Files
OpenRGB/Controllers/RedSquareKeyroxController/RedSquareKeyroxTKLClassicController/RGBController_RedSquareKeyroxTKLClassic.h
Adam Honse 38f016f2a8 RGBController API Overhaul
* Reorganize and clean up RGBController API functions
    * Add functions to get protected RGBController member values
    * Make NetworkClient, ProfileManager, and ResourceManager friend classes so they can access protected members
    * Protected previously-public RGBController members
        * Information strings (name, vendor, description, version, serial location)
        * Device type
        * Active mode
        * Flags
        * LEDs vector
        * LED alternate names vector
        * Modes vector
        * Colors vector
        * Zones vector
    * Add CONTROLLER_FLAG_HIDDEN to allow plugins to hide controllers from control GUI
    * Add update reason codes to RGBController update callback and signal updates on more RGBController events
    * Add loop zone types and segmented zone type
    * Add matrix map field to segments
2025-12-30 14:09:08 -06:00

39 lines
1.4 KiB
C++

/*---------------------------------------------------------*\
| RGBController_RedSquareKeyroxTKLClassic.h |
| |
| RGBController for Red Square Keyrox TKL Classic |
| |
| vlack 03 May 2023 |
| |
| This file is part of the OpenRGB project |
| SPDX-License-Identifier: GPL-2.0-or-later |
\*---------------------------------------------------------*/
#pragma once
#include "RGBController.h"
#include "RGBControllerKeyNames.h"
#include "KeyboardLayoutManager.h"
#include "RedSquareKeyroxTKLClassicController.h"
#define KEYROX_TKL_CLASSIC_WIDTH 17
#define KEYROX_TKL_CLASSIC_HEIGHT 6
class RGBController_RedSquareKeyroxTKLClassic : public RGBController
{
public:
RGBController_RedSquareKeyroxTKLClassic(RedSquareKeyroxTKLClassicController* controller_ptr);
~RGBController_RedSquareKeyroxTKLClassic();
void SetupZones();
void DeviceUpdateLEDs();
void DeviceUpdateZoneLEDs(int zone);
void DeviceUpdateSingleLED(int led);
void DeviceUpdateMode();
private:
RedSquareKeyroxTKLClassicController* controller;
};