Files
OpenRGB/Controllers/SinowealthController/SinowealthController/RGBController_Sinowealth.cpp

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9.7 KiB
C++

/*---------------------------------------------------------*\
| RGBController_Sinowealth.cpp |
| |
| RGBController for Sinowealth mice, including Glorious |
| |
| Niels Westphal (crashniels) 20 May 2020 |
| |
| This file is part of the OpenRGB project |
| SPDX-License-Identifier: GPL-2.0-or-later |
\*---------------------------------------------------------*/
#include "RGBController_Sinowealth.h"
/**------------------------------------------------------------------*\
@name Sinowealth Mice
@category Mouse
@type USB
@save :robot:
@direct :x:
@effects :white_check_mark:
@detectors DetectSinowealthMouse
@comment
\*-------------------------------------------------------------------*/
RGBController_Sinowealth::RGBController_Sinowealth(SinowealthController* controller_ptr)
{
controller = controller_ptr;
name = controller->GetName();
type = DEVICE_TYPE_MOUSE;
description = "Sinowealth Device";
location = controller->GetLocation();
serial = controller->GetSerialString();
version = controller->GetFirmwareVersion();
mode Static;
Static.name = "Custom";
Static.flags = MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_AUTOMATIC_SAVE;
Static.brightness_min = GLORIOUS_BRIGHTNESS_LOW;
Static.brightness = GLORIOUS_BRIGHTNESS_NORMAL;
Static.brightness_max = GLORIOUS_BRIGHTNESS_HIGH;
Static.color_mode = MODE_COLORS_PER_LED;
Static.value = GLORIOUS_MODE_STATIC;
modes.push_back(Static);
mode Off;
Off.name = "Off";
Off.flags = MODE_FLAG_AUTOMATIC_SAVE;
Off.color_mode = MODE_COLORS_NONE;
Off.value = GLORIOUS_MODE_OFF;
modes.push_back(Off);
mode Rainbow;
Rainbow.name = "Rainbow";
Rainbow.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_UD | MODE_FLAG_AUTOMATIC_SAVE;
Rainbow.speed_min = GLORIOUS_SPEED_SLOW;
Rainbow.speed = GLORIOUS_SPEED_NORMAL;
Rainbow.speed_max = GLORIOUS_SPEED_FAST;
Rainbow.direction = MODE_DIRECTION_UP;
Rainbow.color_mode = MODE_COLORS_NONE;
Rainbow.value = GLORIOUS_MODE_RAINBOW;
modes.push_back(Rainbow);
mode SpectrumBreathing;
SpectrumBreathing.name = "Seemless Breathing";
SpectrumBreathing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_AUTOMATIC_SAVE;
SpectrumBreathing.speed_min = GLORIOUS_SPEED_SLOW;
SpectrumBreathing.speed = GLORIOUS_SPEED_NORMAL;
SpectrumBreathing.speed_max = GLORIOUS_SPEED_FAST;
SpectrumBreathing.colors_min = 7;
SpectrumBreathing.colors_max = 7;
SpectrumBreathing.color_mode = MODE_COLORS_MODE_SPECIFIC;
SpectrumBreathing.value = GLORIOUS_MODE_SPECTRUM_BREATING;
SpectrumBreathing.colors.resize(7);
modes.push_back(SpectrumBreathing);
mode Chase;
Chase.name = "Tail";
Chase.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_AUTOMATIC_SAVE;
Chase.speed_min = GLORIOUS_SPEED_SLOW;
Chase.speed = GLORIOUS_SPEED_NORMAL;
Chase.speed_max = GLORIOUS_SPEED_FAST;
Chase.brightness_min = GLORIOUS_BRIGHTNESS_LOW;
Chase.brightness = GLORIOUS_BRIGHTNESS_NORMAL;
Chase.brightness_max = GLORIOUS_BRIGHTNESS_HIGH;
Chase.color_mode = MODE_COLORS_NONE;
Chase.value = GLORIOUS_MODE_TAIL;
modes.push_back(Chase);
mode SpectrumCycle;
SpectrumCycle.name = "Spectrum Cycle";
SpectrumCycle.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_AUTOMATIC_SAVE;
SpectrumCycle.speed_min = GLORIOUS_SPEED_SLOW;
SpectrumCycle.speed = GLORIOUS_SPEED_NORMAL;
SpectrumCycle.speed_max = GLORIOUS_SPEED_FAST;
SpectrumCycle.color_mode = MODE_COLORS_NONE;
SpectrumCycle.value = GLORIOUS_MODE_SPECTRUM_CYCLE;
modes.push_back(SpectrumCycle);
mode Flashing;
Flashing.name = "Rave";
Flashing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_AUTOMATIC_SAVE;
Flashing.speed_min = GLORIOUS_SPEED_SLOW;
