mirror of
https://github.com/CalcProgrammer1/OpenRGB.git
synced 2026-01-06 06:07:49 -05:00
* Reorganize and clean up RGBController API functions
* Add functions to get protected RGBController member values
* Make NetworkClient, ProfileManager, and ResourceManager friend classes so they can access protected members
* Protected previously-public RGBController members
* Information strings (name, vendor, description, version, serial location)
* Device type
* Active mode
* Flags
* LEDs vector
* LED alternate names vector
* Modes vector
* Colors vector
* Zones vector
* Add CONTROLLER_FLAG_HIDDEN to allow plugins to hide controllers from control GUI
* Add update reason codes to RGBController update callback and signal updates on more RGBController events
* Add loop zone types and segmented zone type
* Add matrix map field to segments
116 lines
3.8 KiB
C++
116 lines
3.8 KiB
C++
/*---------------------------------------------------------*\
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| RGBController_CorsairVengeance.cpp |
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| RGBController for original single-zone Corsair |
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| Vengeance DDR4 RGB RAM |
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| Adam Honse (CalcProgrammer1) 16 Jun 2019 |
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| This file is part of the OpenRGB project |
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| SPDX-License-Identifier: GPL-2.0-or-later |
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\*---------------------------------------------------------*/
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#include "RGBController_CorsairVengeance.h"
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/**------------------------------------------------------------------*\
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@name Corsair Vengeance
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@category RAM
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@type SMBus
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@save :robot:
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@direct :x:
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@effects :white_check_mark:
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@detectors DetectCorsairVengeanceControllers
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@comment
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\*-------------------------------------------------------------------*/
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RGBController_CorsairVengeance::RGBController_CorsairVengeance(CorsairVengeanceController* controller_ptr)
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{
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controller = controller_ptr;
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name = controller->GetDeviceName();
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vendor = "Corsair";
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type = DEVICE_TYPE_DRAM;
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description = "Corsair Vengeance RGB Device";
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location = controller->GetDeviceLocation();
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mode Static;
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Static.name = "Static";
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Static.value = CORSAIR_VENGEANCE_RGB_MODE_SINGLE;
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Static.flags = MODE_FLAG_HAS_PER_LED_COLOR;
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Static.color_mode = MODE_COLORS_PER_LED;
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modes.push_back(Static);
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mode Fade;
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Fade.name = "Fade";
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Fade.value = CORSAIR_VENGEANCE_RGB_MODE_FADE;
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Fade.flags = MODE_FLAG_HAS_PER_LED_COLOR;
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Fade.color_mode = MODE_COLORS_PER_LED;
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modes.push_back(Fade);
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mode Pulse;
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Pulse.name = "Pulse";
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Pulse.value = CORSAIR_VENGEANCE_RGB_MODE_PULSE;
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Pulse.flags = MODE_FLAG_HAS_PER_LED_COLOR;
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Pulse.color_mode = MODE_COLORS_PER_LED;
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modes.push_back(Pulse);
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SetupZones();
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}
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RGBController_CorsairVengeance::~RGBController_CorsairVengeance()
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{
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delete controller;
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}
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void RGBController_CorsairVengeance::SetupZones()
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{
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/*---------------------------------------------------------*\
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| Create a single zone |
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\*---------------------------------------------------------*/
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zone new_zone;
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new_zone.name = "Corsair Zone";
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new_zone.type = ZONE_TYPE_SINGLE;
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new_zone.leds_min = controller->GetLEDCount();
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new_zone.leds_max = controller->GetLEDCount();
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new_zone.leds_count = controller->GetLEDCount();
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new_zone.matrix_map = NULL;
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zones.push_back(new_zone);
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/*---------------------------------------------------------*\
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| Set up LEDs |
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\*---------------------------------------------------------*/
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for(std::size_t led_idx = 0; led_idx < zones[0].leds_count; led_idx++)
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{
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led* new_led = new led();
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new_led->name = "Corsair LED";
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leds.push_back(*new_led);
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}
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SetupColors();
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}
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void RGBController_CorsairVengeance::DeviceUpdateLEDs()
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{
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RGBColor color = colors[0];
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unsigned char red = RGBGetRValue(color);
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unsigned char grn = RGBGetGValue(color);
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unsigned char blu = RGBGetBValue(color);
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controller->SetLEDColor(red, grn, blu);
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}
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void RGBController_CorsairVengeance::DeviceUpdateZoneLEDs(int /*zone*/)
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{
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DeviceUpdateLEDs();
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}
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void RGBController_CorsairVengeance::DeviceUpdateSingleLED(int /*led*/)
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{
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DeviceUpdateLEDs();
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}
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void RGBController_CorsairVengeance::DeviceUpdateMode()
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{
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controller->SetMode(modes[active_mode].value);
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}
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