Files
OpenRGB/Controllers/HyperXMouseController/HyperXPulsefireRaidController/RGBController_HyperXPulsefireRaid.h
Adam Honse 38f016f2a8 RGBController API Overhaul
* Reorganize and clean up RGBController API functions
    * Add functions to get protected RGBController member values
    * Make NetworkClient, ProfileManager, and ResourceManager friend classes so they can access protected members
    * Protected previously-public RGBController members
        * Information strings (name, vendor, description, version, serial location)
        * Device type
        * Active mode
        * Flags
        * LEDs vector
        * LED alternate names vector
        * Modes vector
        * Colors vector
        * Zones vector
    * Add CONTROLLER_FLAG_HIDDEN to allow plugins to hide controllers from control GUI
    * Add update reason codes to RGBController update callback and signal updates on more RGBController events
    * Add loop zone types and segmented zone type
    * Add matrix map field to segments
2025-12-30 14:09:08 -06:00

40 lines
1.5 KiB
C++

/*---------------------------------------------------------*\
| RGBController_HyperXPulsefireRaid.h |
| |
| RGBController for HyperX Pulsefire Raid |
| |
| Morgan Guimard (morg) 06 Apr 2022 |
| |
| This file is part of the OpenRGB project |
| SPDX-License-Identifier: GPL-2.0-or-later |
\*---------------------------------------------------------*/
#pragma once
#include <chrono>
#include "RGBController.h"
#include "HyperXPulsefireRaidController.h"
class RGBController_HyperXPulsefireRaid : public RGBController
{
public:
RGBController_HyperXPulsefireRaid(HyperXPulsefireRaidController* controller_ptr);
~RGBController_HyperXPulsefireRaid();
void SetupZones();
void DeviceUpdateLEDs();
void DeviceUpdateZoneLEDs(int zone);
void DeviceUpdateSingleLED(int led);
void DeviceUpdateMode();
void DeviceSaveMode();
private:
HyperXPulsefireRaidController* controller;
std::thread* keepalive_thread;
std::atomic<bool> keepalive_thread_run;
std::chrono::time_point<std::chrono::steady_clock> last_update_time;
void KeepaliveThread();
};