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* Reorganize and clean up RGBController API functions
* Add functions to get protected RGBController member values
* Make NetworkClient, ProfileManager, and ResourceManager friend classes so they can access protected members
* Protected previously-public RGBController members
* Information strings (name, vendor, description, version, serial location)
* Device type
* Active mode
* Flags
* LEDs vector
* LED alternate names vector
* Modes vector
* Colors vector
* Zones vector
* Add CONTROLLER_FLAG_HIDDEN to allow plugins to hide controllers from control GUI
* Add update reason codes to RGBController update callback and signal updates on more RGBController events
* Add loop zone types and segmented zone type
* Add matrix map field to segments
34 lines
1.1 KiB
C++
34 lines
1.1 KiB
C++
/*---------------------------------------------------------*\
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| RGBController_DuckyKeyboard.h |
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| RGBController for Ducky keyboard |
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| Adam Honse (CalcProgrammer1) 04 Jul 2020 |
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| This file is part of the OpenRGB project |
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| SPDX-License-Identifier: GPL-2.0-or-later |
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\*---------------------------------------------------------*/
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#pragma once
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#include "RGBController.h"
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#include "DuckyKeyboardController.h"
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class RGBController_DuckyKeyboard : public RGBController
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{
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public:
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RGBController_DuckyKeyboard(DuckyKeyboardController* controller_ptr);
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~RGBController_DuckyKeyboard();
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void SetupZones();
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void DeviceUpdateLEDs();
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void DeviceUpdateZoneLEDs(int zone);
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void DeviceUpdateSingleLED(int led);
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void DeviceUpdateMode();
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private:
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DuckyKeyboardController* controller;
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};
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