mirror of
https://github.com/CalcProgrammer1/OpenRGB.git
synced 2025-12-30 18:57:52 -05:00
* Reorganize and clean up RGBController API functions
* Add functions to get protected RGBController member values
* Make NetworkClient, ProfileManager, and ResourceManager friend classes so they can access protected members
* Protected previously-public RGBController members
* Information strings (name, vendor, description, version, serial location)
* Device type
* Active mode
* Flags
* LEDs vector
* LED alternate names vector
* Modes vector
* Colors vector
* Zones vector
* Add CONTROLLER_FLAG_HIDDEN to allow plugins to hide controllers from control GUI
* Add update reason codes to RGBController update callback and signal updates on more RGBController events
* Add loop zone types and segmented zone type
* Add matrix map field to segments
232 lines
8.8 KiB
C++
232 lines
8.8 KiB
C++
/*---------------------------------------------------------*\
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| RGBController_CMGD160Controller.cpp |
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| RGBController for Cooler Master GD160 ARGB Gaming Desk |
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| Logan Phillips (Eclipse) 16 Oct 2025 |
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| This file is part of the OpenRGB project |
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| Adapted from CMMonitor controller code |
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| SPDX-License-Identifier: GPL-2.0-or-later |
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\*---------------------------------------------------------*/
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#include "RGBController_CMGD160Controller.h"
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/**------------------------------------------------------------------*\
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@name Cooler Master GD160 ARGB Gaming Desk
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@category Accessory
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@type USB
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@save :robot:
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@direct :white_check_mark:
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@effects :white_check_mark:
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@detectors DetectCoolerMasterGD160
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@comment
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\*-------------------------------------------------------------------*/
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RGBController_CMGD160Controller::RGBController_CMGD160Controller(CMGD160Controller* controller_ptr)
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{
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controller = controller_ptr;
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name = controller->GetDeviceName();
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vendor = "Cooler Master";
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type = DEVICE_TYPE_ACCESSORY;
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description = "Cooler Master GD160 Gaming Desk Device";
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location = controller->GetDeviceLocation();
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serial = controller->GetSerialString();
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mode Direct;
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Direct.name = "Direct";
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Direct.value = CM_GD160_DIRECT_MODE;
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Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR;
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Direct.color_mode = MODE_COLORS_PER_LED;
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modes.push_back(Direct);
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mode Spectrum;
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Spectrum.name = "Spectrum Cycle";
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Spectrum.value = CM_GD160_SPECTRUM_MODE;
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Spectrum.flags = MODE_FLAG_AUTOMATIC_SAVE | MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS;
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Spectrum.color_mode = MODE_COLORS_NONE;
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Spectrum.speed_min = CM_GD160_SPEED_MIN;
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Spectrum.speed_max = CM_GD160_SPEED_MAX;
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Spectrum.speed = CM_GD160_SPEED_MAX/2;
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Spectrum.brightness_min = CM_GD160_BRIGHTNESS_MIN;
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Spectrum.brightness_max = CM_GD160_BRIGHTNESS_MAX;
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Spectrum.brightness = CM_GD160_BRIGHTNESS_MAX;
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modes.push_back(Spectrum);
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mode Reload;
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Reload.name = "Reload";
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Reload.value = CM_GD160_RELOAD_MODE;
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Reload.flags = MODE_FLAG_AUTOMATIC_SAVE | MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
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Reload.color_mode = MODE_COLORS_MODE_SPECIFIC;
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Reload.colors_min = 1;
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Reload.colors_max = 1;
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Reload.colors.resize(1);
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Reload.speed_min = CM_GD160_SPEED_MIN;
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Reload.speed_max = CM_GD160_SPEED_MAX;
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Reload.speed = CM_GD160_SPEED_MAX/2;
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Reload.brightness_min = CM_GD160_BRIGHTNESS_MIN;
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Reload.brightness_max = CM_GD160_BRIGHTNESS_MAX;
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Reload.brightness = CM_GD160_BRIGHTNESS_MAX;
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modes.push_back(Reload);
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mode Recoil;
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Recoil.name = "Recoil";
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Recoil.value = CM_GD160_RECOIL_MODE;
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Recoil.flags = MODE_FLAG_AUTOMATIC_SAVE | MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
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Recoil.color_mode = MODE_COLORS_MODE_SPECIFIC;
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Recoil.colors_min = 1;
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Recoil.colors_max = 1;
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Recoil.colors.resize(1);
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Recoil.speed_min = CM_GD160_SPEED_MIN;
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Recoil.speed_max = CM_GD160_SPEED_MAX;
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Recoil.speed = CM_GD160_SPEED_MAX/2;
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Recoil.brightness_min = CM_GD160_BRIGHTNESS_MIN;
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Recoil.brightness_max = CM_GD160_BRIGHTNESS_MAX;
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Recoil.brightness = CM_GD160_BRIGHTNESS_MAX;
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modes.push_back(Recoil);
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mode Breathing;
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Breathing.name = "Breathing";
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Breathing.value = CM_GD160_BREATHING_MODE;
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Breathing.flags = MODE_FLAG_AUTOMATIC_SAVE | MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
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Breathing.color_mode = MODE_COLORS_MODE_SPECIFIC;
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Breathing.colors_min = 1;
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Breathing.colors_max = 1;
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Breathing.colors.resize(1);
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Breathing.speed_min = CM_GD160_SPEED_MIN;
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Breathing.speed_max = CM_GD160_SPEED_MAX;
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Breathing.speed = CM_GD160_SPEED_MAX/2;
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Breathing.brightness_min = CM_GD160_BRIGHTNESS_MIN;
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Breathing.brightness_max = CM_GD160_BRIGHTNESS_MAX;
