Files
OpenRGB/NetworkServer.h
Adam Honse c3fc33d61e [WIP] SDK Version 6 Updates
* SDK Protocol
    * Server sends its name to client
    * ProfileManager
      * Rename existing profile commands
      * Add Upload Profile, Download Profile, and Get Active Profile commands
    * SettingsManager
      * Add Get, Set, and Save Settings commands
  * NetworkServer
    * Formatting cleanup
    * Use per-controller threads for handling NetworkServer controller-specific packets to avoid delays from controller mutexes
  * NetworkClient
    * Formatting cleanup
2025-12-19 22:33:52 -06:00

203 lines
9.7 KiB
C++

/*---------------------------------------------------------*\
| NetworkServer.h |
| |
| OpenRGB SDK network server |
| |
| Adam Honse (CalcProgrammer1) 09 May 2020 |
| |
| This file is part of the OpenRGB project |
| SPDX-License-Identifier: GPL-2.0-or-later |
\*---------------------------------------------------------*/
#pragma once
#include <atomic>
#include <chrono>
#include <condition_variable>
#include <mutex>
#include <thread>
#include <queue>
#include "RGBController.h"
#include "NetworkProtocol.h"
#include "net_port.h"
#include "PluginManagerInterface.h"
#include "ProfileManager.h"
#include "ResourceManager.h"
#include "SettingsManager.h"
#define MAXSOCK 32
#define TCP_TIMEOUT_SECONDS 5
typedef void (*NetServerCallback)(void *);
typedef struct
{
char * data;
unsigned int id;
unsigned int size;
unsigned int client_protocol_version;
} NetworkServerControllerThreadQueueEntry;
typedef struct
{
unsigned int index;
std::queue<NetworkServerControllerThreadQueueEntry> queue;
std::mutex queue_mutex;
std::mutex start_mutex;
std::condition_variable start_cv;
std::thread * thread;
std::atomic<bool> online;
} NetworkServerControllerThread;
class NetworkClientInfo
{
public:
NetworkClientInfo();
~NetworkClientInfo();
SOCKET client_sock;
std::thread * client_listen_thread;
std::string client_string;
unsigned int client_protocol_version;
std::string client_ip;
};
class NetworkServer
{
public:
NetworkServer(std::vector<RGBController *>& control);
~NetworkServer();
/*-----------------------------------------------------*\
| Server Information functions |
\*-----------------------------------------------------*/
std::string GetHost();
unsigned short GetPort();
bool GetOnline();
bool GetListening();
unsigned int GetNumClients();
const char * GetClientString(unsigned int client_num);
const char * GetClientIP(unsigned int client_num);
unsigned int GetClientProtocolVersion(unsigned int client_num);
/*-----------------------------------------------------*\
| Callback functions |
\*-----------------------------------------------------*/
void DeviceListChanged();
void RegisterClientInfoChangeCallback(NetServerCallback, void * new_callback_arg);
void RegisterServerListeningChangeCallback(NetServerCallback, void * new_callback_arg);
/*-----------------------------------------------------*\
| Server Configuration functions |
\*-----------------------------------------------------*/
void SetHost(std::string host);
void SetLegacyWorkaroundEnable(bool enable);
void SetName(std::string new_name);
void SetPort(unsigned short new_port);
/*-----------------------------------------------------*\
| Server Control functions |
\*-----------------------------------------------------*/
void StartServer();
void StopServer();
/*-----------------------------------------------------*\
| Server Interface functions |
\*-----------------------------------------------------*/
void SetPluginManager(PluginManagerInterface* plugin_manager_pointer);
void SetProfileManager(ProfileManagerInterface* profile_manager_pointer);
void SetSettingsManager(SettingsManagerInterface* settings_manager_pointer);
private:
/*-----------------------------------------------------*\
| Server variables |
\*-----------------------------------------------------*/
std::string host;
bool legacy_workaround_enabled;
unsigned short port_num;
std::mutex send_in_progress;
std::string server_name;
std::atomic<bool> server_online;
std::atomic<bool> server_listening;
SOCKET server_sock[MAXSOCK];
int socket_count;
/*-----------------------------------------------------*\
| Server controller list |
\*-----------------------------------------------------*/
std::vector<RGBController *>& controllers;
std::vector<NetworkServerControllerThread *> controller_threads;
/*-----------------------------------------------------*\
| Server clients |
\*-----------------------------------------------------*/
std::mutex ServerClientsMutex;
std::vector<NetworkClientInfo *> ServerClients;
std::thread * ConnectionThread[MAXSOCK];
/*-----------------------------------------------------*\
| Client information change callbacks |
\*-----------------------------------------------------*/
std::mutex ClientInfoChangeMutex;
std::vector<NetServerCallback> ClientInfoChangeCallbacks;
std::vector<void *> ClientInfoChangeCallbackArgs;
/*-----------------------------------------------------*\
| Server listening change callbacks |
\*-----------------------------------------------------*/
std::mutex ServerListeningChangeMutex;
std::vector<NetServerCallback> ServerListeningChangeCallbacks;
std::vector<void *> ServerListeningChangeCallbackArgs;
/*-----------------------------------------------------*\
| Pointers to components that integrate with server |
\*-----------------------------------------------------*/
PluginManagerInterface* plugin_manager;
ProfileManagerInterface* profile_manager;
SettingsManagerInterface* settings_manager;
private:
#ifdef WIN32
/*-----------------------------------------------------*\
| Windows-specific WSA data |
\*-----------------------------------------------------*/
WSADATA wsa;
#endif
/*-----------------------------------------------------*\
| Server callback signal functions |
\*-----------------------------------------------------*/
void ClientInfoChanged();
void ServerListeningChanged();
/*-----------------------------------------------------*\
| Server Thread functions |
\*-----------------------------------------------------*/
void ConnectionThreadFunction(int socket_idx);
void ControllerListenThread(NetworkServerControllerThread * this_thread);
void ListenThreadFunction(NetworkClientInfo * client_sock);
/*-----------------------------------------------------*\
| Server Protocol functions |
\*-----------------------------------------------------*/
void ProcessRequest_ClientProtocolVersion(SOCKET client_sock, unsigned int data_size, char * data);
void ProcessRequest_ClientString(SOCKET client_sock, unsigned int data_size, char * data);
void ProcessRequest_RescanDevices();
void SendReply_ControllerCount(SOCKET client_sock);
void SendReply_ControllerData(SOCKET client_sock, unsigned int dev_idx, unsigned int protocol_version);
void SendReply_ProtocolVersion(SOCKET client_sock);
void SendReply_ServerString(SOCKET client_sock);
void SendRequest_DeviceListChanged(SOCKET client_sock);
void SendReply_ProfileList(SOCKET client_sock);
void SendReply_PluginList(SOCKET client_sock);
void SendReply_PluginSpecific(SOCKET client_sock, unsigned int pkt_type, unsigned char* data, unsigned int data_size);
/*-----------------------------------------------------*\
| Private helper functions |
\*-----------------------------------------------------*/
int accept_select(int sockfd);
int recv_select(SOCKET s, char *buf, int len, int flags);
};