Files
OpenRGB/Controllers/SonyGamepadController/SonyDualSenseController/RGBController_SonyDualSense.cpp
Adam Honse f75cc9087b RGBController API Overhaul
* Reorganize and clean up RGBController API functions
    * Add functions to get protected RGBController member values
    * Make NetworkClient, ProfileManager, and ResourceManager friend classes so they can access protected members
    * Protected previously-public RGBController members
        * Information strings (name, vendor, description, version, serial location)
        * Device type
        * Active mode
        * Flags
        * LEDs vector
        * LED alternate names vector
        * Modes vector
        * Colors vector
        * Zones vector
    * Add CONTROLLER_FLAG_HIDDEN to allow plugins to hide controllers from control GUI
    * Add update reason codes to RGBController update callback and signal updates on more RGBController events
    * Add loop zone types and segmented zone type
    * Add matrix map field to segments
2025-12-24 02:20:01 -06:00

135 lines
4.9 KiB
C++

/*---------------------------------------------------------*\
| RGBController_SonyDualSense.cpp |
| |
| RGBController for Sony DualSense |
| |
| Flora Aubry 01 Jul 2022 |
| |
| This file is part of the OpenRGB project |
| SPDX-License-Identifier: GPL-2.0-or-later |
\*---------------------------------------------------------*/
#include <iostream>
#include "RGBController_SonyDualSense.h"
/**------------------------------------------------------------------*\
@name Sony Dual Sense controller
@category Gamepad
@type USB
@save :x:
@direct :white_check_mark:
@effects :x:
@detectors DetectSonyDualSenseControllers
@comment
\*-------------------------------------------------------------------*/
RGBController_SonyDualSense::RGBController_SonyDualSense(SonyDualSenseController* controller_ptr)
{
controller = controller_ptr;
name = controller->GetName();
if(controller->IsBluetooth())
{
name.append(" (BT)");
}
vendor = "Sony";
type = DEVICE_TYPE_GAMEPAD;
description = "Sony DualSense Device";
location = controller->GetLocation();
serial = controller->GetSerialString();
mode Direct;
Direct.value = SONY_DUALSENSE_DIRECT_MODE_VALUE;
Direct.name = "Direct";
Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS;
Direct.color_mode = MODE_COLORS_PER_LED;
Direct.brightness_min = SONY_DUALSENSE_BRIGHTNESS_MIN;
Direct.brightness_max = SONY_DUALSENSE_BRIGHTNESS_MAX;
Direct.brightness = SONY_DUALSENSE_DEFAULT_BRIGHTNESS;
modes.push_back(Direct);
mode Micoff;
Micoff.value = SONY_DUALSENSE_MIC_OFF_MODE_VALUE;
Micoff.name = "Mic Off (Direct)";
Micoff.flags = MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS;
Micoff.color_mode = MODE_COLORS_PER_LED;
Micoff.brightness_min = SONY_DUALSENSE_BRIGHTNESS_MIN;
Micoff.brightness_max = SONY_DUALSENSE_BRIGHTNESS_MAX;
Micoff.brightness = SONY_DUALSENSE_DEFAULT_BRIGHTNESS;
modes.push_back(Micoff);
mode Micpulse;
Micpulse.value = SONY_DUALSENSE_MIC_PULSE_MODE_VALUE;
Micpulse.name = "Mic Pulse (Direct)";
Micpulse.flags = MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS;
Micpulse.color_mode = MODE_COLORS_PER_LED;
Micpulse.brightness_min = SONY_DUALSENSE_BRIGHTNESS_MIN;
Micpulse.brightness_max = SONY_DUALSENSE_BRIGHTNESS_MAX;
Micpulse.brightness = SONY_DUALSENSE_DEFAULT_BRIGHTNESS;
modes.push_back(Micpulse);
SetupZones();
}
RGBController_SonyDualSense::~RGBController_SonyDualSense()
{
delete controller;
}
void RGBController_SonyDualSense::SetupZones()
{
/*---------------------------------------------------------*\
| This device only has one LED, so create a single zone and |
| LED for it |
\*---------------------------------------------------------*/
zone lightbar;
lightbar.name = "Lightbar";
lightbar.type = ZONE_TYPE_SINGLE;
lightbar.leds_min = SONY_DUALSENSE_LIGHTBAR_LED_COUNT;
lightbar.leds_max = SONY_DUALSENSE_LIGHTBAR_LED_COUNT;
lightbar.leds_count = SONY_DUALSENSE_LIGHTBAR_LED_COUNT;
lightbar.matrix_map = NULL;
zones.push_back(lightbar);
zone playerleds;
playerleds.name = "Player LEDs";
playerleds.type = ZONE_TYPE_LINEAR;
playerleds.leds_min = SONY_DUALSENSE_PLAYER_LED_COUNT;
playerleds.leds_max = SONY_DUALSENSE_PLAYER_LED_COUNT;
playerleds.leds_count = SONY_DUALSENSE_PLAYER_LED_COUNT;
playerleds.matrix_map = NULL;
zones.push_back(playerleds);
leds.resize(SONY_DUALSENSE_LIGHTBAR_LED_COUNT + SONY_DUALSENSE_PLAYER_LED_COUNT);
leds[0].name = "LED 1";
for(unsigned int i = 0 ; i < SONY_DUALSENSE_PLAYER_LED_COUNT; i++)
{
leds[i + 1].name = "Player " + std::to_string(i + 1);
}
SetupColors();
}
void RGBController_SonyDualSense::DeviceUpdateLEDs()
{
controller->SetColors(colors, modes[active_mode].brightness, modes[active_mode].value);
}
void RGBController_SonyDualSense::DeviceUpdateZoneLEDs(int /*zone*/)
{
DeviceUpdateLEDs();
}
void RGBController_SonyDualSense::DeviceUpdateSingleLED(int /*led*/)
{
DeviceUpdateLEDs();
}
void RGBController_SonyDualSense::DeviceUpdateMode()
{
}