mirror of
https://github.com/CalcProgrammer1/OpenRGB.git
synced 2025-12-27 01:07:49 -05:00
* Reorganize and clean up RGBController API functions
* Add functions to get protected RGBController member values
* Make NetworkClient, ProfileManager, and ResourceManager friend classes so they can access protected members
* Protected previously-public RGBController members
* Information strings (name, vendor, description, version, serial location)
* Device type
* Active mode
* Flags
* LEDs vector
* LED alternate names vector
* Modes vector
* Colors vector
* Zones vector
* Add CONTROLLER_FLAG_HIDDEN to allow plugins to hide controllers from control GUI
* Add update reason codes to RGBController update callback and signal updates on more RGBController events
* Add loop zone types and segmented zone type
* Add matrix map field to segments
107 lines
3.1 KiB
C++
107 lines
3.1 KiB
C++
/*---------------------------------------------------------*\
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| RGBController_NvidiaESA.cpp |
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| RGBController for NVIDIA ESA |
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| Morgan Guimard (morg) 18 Feb 2022 |
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| This file is part of the OpenRGB project |
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| SPDX-License-Identifier: GPL-2.0-or-later |
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\*---------------------------------------------------------*/
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#include <chrono>
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#include <thread>
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#include "RGBController_NvidiaESA.h"
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/**------------------------------------------------------------------*\
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@name Nvidia ESA
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@category Case
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@type USB
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@save :x:
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@direct :x:
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@effects :white_check_mark:
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@detectors DetectNvidiaESAControllers
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@comment
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\*-------------------------------------------------------------------*/
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RGBController_NvidiaESA::RGBController_NvidiaESA(NvidiaESAController* controller_ptr)
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{
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controller = controller_ptr;
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name = controller->GetNameString();
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vendor = "NVIDIA";
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type = DEVICE_TYPE_CASE;
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description = "Nvidia ESA USB Device";;
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location = controller->GetDeviceLocation();
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serial = controller->GetSerialString();
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mode Static;
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Static.name = "Static";
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Static.value = 0x00;
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Static.flags = MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_AUTOMATIC_SAVE;
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Static.color_mode = MODE_COLORS_PER_LED;
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modes.push_back(Static);
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SetupZones();
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}
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RGBController_NvidiaESA::~RGBController_NvidiaESA()
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{
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delete controller;
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}
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void RGBController_NvidiaESA::SetupZones()
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{
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std::vector<std::string> zone_names =
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{
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"Front Drive Bays", // 0x42
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"Front USB", // 0x43
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"Rear", // 0x44
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"Internal", // 0x45
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"Front Audio" // 0x46
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};
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for(const std::string& zone_name: zone_names)
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{
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zone new_zone;
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new_zone.name = zone_name;
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new_zone.type = ZONE_TYPE_LINEAR;
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new_zone.leds_min = 1;
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new_zone.leds_max = 1;
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new_zone.leds_count = 1;
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new_zone.matrix_map = nullptr;
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zones.emplace_back(new_zone);
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led new_led;
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new_led.name = "LED";
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leds.push_back(new_led);
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}
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SetupColors();
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}
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void RGBController_NvidiaESA::DeviceUpdateLEDs()
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{
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for(unsigned int zone = 0; zone < zones.size(); zone++)
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{
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DeviceUpdateZoneLEDs(zone);
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}
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}
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void RGBController_NvidiaESA::DeviceUpdateZoneLEDs(int zone)
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{
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controller->SetZoneColor(zone, zones[zone].colors[0]);
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}
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void RGBController_NvidiaESA::DeviceUpdateSingleLED(int /*led*/)
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{
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DeviceUpdateZoneLEDs(0);
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}
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void RGBController_NvidiaESA::DeviceUpdateMode()
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{
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DeviceUpdateLEDs();
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}
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