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Breathing.brightness = CM_GD160_BRIGHTNESS_MAX;
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modes.push_back(Breathing);
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mode Refill;
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Refill.name = "Refill";
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Refill.value = CM_GD160_REFILL_MODE;
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Refill.flags = MODE_FLAG_AUTOMATIC_SAVE | MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
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Refill.color_mode = MODE_COLORS_MODE_SPECIFIC;
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Refill.colors_min = 1;
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Refill.colors_max = 1;
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Refill.colors.resize(1);
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Refill.speed_min = CM_GD160_SPEED_MIN;
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Refill.speed_max = CM_GD160_SPEED_MAX;
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Refill.speed = CM_GD160_SPEED_MAX/2;
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Refill.brightness_min = CM_GD160_BRIGHTNESS_MIN;
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Refill.brightness_max = CM_GD160_BRIGHTNESS_MAX;
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Refill.brightness = CM_GD160_BRIGHTNESS_MAX;
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modes.push_back(Refill);
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mode Custom;
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Custom.name = "Custom";
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Custom.value = CM_GD160_CUSTOM_MODE;
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Custom.flags = MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_AUTOMATIC_SAVE | MODE_FLAG_HAS_BRIGHTNESS;
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Custom.color_mode = MODE_COLORS_PER_LED;
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Custom.brightness_min = CM_GD160_BRIGHTNESS_MIN;
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Custom.brightness_max = CM_GD160_BRIGHTNESS_MAX;
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Custom.brightness = CM_GD160_BRIGHTNESS_MAX;
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modes.push_back(Custom);
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mode Off;
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Off.name = "Off";
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Off.value = CM_GD160_OFF_MODE;
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Off.flags = MODE_FLAG_AUTOMATIC_SAVE;
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Off.color_mode = MODE_COLORS_NONE;
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modes.push_back(Off);
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SetupZones();
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}
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RGBController_CMGD160Controller::~RGBController_CMGD160Controller()
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{
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delete controller;
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}
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void RGBController_CMGD160Controller::SetupZones()
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{
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zone front;
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front.name = "Front Desk";
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front.type = ZONE_TYPE_LINEAR;
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front.leds_min = CM_GD160_LEDS_PER_SIDE;
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front.leds_max = CM_GD160_LEDS_PER_SIDE;
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front.leds_count = CM_GD160_LEDS_PER_SIDE;
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front.matrix_map = NULL;
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zones.push_back(front);
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for(unsigned int i = 0; i < CM_GD160_LEDS_PER_SIDE; i++)
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{
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led l;
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l.name = "Front LED " + std::to_string(i + 1);
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l.value = i;
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leds.push_back(l);
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}
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zone back;
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back.name = "Back Desk";
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back.type = ZONE_TYPE_LINEAR;
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back.leds_min = CM_GD160_LEDS_PER_SIDE;
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back.leds_max = CM_GD160_LEDS_PER_SIDE;
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back.leds_count = CM_GD160_LEDS_PER_SIDE;
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back.matrix_map = NULL;
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zones.push_back(back);
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for(unsigned int i = 0; i < CM_GD160_LEDS_PER_SIDE; i++)
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{
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led l;
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l.name = "Back LED " + std::to_string(i + 1);
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l.value = i;
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leds.push_back(l);
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}
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SetupColors();
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}
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void RGBController_CMGD160Controller::DeviceUpdateLEDs()
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{
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switch(modes[active_mode].value)
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{
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case CM_GD160_DIRECT_MODE:
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controller->SendColorData(colors, 0x07, 0x01, 0xFF, true);
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break;
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case CM_GD160_CUSTOM_MODE:
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controller->SendColorData(colors, 0x10, 0x80, modes[active_mode].brightness, false);
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break;
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default:
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break;
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}
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}
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void RGBController_CMGD160Controller::DeviceUpdateZoneLEDs(int /*zone*/)
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{
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DeviceUpdateLEDs();
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}
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void RGBController_CMGD160Controller::DeviceUpdateSingleLED(int /*led*/)
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{
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DeviceUpdateLEDs();
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}
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void RGBController_CMGD160Controller::DeviceUpdateMode()
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{
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switch(modes[active_mode].value)
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{
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case CM_GD160_OFF_MODE:
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case CM_GD160_SPECTRUM_MODE:
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controller->SetMode(modes[active_mode].value, modes[active_mode].speed, modes[active_mode].brightness, 0);
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break;
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case CM_GD160_RELOAD_MODE:
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case CM_GD160_RECOIL_MODE:
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case CM_GD160_BREATHING_MODE:
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case CM_GD160_REFILL_MODE:
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controller->SetMode(modes[active_mode].value, modes[active_mode].speed, modes[active_mode].brightness, modes[active_mode].colors[0]);
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break;
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default:
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break;
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}
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}
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