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https://github.com/CalcProgrammer1/OpenRGB.git
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* Reorganize and clean up RGBController API functions
* Add functions to get protected RGBController member values
* Make NetworkClient, ProfileManager, and ResourceManager friend classes so they can access protected members
* Protected previously-public RGBController members
* Information strings (name, vendor, description, version, serial location)
* Device type
* Active mode
* Flags
* LEDs vector
* LED alternate names vector
* Modes vector
* Colors vector
* Zones vector
* Add CONTROLLER_FLAG_HIDDEN to allow plugins to hide controllers from control GUI
* Add update reason codes to RGBController update callback and signal updates on more RGBController events
* Add loop zone types and segmented zone type
* Add matrix map field to segments
83 lines
2.3 KiB
C++
83 lines
2.3 KiB
C++
/*---------------------------------------------------------*\
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| RGBController_ElgatoKeyLight.cpp |
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| RGBController for Elgato Key Light |
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| Monks (@iamtherealestmonkey) 03 Nov 2021 |
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| This file is part of the OpenRGB project |
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| SPDX-License-Identifier: GPL-2.0-or-later |
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\*---------------------------------------------------------*/
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#include "RGBController_ElgatoKeyLight.h"
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#include "hsv.h"
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RGBController_ElgatoKeyLight::RGBController_ElgatoKeyLight(ElgatoKeyLightController* controller_ptr)
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{
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controller = controller_ptr;
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name = controller->GetName();
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vendor = controller->GetManufacturer();
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type = DEVICE_TYPE_LIGHT;
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version = controller->GetVersion();
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description = "Elgato KeyLight Device";
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serial = controller->GetUniqueID();
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location = controller->GetLocation();
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mode Static;
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Static.name = "Static";
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Static.value = 0;
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Static.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
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Static.color_mode = MODE_COLORS_PER_LED;
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modes.push_back(Static);
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SetupZones();
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}
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RGBController_ElgatoKeyLight::~RGBController_ElgatoKeyLight()
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{
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delete controller;
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}
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void RGBController_ElgatoKeyLight::SetupZones()
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{
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zone led_zone;
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led_zone.name = "Keylight";
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led_zone.type = ZONE_TYPE_SINGLE;
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led_zone.leds_min = 1;
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led_zone.leds_max = 1;
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led_zone.leds_count = 1;
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led_zone.matrix_map = NULL;
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zones.push_back(led_zone);
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led new_led;
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new_led.name = "Keylight";
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leds.push_back(new_led);
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SetupColors();
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}
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void RGBController_ElgatoKeyLight::DeviceUpdateLEDs()
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{
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RGBColor rgb_color = colors[0];
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hsv_t hsv_color;
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rgb2hsv(rgb_color, &hsv_color);
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controller->SetColor(hsv_color);
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}
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void RGBController_ElgatoKeyLight::DeviceUpdateZoneLEDs(int /*zone*/)
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{
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DeviceUpdateLEDs();
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}
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void RGBController_ElgatoKeyLight::DeviceUpdateSingleLED(int /*led*/)
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{
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DeviceUpdateLEDs();
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}
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void RGBController_ElgatoKeyLight::DeviceUpdateMode()
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{
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}
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