mirror of
https://github.com/CalcProgrammer1/OpenRGB.git
synced 2025-12-30 18:57:52 -05:00
* Reorganize and clean up RGBController API functions
* Add functions to get protected RGBController member values
* Make NetworkClient, ProfileManager, and ResourceManager friend classes so they can access protected members
* Protected previously-public RGBController members
* Information strings (name, vendor, description, version, serial location)
* Device type
* Active mode
* Flags
* LEDs vector
* LED alternate names vector
* Modes vector
* Colors vector
* Zones vector
* Add CONTROLLER_FLAG_HIDDEN to allow plugins to hide controllers from control GUI
* Add update reason codes to RGBController update callback and signal updates on more RGBController events
* Add loop zone types and segmented zone type
* Add matrix map field to segments
91 lines
2.8 KiB
C++
91 lines
2.8 KiB
C++
/*---------------------------------------------------------*\
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| RGBController_LianLiUniversalScreen.cpp |
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| RGBController for Lian Li 8.8" Universal Screen LEDs |
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| Adam Honse <calcprogrammer1@gmail.com> 17 Dec 2025 |
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| This file is part of the OpenRGB project |
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| SPDX-License-Identifier: GPL-2.0-or-later |
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\*---------------------------------------------------------*/
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#include "RGBController_LianLiUniversalScreen.h"
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/**------------------------------------------------------------------*\
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@name Lian Li Universal Screen
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@category Monitor
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@type USB
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@save :x:
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@direct :white_check_mark:
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@effects :x:
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@detectors DetectLianLiUniversalScreenControllers
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@comment Only controls the LEDs around the screen, not the screen
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itself.
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\*-------------------------------------------------------------------*/
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RGBController_LianLiUniversalScreen::RGBController_LianLiUniversalScreen(LianLiUniversalScreenController* controller_ptr)
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{
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controller = controller_ptr;
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name = "Lian Li Universal Screen";
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type = DEVICE_TYPE_MONITOR;
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vendor = "Lian Li";
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description = "Lian Li Universal Screen Device";
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location = controller->GetLocation();
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serial = controller->GetSerial();
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version = controller->GetVersion();
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mode Direct;
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Direct.name = "Direct";
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Direct.value = 0;
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Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR;
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Direct.color_mode = MODE_COLORS_PER_LED;
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modes.push_back(Direct);
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SetupZones();
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}
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void RGBController_LianLiUniversalScreen::SetupZones()
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{
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zone Screen;
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Screen.name = "Screen Lighting";
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Screen.type = ZONE_TYPE_LINEAR;
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Screen.leds_min = 60;
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Screen.leds_max = 60;
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Screen.leds_count = 60;
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Screen.matrix_map = NULL;
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zones.push_back(Screen);
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for(std::size_t led_idx = 0; led_idx < Screen.leds_count; led_idx++)
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{
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led ScreenLED;
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ScreenLED.name = "Screen Lighting LED " + std::to_string(led_idx);
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ScreenLED.value = 0;
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leds.push_back(ScreenLED);
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}
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SetupColors();
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}
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void RGBController_LianLiUniversalScreen::DeviceUpdateLEDs()
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{
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controller->SetLedColors(colors.data(), colors.size());
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}
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void RGBController_LianLiUniversalScreen::DeviceUpdateZoneLEDs(int /*zone*/)
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{
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DeviceUpdateLEDs();
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}
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void RGBController_LianLiUniversalScreen::DeviceUpdateSingleLED(int /*led*/)
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{
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DeviceUpdateLEDs();
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}
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void RGBController_LianLiUniversalScreen::DeviceUpdateMode()
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{
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DeviceUpdateLEDs();
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}
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