Files
OpenRGB/Controllers/CoolerMasterController/CMGD160Controller/RGBController_CMGD160Controller.cpp
Adam Honse 38f016f2a8 RGBController API Overhaul
* Reorganize and clean up RGBController API functions
    * Add functions to get protected RGBController member values
    * Make NetworkClient, ProfileManager, and ResourceManager friend classes so they can access protected members
    * Protected previously-public RGBController members
        * Information strings (name, vendor, description, version, serial location)
        * Device type
        * Active mode
        * Flags
        * LEDs vector
        * LED alternate names vector
        * Modes vector
        * Colors vector
        * Zones vector
    * Add CONTROLLER_FLAG_HIDDEN to allow plugins to hide controllers from control GUI
    * Add update reason codes to RGBController update callback and signal updates on more RGBController events
    * Add loop zone types and segmented zone type
    * Add matrix map field to segments
2025-12-30 14:09:08 -06:00

232 lines
8.8 KiB
C++

/*---------------------------------------------------------*\
| RGBController_CMGD160Controller.cpp |
| |
| RGBController for Cooler Master GD160 ARGB Gaming Desk |
| |
| Logan Phillips (Eclipse) 16 Oct 2025 |
| |
| This file is part of the OpenRGB project |
| Adapted from CMMonitor controller code |
| SPDX-License-Identifier: GPL-2.0-or-later |
\*---------------------------------------------------------*/
#include "RGBController_CMGD160Controller.h"
/**------------------------------------------------------------------*\
@name Cooler Master GD160 ARGB Gaming Desk
@category Accessory
@type USB
@save :robot:
@direct :white_check_mark:
@effects :white_check_mark:
@detectors DetectCoolerMasterGD160
@comment
\*-------------------------------------------------------------------*/
RGBController_CMGD160Controller::RGBController_CMGD160Controller(CMGD160Controller* controller_ptr)
{
controller = controller_ptr;
name = controller->GetDeviceName();
vendor = "Cooler Master";
type = DEVICE_TYPE_ACCESSORY;
description = "Cooler Master GD160 Gaming Desk Device";
location = controller->GetDeviceLocation();
serial = controller->GetSerialString();
mode Direct;
Direct.name = "Direct";
Direct.value = CM_GD160_DIRECT_MODE;
Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR;
Direct.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Direct);
mode Spectrum;
Spectrum.name = "Spectrum Cycle";
Spectrum.value = CM_GD160_SPECTRUM_MODE;
Spectrum.flags = MODE_FLAG_AUTOMATIC_SAVE | MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS;
Spectrum.color_mode = MODE_COLORS_NONE;
Spectrum.speed_min = CM_GD160_SPEED_MIN;
Spectrum.speed_max = CM_GD160_SPEED_MAX;
Spectrum.speed = CM_GD160_SPEED_MAX/2;
Spectrum.brightness_min = CM_GD160_BRIGHTNESS_MIN;
Spectrum.brightness_max = CM_GD160_BRIGHTNESS_MAX;
Spectrum.brightness = CM_GD160_BRIGHTNESS_MAX;
modes.push_back(Spectrum);
mode Reload;
Reload.name = "Reload";
Reload.value = CM_GD160_RELOAD_MODE;
Reload.flags = MODE_FLAG_AUTOMATIC_SAVE | MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
Reload.color_mode = MODE_COLORS_MODE_SPECIFIC;
Reload.colors_min = 1;
Reload.colors_max = 1;
Reload.colors.resize(1);
Reload.speed_min = CM_GD160_SPEED_MIN;
Reload.speed_max = CM_GD160_SPEED_MAX;
Reload.speed = CM_GD160_SPEED_MAX/2;
Reload.brightness_min = CM_GD160_BRIGHTNESS_MIN;
Reload.brightness_max = CM_GD160_BRIGHTNESS_MAX;
Reload.brightness = CM_GD160_BRIGHTNESS_MAX;
modes.push_back(Reload);
mode Recoil;
Recoil.name = "Recoil";
Recoil.value = CM_GD160_RECOIL_MODE;
Recoil.flags = MODE_FLAG_AUTOMATIC_SAVE | MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
Recoil.color_mode = MODE_COLORS_MODE_SPECIFIC;
Recoil.colors_min = 1;
Recoil.colors_max = 1;
Recoil.colors.resize(1);
Recoil.speed_min = CM_GD160_SPEED_MIN;
Recoil.speed_max = CM_GD160_SPEED_MAX;
Recoil.speed = CM_GD160_SPEED_MAX/2;
