Files
OpenRGB/Controllers/ElgatoKeyLightController/RGBController_ElgatoKeyLight.cpp
Adam Honse f75cc9087b RGBController API Overhaul
* Reorganize and clean up RGBController API functions
    * Add functions to get protected RGBController member values
    * Make NetworkClient, ProfileManager, and ResourceManager friend classes so they can access protected members
    * Protected previously-public RGBController members
        * Information strings (name, vendor, description, version, serial location)
        * Device type
        * Active mode
        * Flags
        * LEDs vector
        * LED alternate names vector
        * Modes vector
        * Colors vector
        * Zones vector
    * Add CONTROLLER_FLAG_HIDDEN to allow plugins to hide controllers from control GUI
    * Add update reason codes to RGBController update callback and signal updates on more RGBController events
    * Add loop zone types and segmented zone type
    * Add matrix map field to segments
2025-12-24 02:20:01 -06:00

83 lines
2.3 KiB
C++

/*---------------------------------------------------------*\
| RGBController_ElgatoKeyLight.cpp |
| |
| RGBController for Elgato Key Light |
| |
| Monks (@iamtherealestmonkey) 03 Nov 2021 |
| |
| This file is part of the OpenRGB project |
| SPDX-License-Identifier: GPL-2.0-or-later |
\*---------------------------------------------------------*/
#include "RGBController_ElgatoKeyLight.h"
#include "hsv.h"
RGBController_ElgatoKeyLight::RGBController_ElgatoKeyLight(ElgatoKeyLightController* controller_ptr)
{
controller = controller_ptr;
name = controller->GetName();
vendor = controller->GetManufacturer();
type = DEVICE_TYPE_LIGHT;
version = controller->GetVersion();
description = "Elgato KeyLight Device";
serial = controller->GetUniqueID();
location = controller->GetLocation();
mode Static;
Static.name = "Static";
Static.value = 0;
Static.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
Static.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Static);
SetupZones();
}
RGBController_ElgatoKeyLight::~RGBController_ElgatoKeyLight()
{
delete controller;
}
void RGBController_ElgatoKeyLight::SetupZones()
{
zone led_zone;
led_zone.name = "Keylight";
led_zone.type = ZONE_TYPE_SINGLE;
led_zone.leds_min = 1;
led_zone.leds_max = 1;
led_zone.leds_count = 1;
led_zone.matrix_map = NULL;
zones.push_back(led_zone);
led new_led;
new_led.name = "Keylight";
leds.push_back(new_led);
SetupColors();
}
void RGBController_ElgatoKeyLight::DeviceUpdateLEDs()
{
RGBColor rgb_color = colors[0];
hsv_t hsv_color;
rgb2hsv(rgb_color, &hsv_color);
controller->SetColor(hsv_color);
}
void RGBController_ElgatoKeyLight::DeviceUpdateZoneLEDs(int /*zone*/)
{
DeviceUpdateLEDs();
}
void RGBController_ElgatoKeyLight::DeviceUpdateSingleLED(int /*led*/)
{
DeviceUpdateLEDs();
}
void RGBController_ElgatoKeyLight::DeviceUpdateMode()
{
}