Files
OpenRGB/Controllers/EVGAPascalGPUController/RGBController_EVGAGPUv1.h
Adam Honse ec402abf4e RGBController API Overhaul
* Reorganize and clean up RGBController API functions
    * Add functions to get protected RGBController member values
    * Make NetworkClient, ProfileManager, and ResourceManager friend classes so they can access protected members
    * Protected previously-public RGBController members
        * Information strings (name, vendor, description, version, serial location)
        * Device type
        * Active mode
        * Flags
        * LEDs vector
        * LED alternate names vector
        * Modes vector
        * Colors vector
        * Zones vector
    * Add CONTROLLER_FLAG_HIDDEN to allow plugins to hide controllers from control GUI
    * Add update reason codes to RGBController update callback and signal updates on more RGBController events
    * Add loop zone types and segmented zone type
    * Add matrix map field to segments
2026-01-06 18:44:13 -06:00

35 lines
1.1 KiB
C++

/*---------------------------------------------------------*\
| RGBController_EVGAGPUv1.h |
| |
| RGBController for EVGA V1 (Pascal) GPU |
| |
| Adam Honse (CalcProgrammer1) 11 Sep 2020 |
| |
| This file is part of the OpenRGB project |
| SPDX-License-Identifier: GPL-2.0-or-later |
\*---------------------------------------------------------*/
#pragma once
#include "RGBController.h"
#include "EVGAGPUv1Controller.h"
class RGBController_EVGAGPUv1 : public RGBController
{
public:
RGBController_EVGAGPUv1(EVGAGPUv1Controller* controller_ptr);
~RGBController_EVGAGPUv1();
void SetupZones();
void DeviceUpdateLEDs();
void DeviceUpdateZoneLEDs(int zone);
void DeviceUpdateSingleLED(int led);
void DeviceUpdateMode();
void DeviceSaveMode();
private:
EVGAGPUv1Controller* controller;
};