Files
Adam Honse f75cc9087b RGBController API Overhaul
* Reorganize and clean up RGBController API functions
    * Add functions to get protected RGBController member values
    * Make NetworkClient, ProfileManager, and ResourceManager friend classes so they can access protected members
    * Protected previously-public RGBController members
        * Information strings (name, vendor, description, version, serial location)
        * Device type
        * Active mode
        * Flags
        * LEDs vector
        * LED alternate names vector
        * Modes vector
        * Colors vector
        * Zones vector
    * Add CONTROLLER_FLAG_HIDDEN to allow plugins to hide controllers from control GUI
    * Add update reason codes to RGBController update callback and signal updates on more RGBController events
    * Add loop zone types and segmented zone type
    * Add matrix map field to segments
2025-12-24 02:20:01 -06:00

99 lines
3.1 KiB
C++

/*---------------------------------------------------------*\
| RGBController_SonyDS4.cpp |
| |
| RGBController for Sony Dualshock 4 |
| |
| Pol Rius (alpemwarrior) 24 Sep 2020 |
| |
| This file is part of the OpenRGB project |
| SPDX-License-Identifier: GPL-2.0-or-later |
\*---------------------------------------------------------*/
#include "RGBController.h"
#include "RGBController_SonyDS4.h"
/**------------------------------------------------------------------*\
@name Sony Dual Shock 4 controller
@category Gamepad
@type USB
@save :x:
@direct :white_check_mark:
@effects :x:
@detectors DetectSonyDS4Controllers
@comment
\*-------------------------------------------------------------------*/
RGBController_SonyDS4::RGBController_SonyDS4(SonyDS4Controller* controller_ptr)
{
controller = controller_ptr;
name = "Sony DualShock 4";
vendor = "Sony";
type = DEVICE_TYPE_GAMEPAD;
description = "Sony DualShock 4 Device";
location = controller->GetLocation();
serial = controller->GetSerialString();
mode Direct;
Direct.value = 0;
Direct.name = "Direct";
Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR;
Direct.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Direct);
SetupZones();
}
RGBController_SonyDS4::~RGBController_SonyDS4()
{
delete controller;
}
void RGBController_SonyDS4::SetupZones()
{
/*---------------------------------------------------------*\
| This device only has one LED, so create a single zone and |
| LED for it |
\*---------------------------------------------------------*/
zone* new_zone = new zone();
led* new_led = new led();
new_zone->name = "Controller Zone";
new_zone->type = ZONE_TYPE_SINGLE;
new_zone->leds_min = 1;
new_zone->leds_max = 1;
new_zone->leds_count = 1;
new_zone->matrix_map = NULL;
new_led->name = "Controller LED";
/*---------------------------------------------------------*\
| Push the zone and LED on to device vectors |
\*---------------------------------------------------------*/
leds.push_back(*new_led);
zones.push_back(*new_zone);
SetupColors();
}
void RGBController_SonyDS4::DeviceUpdateLEDs()
{
unsigned char red = char(RGBGetRValue(colors[0]));
unsigned char green = char(RGBGetGValue(colors[0]));
unsigned char blue = char(RGBGetBValue(colors[0]));
controller->SetColors(red, green, blue);
}
void RGBController_SonyDS4::DeviceUpdateZoneLEDs(int /*zone*/)
{
DeviceUpdateLEDs();
}
void RGBController_SonyDS4::DeviceUpdateSingleLED(int /*led*/)
{
DeviceUpdateLEDs();
}
void RGBController_SonyDS4::DeviceUpdateMode()
{
}