Files
OpenRGB/Controllers/CorsairVengeanceController/RGBController_CorsairVengeance.cpp
Adam Honse 009a9e50ce RGBController API Overhaul
* Reorganize and clean up RGBController API functions
    * Add functions to get protected RGBController member values
    * Make NetworkClient, ProfileManager, and ResourceManager friend classes so they can access protected members
    * Protected previously-public RGBController members
        * Information strings (name, vendor, description, version, serial location)
        * Device type
        * Active mode
        * Flags
        * LEDs vector
        * LED alternate names vector
        * Modes vector
        * Colors vector
        * Zones vector
    * Add CONTROLLER_FLAG_HIDDEN to allow plugins to hide controllers from control GUI
    * Add update reason codes to RGBController update callback and signal updates on more RGBController events
    * Add loop zone types and segmented zone type
    * Add matrix map field to segments
2026-01-06 00:24:30 -06:00

116 lines
3.8 KiB
C++

/*---------------------------------------------------------*\
| RGBController_CorsairVengeance.cpp |
| |
| RGBController for original single-zone Corsair |
| Vengeance DDR4 RGB RAM |
| |
| Adam Honse (CalcProgrammer1) 16 Jun 2019 |
| |
| This file is part of the OpenRGB project |
| SPDX-License-Identifier: GPL-2.0-or-later |
\*---------------------------------------------------------*/
#include "RGBController_CorsairVengeance.h"
/**------------------------------------------------------------------*\
@name Corsair Vengeance
@category RAM
@type SMBus
@save :robot:
@direct :x:
@effects :white_check_mark:
@detectors DetectCorsairVengeanceControllers
@comment
\*-------------------------------------------------------------------*/
RGBController_CorsairVengeance::RGBController_CorsairVengeance(CorsairVengeanceController* controller_ptr)
{
controller = controller_ptr;
name = controller->GetDeviceName();
vendor = "Corsair";
type = DEVICE_TYPE_DRAM;
description = "Corsair Vengeance RGB Device";
location = controller->GetDeviceLocation();
mode Static;
Static.name = "Static";
Static.value = CORSAIR_VENGEANCE_RGB_MODE_SINGLE;
Static.flags = MODE_FLAG_HAS_PER_LED_COLOR;
Static.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Static);
mode Fade;
Fade.name = "Fade";
Fade.value = CORSAIR_VENGEANCE_RGB_MODE_FADE;
Fade.flags = MODE_FLAG_HAS_PER_LED_COLOR;
Fade.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Fade);
mode Pulse;
Pulse.name = "Pulse";
Pulse.value = CORSAIR_VENGEANCE_RGB_MODE_PULSE;
Pulse.flags = MODE_FLAG_HAS_PER_LED_COLOR;
Pulse.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Pulse);
SetupZones();
}
RGBController_CorsairVengeance::~RGBController_CorsairVengeance()
{
delete controller;
}
void RGBController_CorsairVengeance::SetupZones()
{
/*---------------------------------------------------------*\
| Create a single zone |
\*---------------------------------------------------------*/
zone new_zone;
new_zone.name = "Corsair Zone";
new_zone.type = ZONE_TYPE_SINGLE;
new_zone.leds_min = controller->GetLEDCount();
new_zone.leds_max = controller->GetLEDCount();
new_zone.leds_count = controller->GetLEDCount();
new_zone.matrix_map = NULL;
zones.push_back(new_zone);
/*---------------------------------------------------------*\
| Set up LEDs |
\*---------------------------------------------------------*/
for(std::size_t led_idx = 0; led_idx < zones[0].leds_count; led_idx++)
{
led* new_led = new led();
new_led->name = "Corsair LED";
leds.push_back(*new_led);
}
SetupColors();
}
void RGBController_CorsairVengeance::DeviceUpdateLEDs()
{
RGBColor color = colors[0];
unsigned char red = RGBGetRValue(color);
unsigned char grn = RGBGetGValue(color);
unsigned char blu = RGBGetBValue(color);
controller->SetLEDColor(red, grn, blu);
}
void RGBController_CorsairVengeance::DeviceUpdateZoneLEDs(int /*zone*/)
{
DeviceUpdateLEDs();
}
void RGBController_CorsairVengeance::DeviceUpdateSingleLED(int /*led*/)
{
DeviceUpdateLEDs();
}
void RGBController_CorsairVengeance::DeviceUpdateMode()
{
controller->SetMode(modes[active_mode].value);
}