
\*-------------------------------------------------------------------*/
RGBController_ZotacTuringGPU::RGBController_ZotacTuringGPU(ZotacTuringGPUController* controller_ptr)
{
controller = controller_ptr;
name = controller->GetDeviceName();
vendor = "ZOTAC";
description = "ZOTAC Turing-based RGB GPU Device";
location = controller->GetDeviceLocation();
type = DEVICE_TYPE_GPU;
mode Direct;
Direct.name = "Direct";
Direct.value = ZOTAC_GPU_MODE_STATIC;
Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR;
Direct.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Direct);
mode Flashing;
Flashing.name = "Flashing";
Flashing.value = ZOTAC_GPU_MODE_STROBE;
Flashing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_PER_LED_COLOR;
Flashing.speed_min = ZOTAC_GPU_SPEED_SLOWEST;
Flashing.speed_max = ZOTAC_GPU_SPEED_FASTEST;
Flashing.speed = ZOTAC_GPU_SPEED_NORMAL;
Flashing.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Flashing);
mode Wave;
Wave.name = "Rainbow Wave";
Wave.value = ZOTAC_GPU_MODE_WAVE;
Wave.flags = MODE_FLAG_HAS_SPEED;
Wave.speed_min = ZOTAC_GPU_SPEED_SLOWEST;
Wave.speed_max = ZOTAC_GPU_SPEED_FASTEST;
Wave.speed = ZOTAC_GPU_SPEED_NORMAL;
Wave.color_mode = MODE_COLORS_NONE;
modes.push_back(Wave);
mode Breathing;
Breathing.name = "Breathing";
Breathing.value = ZOTAC_GPU_MODE_BREATHING;
Breathing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_PER_LED_COLOR;
Breathing.speed_min = ZOTAC_GPU_SPEED_SLOWEST;
Breathing.speed_max = ZOTAC_GPU_SPEED_FASTEST;
Breathing.speed = ZOTAC_GPU_SPEED_NORMAL;
Breathing.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Breathing);
mode ColorCycle;
ColorCycle.name = "Spectrum Cycle";
ColorCycle.value = ZOTAC_GPU_MODE_COLOR_CYCLE;
ColorCycle.flags = MODE_FLAG_HAS_SPEED;
ColorCycle.speed_min = ZOTAC_GPU_SPEED_SLOWEST;
ColorCycle.speed_max = ZOTAC_GPU_SPEED_FASTEST;
ColorCycle.speed = ZOTAC_GPU_SPEED_NORMAL;
ColorCycle.color_mode = MODE_COLORS_NONE;
modes.push_back(ColorCycle);
SetupZones();
}
RGBController_ZotacTuringGPU::~RGBController_ZotacTuringGPU()
{
delete controller;
}
void RGBController_ZotacTuringGPU::SetupZones()
{
/*---------------------------------------------------------*\
| This device only has one LED, so create a single zone and |
| LED for it |
\*---------------------------------------------------------*/
zone* new_zone = new zone();
led* new_led = new led();
new_zone->name = "GPU Zone";
new_zone->type = ZONE_TYPE_SINGLE;
new_zone->leds_min = 1;
new_zone->leds_max = 1;
new_zone->leds_count = 1;
new_zone->matrix_map = NULL;
new_led->name = "GPU LED";
/*---------------------------------------------------------*\
| Push the zone and LED on to device vectors |
\*---------------------------------------------------------*/
leds.push_back(*new_led);
zones.push_back(*new_zone);
SetupColors();
SetupInitialValues();
}
void RGBController_ZotacTuringGPU::SetupInitialValues()
{
/*---------------------------------------------------------*\
| Retrieve current values by reading the device |
\*---------------------------------------------------------*/
unsigned int speed;
controller->GetMode(colors[0], active_mode, speed);
modes[active_mode].speed = speed;
SignalUpdate();
}
void RGBController_ZotacTuringGPU::ResizeZone(int /*zone*/, int /*new_size*/)
{
/*---------------------------------------------------------*\
| This device does not support resizing zones |
\*---------------------------------------------------------*/
}
void RGBController_ZotacTuringGPU::DeviceUpdateLEDs()
{
DeviceUpdateMode();
}
void RGBController_ZotacTuringGPU::UpdateZoneLEDs(int /*zone*/)
{
DeviceUpdateMode();
}
void RGBController_ZotacTuringGPU::UpdateSingleLED(int /*led*/)
{
DeviceUpdateMode();
}
void RGBController_ZotacTuringGPU::DeviceUpdateMode()
{
controller->SetMode(colors[0], modes[active_mode].value, modes[active_mode].speed);
}