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https://github.com/CalcProgrammer1/OpenRGB.git
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* Reorganize and clean up RGBController API functions
* Add functions to get protected RGBController member values
* Make NetworkClient, ProfileManager, and ResourceManager friend classes so they can access protected members
* Protected previously-public RGBController members
* Information strings (name, vendor, description, version, serial location)
* Device type
* Active mode
* Flags
* LEDs vector
* LED alternate names vector
* Modes vector
* Colors vector
* Zones vector
* Add CONTROLLER_FLAG_HIDDEN to allow plugins to hide controllers from control GUI
* Add update reason codes to RGBController update callback and signal updates on more RGBController events
* Add loop zone types and segmented zone type
* Add matrix map field to segments
113 lines
3.3 KiB
C++
113 lines
3.3 KiB
C++
/*---------------------------------------------------------*\
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| RGBController_Yeelight.cpp |
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| RGBController for Yeelight |
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| Adam Honse (CalcProgrammer1) 18 Jan 2021 |
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| This file is part of the OpenRGB project |
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| SPDX-License-Identifier: GPL-2.0-or-later |
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\*---------------------------------------------------------*/
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#include "RGBController_Yeelight.h"
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/**------------------------------------------------------------------*\
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@name Yeelight
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@category Light
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@type Network
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@save :x:
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@direct :rotating_light:
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@effects :white_check_mark:
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@detectors DetectYeelightControllers
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@comment
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\*-------------------------------------------------------------------*/
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RGBController_Yeelight::RGBController_Yeelight(YeelightController* controller_ptr)
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{
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controller = controller_ptr;
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name = controller->GetName();
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vendor = controller->GetManufacturer();
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type = DEVICE_TYPE_LIGHT;
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version = controller->GetVersion();
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description = "Yeelight Device";
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serial = controller->GetUniqueID();
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location = controller->GetLocation();
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/*---------------------------------------------------------*\
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| If using music mode, use mode name "Direct" as the music |
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| mode interface can handle high speed updates from effects |
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| engine software. If not using music mode, name the mode |
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| "Static" to prevent effect engine use, as the standard |
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| interface is limited to a very low update rate |
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\*---------------------------------------------------------*/
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if(controller->GetMusicMode())
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{
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mode Direct;
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Direct.name = "Direct";
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Direct.value = 0;
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Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR;
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Direct.color_mode = MODE_COLORS_PER_LED;
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modes.push_back(Direct);
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}
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else
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{
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mode Static;
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Static.name = "Static";
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Static.value = 0;
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Static.flags = MODE_FLAG_HAS_PER_LED_COLOR;
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Static.color_mode = MODE_COLORS_PER_LED;
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modes.push_back(Static);
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}
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SetupZones();
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}
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RGBController_Yeelight::~RGBController_Yeelight()
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{
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delete controller;
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}
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void RGBController_Yeelight::SetupZones()
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{
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zone led_zone;
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led_zone.name = "RGB Light";
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led_zone.type = ZONE_TYPE_SINGLE;
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led_zone.leds_min = 1;
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led_zone.leds_max = 1;
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led_zone.leds_count = 1;
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led_zone.matrix_map = NULL;
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zones.push_back(led_zone);
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led new_led;
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new_led.name = "RGB Light";
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leds.push_back(new_led);
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SetupColors();
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}
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void RGBController_Yeelight::DeviceUpdateLEDs()
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{
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unsigned char red = RGBGetRValue(colors[0]);
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unsigned char grn = RGBGetGValue(colors[0]);
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unsigned char blu = RGBGetBValue(colors[0]);
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controller->SetColor(red, grn, blu);
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}
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void RGBController_Yeelight::DeviceUpdateZoneLEDs(int /*zone*/)
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{
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DeviceUpdateLEDs();
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}
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void RGBController_Yeelight::DeviceUpdateSingleLED(int /*led*/)
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{
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DeviceUpdateLEDs();
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}
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void RGBController_Yeelight::DeviceUpdateMode()
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{
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}
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