Recoil.brightness_min = CM_GD160_BRIGHTNESS_MIN;
Recoil.brightness_max = CM_GD160_BRIGHTNESS_MAX;
Recoil.brightness = CM_GD160_BRIGHTNESS_MAX;
modes.push_back(Recoil);
mode Breathing;
Breathing.name = "Breathing";
Breathing.value = CM_GD160_BREATHING_MODE;
Breathing.flags = MODE_FLAG_AUTOMATIC_SAVE | MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
Breathing.color_mode = MODE_COLORS_MODE_SPECIFIC;
Breathing.colors_min = 1;
Breathing.colors_max = 1;
Breathing.colors.resize(1);
Breathing.speed_min = CM_GD160_SPEED_MIN;
Breathing.speed_max = CM_GD160_SPEED_MAX;
Breathing.speed = CM_GD160_SPEED_MAX/2;
Breathing.brightness_min = CM_GD160_BRIGHTNESS_MIN;
Breathing.brightness_max = CM_GD160_BRIGHTNESS_MAX;
Breathing.brightness = CM_GD160_BRIGHTNESS_MAX;
modes.push_back(Breathing);
mode Refill;
Refill.name = "Refill";
Refill.value = CM_GD160_REFILL_MODE;
Refill.flags = MODE_FLAG_AUTOMATIC_SAVE | MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
Refill.color_mode = MODE_COLORS_MODE_SPECIFIC;
Refill.colors_min = 1;
Refill.colors_max = 1;
Refill.colors.resize(1);
Refill.speed_min = CM_GD160_SPEED_MIN;
Refill.speed_max = CM_GD160_SPEED_MAX;
Refill.speed = CM_GD160_SPEED_MAX/2;
Refill.brightness_min = CM_GD160_BRIGHTNESS_MIN;
Refill.brightness_max = CM_GD160_BRIGHTNESS_MAX;
Refill.brightness = CM_GD160_BRIGHTNESS_MAX;
modes.push_back(Refill);
mode Custom;
Custom.name = "Custom";
Custom.value = CM_GD160_CUSTOM_MODE;
Custom.flags = MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_AUTOMATIC_SAVE | MODE_FLAG_HAS_BRIGHTNESS;
Custom.color_mode = MODE_COLORS_PER_LED;
Custom.brightness_min = CM_GD160_BRIGHTNESS_MIN;
Custom.brightness_max = CM_GD160_BRIGHTNESS_MAX;
Custom.brightness = CM_GD160_BRIGHTNESS_MAX;
modes.push_back(Custom);
mode Off;
Off.name = "Off";
Off.value = CM_GD160_OFF_MODE;
Off.flags = MODE_FLAG_AUTOMATIC_SAVE;
Off.color_mode = MODE_COLORS_NONE;
modes.push_back(Off);
SetupZones();
}
RGBController_CMGD160Controller::~RGBController_CMGD160Controller()
{
delete controller;
}
void RGBController_CMGD160Controller::SetupZones()
{
zone front;
front.name = "Front Desk";
front.type = ZONE_TYPE_LINEAR;
front.leds_min = CM_GD160_LEDS_PER_SIDE;
front.leds_max = CM_GD160_LEDS_PER_SIDE;
front.leds_count = CM_GD160_LEDS_PER_SIDE;
front.matrix_map = NULL;
zones.push_back(front);
for(unsigned int i = 0; i < CM_GD160_LEDS_PER_SIDE; i++)
{
led l;
l.name = "Front LED " + std::to_string(i + 1);
l.value = i;
leds.push_back(l);
}
zone back;
back.name = "Back Desk";
back.type = ZONE_TYPE_LINEAR;
back.leds_min = CM_GD160_LEDS_PER_SIDE;
back.leds_max = CM_GD160_LEDS_PER_SIDE;
back.leds_count = CM_GD160_LEDS_PER_SIDE;
back.matrix_map = NULL;
zones.push_back(back);
for(unsigned int i = 0; i < CM_GD160_LEDS_PER_SIDE; i++)
{
led l;
l.name = "Back LED " + std::to_string(i + 1);
l.value = i;
leds.push_back(l);
}
SetupColors();
}
void RGBController_CMGD160Controller::DeviceUpdateLEDs()
{
switch(modes[active_mode].value)
{
case CM_GD160_DIRECT_MODE:
controller->SendColorData(colors, 0x07, 0x01, 0xFF, true);
break;
case CM_GD160_CUSTOM_MODE:
controller->SendColorData(colors, 0x10, 0x80, modes[active_mode].brightness, false);
break;
default:
break;
}
}
void RGBController_CMGD160Controller::DeviceUpdateZoneLEDs(int /*zone*/)
{
DeviceUpdateLEDs();
}
void RGBController_CMGD160Controller::DeviceUpdateSingleLED(int /*led*/)
{
DeviceUpdateLEDs();
}
void RGBController_CMGD160Controller::DeviceUpdateMode()
{
switch(modes[active_mode].value)
{
case CM_GD160_OFF_MODE:
case CM_GD160_SPECTRUM_MODE:
controller->SetMode(modes[active_mode].value, modes[active_mode].speed, modes[active_mode].brightness, 0);
break;
case CM_GD160_RELOAD_MODE:
case CM_GD160_RECOIL_MODE:
case CM_GD160_BREATHING_MODE:
case CM_GD160_REFILL_MODE:
controller->SetMode(modes[active_mode].value, modes[active_mode].speed, modes[active_mode].brightness, modes[active_mode].colors[0]);
break;
default:
break;
}
}