Files
OpenRGB/Controllers/GainwardGPUController/GainwardGPUv1Controller/RGBController_GainwardGPUv1.cpp
Adam Honse a3b023d86c RGBController API Overhaul
* Reorganize and clean up RGBController API functions
    * Add functions to get protected RGBController member values
    * Make NetworkClient, ProfileManager, and ResourceManager friend classes so they can access protected members
    * Protected previously-public RGBController members
        * Information strings (name, vendor, description, version, serial location)
        * Device type
        * Active mode
        * Flags
        * LEDs vector
        * LED alternate names vector
        * Modes vector
        * Colors vector
        * Zones vector
    * Add CONTROLLER_FLAG_HIDDEN to allow plugins to hide controllers from control GUI
    * Add update reason codes to RGBController update callback and signal updates on more RGBController events
    * Add loop zone types and segmented zone type
    * Add matrix map field to segments
    * Rework matrix_map_type from using pointers to vector to prevent memory leaks
    * Rework KeyboardLayoutManager to return new matrix_map_type
    * Add access mutex to RGBController API
    * Add per-zone modes ot RGBController API
    * Add JSON description functions to RGBController API
2026-01-11 13:10:40 -06:00

114 lines
3.7 KiB
C++

/*---------------------------------------------------------*\
| RGBController_GainwardGPUv1.cpp |
| |
| RGBController for Gainward v1 GPU |
| |
| TheRogueZeta 05 Nov 2020 |
| |
| This file is part of the OpenRGB project |
| SPDX-License-Identifier: GPL-2.0-or-later |
\*---------------------------------------------------------*/
#include "RGBController_GainwardGPUv1.h"
int RGBController_GainwardGPUv1::GetDeviceMode()
{
active_mode = 1;
return(active_mode);
}
/**------------------------------------------------------------------*\
@name Gainward GPU v1
@category GPU
@type I2C
@save :x:
@direct :white_check_mark:
@effects :x:
@detectors DetectGainwardGPUControllers
@comment
\*-------------------------------------------------------------------*/
RGBController_GainwardGPUv1::RGBController_GainwardGPUv1(GainwardGPUv1Controller* controller_ptr)
{
controller = controller_ptr;
name = controller->GetDeviceName();
vendor = "Gainward";
type = DEVICE_TYPE_GPU;
description = "Gainward GPU V1 Device";
location = controller->GetDeviceLocation();
mode Direct;
Direct.name = "Direct";
Direct.value = 1;
Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR;
Direct.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Direct);
SetupZones();
}
RGBController_GainwardGPUv1::~RGBController_GainwardGPUv1()
{
delete controller;
}
void RGBController_GainwardGPUv1::SetupZones()
{
/*---------------------------------------------------------*\
| Set up zone |
\*---------------------------------------------------------*/
zone gainward_gpu_zone;
gainward_gpu_zone.name = "GPU";
gainward_gpu_zone.type = ZONE_TYPE_SINGLE;
gainward_gpu_zone.leds_min = 1;
gainward_gpu_zone.leds_max = 1;
gainward_gpu_zone.leds_count = 1;
zones.push_back(gainward_gpu_zone);
/*---------------------------------------------------------*\
| Set up LED |
\*---------------------------------------------------------*/
led gainward_gpu_led;
gainward_gpu_led.name = "GPU";
leds.push_back(gainward_gpu_led);
SetupColors();
/*---------------------------------------------------------*\
| Initialize color |
\*---------------------------------------------------------*/
unsigned char red = controller->GetLEDRed();
unsigned char grn = controller->GetLEDGreen();
unsigned char blu = controller->GetLEDBlue();
colors[0] = ToRGBColor(red, grn, blu);
}
void RGBController_GainwardGPUv1::DeviceUpdateLEDs()
{
for(std::size_t led = 0; led < colors.size(); led++)
{
unsigned char red = RGBGetRValue(colors[led]);
unsigned char grn = RGBGetGValue(colors[led]);
unsigned char blu = RGBGetBValue(colors[led]);
controller->SetLEDColors(red, grn, blu);
}
}
void RGBController_GainwardGPUv1::DeviceUpdateZoneLEDs(int /*zone*/)
{
DeviceUpdateLEDs();
}
void RGBController_GainwardGPUv1::DeviceUpdateSingleLED(int /*led*/)
{
DeviceUpdateLEDs();
}
void RGBController_GainwardGPUv1::DeviceUpdateMode()
{
}