mirror of
https://github.com/CalcProgrammer1/OpenRGB.git
synced 2025-12-30 10:47:50 -05:00
* Reorganize and clean up RGBController API functions
* Add functions to get protected RGBController member values
* Make NetworkClient, ProfileManager, and ResourceManager friend classes so they can access protected members
* Protected previously-public RGBController members
* Information strings (name, vendor, description, version, serial location)
* Device type
* Active mode
* Flags
* LEDs vector
* LED alternate names vector
* Modes vector
* Colors vector
* Zones vector
* Add CONTROLLER_FLAG_HIDDEN to allow plugins to hide controllers from control GUI
* Add update reason codes to RGBController update callback and signal updates on more RGBController events
* Add loop zone types and segmented zone type
* Add matrix map field to segments
166 lines
5.8 KiB
C++
166 lines
5.8 KiB
C++
/*---------------------------------------------------------*\
|
|
| GigabyteRGBController_RGBFusion2DRAM.cpp |
|
|
| |
|
|
| RGBController for Gigabyte Aorus RGB Fusion 2 RAM |
|
|
| |
|
|
| Adam Honse (CalcProgrammer1) 07 Jun 2020 |
|
|
| |
|
|
| This file is part of the OpenRGB project |
|
|
| SPDX-License-Identifier: GPL-2.0-or-later |
|
|
\*---------------------------------------------------------*/
|
|
|
|
#include "RGBController_GigabyteRGBFusion2DRAM.h"
|
|
|
|
/**------------------------------------------------------------------*\
|
|
@name Gigabyte Fusion2 DRAM
|
|
@category RAM
|
|
@type I2C
|
|
@save :x:
|
|
@direct :x:
|
|
@effects :white_check_mark:
|
|
@detectors DetectGigabyteRGBFusion2DRAMControllers
|
|
@comment
|
|
\*-------------------------------------------------------------------*/
|
|
|
|
RGBController_RGBFusion2DRAM::RGBController_RGBFusion2DRAM(RGBFusion2DRAMController* controller_ptr)
|
|
{
|
|
controller = controller_ptr;
|
|
|
|
name = "RGB Fusion 2 DRAM";
|
|
vendor = "Gigabyte";
|
|
description = "RGB Fusion 2 DRAM Device";
|
|
location = controller->GetDeviceLocation();
|
|
|
|
type = DEVICE_TYPE_DRAM;
|
|
|
|
/*-----------------------------------------------------*\
|
|
| Direct mode is achieved through bit of a hack. Use |
|
|
| pulse mode but set the configuration such that it does|
|
|
| not actually pulse. This allows each LED to be set |
|
|
| independently. |
|
|
| See this Discord conversation: |
|
|
| https://discord.com/channels/699861463375937578/ |
|
|
| 699861463887773729/719700736845414453 |
|
|
\*-----------------------------------------------------*/
|
|
mode Direct;
|
|
Direct.name = "Direct";
|
|
Direct.value = RGB_FUSION_2_DRAM_MODE_DIRECT;
|
|
Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS;
|
|
Direct.color_mode = MODE_COLORS_PER_LED;
|
|
Direct.brightness_min = 0;
|
|
Direct.brightness_max = 100;
|
|
Direct.brightness = 100;
|
|
modes.push_back(Direct);
|
|
|
|
mode Off;
|
|
Off.name = "Off";
|
|
Off.value = RGB_FUSION_2_DRAM_MODE_OFF;
|
|
Off.flags = 0;
|
|
Off.color_mode = MODE_COLORS_NONE;
|
|
modes.push_back(Off);
|
|
|
|
mode Static;
|
|
Static.name = "Static";
|
|
Static.value = RGB_FUSION_2_DRAM_MODE_STATIC;
|
|
Static.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_BRIGHTNESS;
|
|
Static.colors_min = 1;
|
|
Static.colors_max = 1;
|
|
Static.colors.resize(1);
|
|
Static.color_mode = MODE_COLORS_MODE_SPECIFIC;
|
|
Static.brightness_min = 0;
|
|
Static.brightness_max = 100;
|
|
Static.brightness = 100;
|
|
modes.push_back(Static);
|
|
|
|
SetupZones();
|
|
}
|
|
|
|
RGBController_RGBFusion2DRAM::~RGBController_RGBFusion2DRAM()
|
|
{
|
|
delete controller;
|
|
}
|
|
|
|
void RGBController_RGBFusion2DRAM::SetupZones()
|
|
{
|
|
/*---------------------------------------------------------*\
|
|
| Search through all LEDs and create zones for each channel |
|
|
| type |
|
|
\*---------------------------------------------------------*/
|
|
zone* new_zone = new zone();
|
|
|
|
// Set zone name to channel name
|
|
new_zone->name = "DRAM";
|
|
new_zone->leds_min = controller->GetLEDCount();
|
|
new_zone->leds_max = controller->GetLEDCount();
|
|
new_zone->leds_count = controller->GetLEDCount();
|
|
|
|
// Push new zone to zones vector
|
|
zones.push_back(*new_zone);
|
|
|
|
for(unsigned int led_idx = 0; led_idx < controller->GetLEDCount(); led_idx++)
|
|
{
|
|
led* new_led = new led();
|
|
new_led->name = "DRAM LED";
|
|
|
|
// Push new LED to LEDs vector
|
|
leds.push_back(*new_led);
|
|
}
|
|
|
|
SetupColors();
|
|
}
|
|
|
|
void RGBController_RGBFusion2DRAM::DeviceUpdateLEDs()
|
|
{
|
|
/*---------------------------------------------------------*\
|
|
| Loop through all LEDs and set effect parameters. Must |
|
|
| apply after every effect set |
|
|
\*---------------------------------------------------------*/
|
|
for(unsigned int led_idx = 0; led_idx < colors.size(); led_idx++)
|
|
{
|
|
RGBColor color = 0;
|
|
|
|
if(modes[active_mode].color_mode == MODE_COLORS_PER_LED)
|
|
{
|
|
color = colors[led_idx];
|
|
}
|
|
else if(modes[active_mode].color_mode == MODE_COLORS_MODE_SPECIFIC)
|
|
{
|
|
color = modes[active_mode].colors[0];
|
|
}
|
|
|
|
unsigned char red = RGBGetRValue(color);
|
|
unsigned char grn = RGBGetGValue(color);
|
|
unsigned char blu = RGBGetBValue(color);
|
|
|
|
int mode = modes[active_mode].value;
|
|
unsigned int speed = modes[active_mode].speed;
|
|
unsigned int brightness = modes[active_mode].brightness;
|
|
|
|
controller->SetLEDEffect(led_idx, mode, brightness, speed, red, grn, blu);
|
|
|
|
/*---------------------------------------------------------*\
|
|
| Only update once unless in direct mode |
|
|
\*---------------------------------------------------------*/
|
|
if(modes[active_mode].value != RGB_FUSION_2_DRAM_MODE_DIRECT)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void RGBController_RGBFusion2DRAM::DeviceUpdateZoneLEDs(int /*zone*/)
|
|
{
|
|
DeviceUpdateLEDs();
|
|
}
|
|
|
|
void RGBController_RGBFusion2DRAM::DeviceUpdateSingleLED(int /*led*/)
|
|
{
|
|
DeviceUpdateLEDs();
|
|
}
|
|
|
|
void RGBController_RGBFusion2DRAM::DeviceUpdateMode()
|
|
{
|
|
DeviceUpdateLEDs();
|
|
}
|
|
|