Flashing.speed = GLORIOUS_SPEED_NORMAL;
Flashing.speed_max = GLORIOUS_SPEED_FAST;
Flashing.brightness_min = GLORIOUS_BRIGHTNESS_LOW;
Flashing.brightness = GLORIOUS_BRIGHTNESS_NORMAL;
Flashing.brightness_max = GLORIOUS_BRIGHTNESS_HIGH;
Flashing.colors_min = 2;
Flashing.colors_max = 2;
Flashing.color_mode = MODE_COLORS_MODE_SPECIFIC;
Flashing.value = GLORIOUS_MODE_RAVE;
Flashing.colors.resize(2);
modes.push_back(Flashing);
mode Epilepsy;
Epilepsy.name = "Epilepsy";
Epilepsy.flags = MODE_FLAG_AUTOMATIC_SAVE;
Epilepsy.color_mode = MODE_COLORS_NONE;
Epilepsy.value = GLORIOUS_MODE_EPILEPSY;
modes.push_back(Epilepsy);
mode Wave;
Wave.name = "Wave";
Wave.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_AUTOMATIC_SAVE;
Wave.speed_min = GLORIOUS_SPEED_SLOW;
Wave.speed = GLORIOUS_SPEED_NORMAL;
Wave.speed_max = GLORIOUS_SPEED_FAST;
Wave.brightness_min = GLORIOUS_BRIGHTNESS_LOW;
Wave.brightness = GLORIOUS_BRIGHTNESS_NORMAL;
Wave.brightness_max = GLORIOUS_BRIGHTNESS_HIGH;
Wave.color_mode = MODE_COLORS_NONE;
Wave.value = GLORIOUS_MODE_WAVE;
modes.push_back(Wave);
mode Breathing;
Breathing.name = "Breathing";
Breathing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_AUTOMATIC_SAVE;
Breathing.speed_min = GLORIOUS_SPEED_SLOW;
Breathing.speed = GLORIOUS_SPEED_NORMAL;
Breathing.speed_max = GLORIOUS_SPEED_FAST;
Breathing.colors_min = 1;
Breathing.colors_max = 1;
Breathing.color_mode = MODE_COLORS_MODE_SPECIFIC;
Breathing.value = GLORIOUS_MODE_BREATHING;
Breathing.colors.resize(1);
modes.push_back(Breathing);
SetupZones();
}
RGBController_Sinowealth::~RGBController_Sinowealth()
{
Shutdown();
delete controller;
}
void RGBController_Sinowealth::SetupZones()
{
/*---------------------------------------------------------*\
| Create a single zone |
\*---------------------------------------------------------*/
zone new_zone;
new_zone.name = "Mouse";
new_zone.type = ZONE_TYPE_SINGLE;
new_zone.leds_min = controller->GetLEDCount();
new_zone.leds_max = controller->GetLEDCount();
new_zone.leds_count = controller->GetLEDCount();
zones.push_back(new_zone);
/*---------------------------------------------------------*\
| Set up LEDs |
\*---------------------------------------------------------*/
for(std::size_t led_idx = 0; led_idx < zones[0].leds_count; led_idx++)
{
led* new_led = new led();
new_led->name = "Mouse LED";
leds.push_back(*new_led);
}
SetupColors();
}
void RGBController_Sinowealth::DeviceUpdateLEDs()
{
DeviceUpdateMode();
}
void RGBController_Sinowealth::DeviceUpdateZoneLEDs(int /*zone*/)
{
DeviceUpdateLEDs();
}
void RGBController_Sinowealth::DeviceUpdateSingleLED(int /*led*/)
{
DeviceUpdateLEDs();
}
void RGBController_Sinowealth::DeviceUpdateMode()
{
unsigned int direction = 0;
unsigned int speed = GLORIOUS_SPEED_FAST;
unsigned int brightness = GLORIOUS_BRIGHTNESS_HIGH;
if (modes[active_mode].flags & MODE_FLAG_HAS_SPEED)
{
speed = modes[active_mode].speed;
}
if (modes[active_mode].flags & MODE_FLAG_HAS_BRIGHTNESS)
{
brightness = modes[active_mode].brightness;
}
if ((modes[active_mode].flags & MODE_FLAG_HAS_DIRECTION_LR) ||
(modes[active_mode].flags & MODE_FLAG_HAS_DIRECTION_UD) ||
(modes[active_mode].flags & MODE_FLAG_HAS_DIRECTION_HV))
{
if (modes[active_mode].direction == MODE_DIRECTION_UP)
{
direction = GLORIOUS_DIRECTION_UP;
}
else
{
direction = GLORIOUS_DIRECTION_DOWN;
}
}
if (modes[active_mode].color_mode == MODE_COLORS_NONE)
{
controller->SetMode(modes[active_mode].value, speed, brightness, direction, 0);
}
else if (modes[active_mode].color_mode == MODE_COLORS_PER_LED)
{
controller->SetMode(modes[active_mode].value, speed, brightness, direction, &colors[0]);
}
else
{
controller->SetMode(modes[active_mode].value, speed, brightness, direction, &modes[active_mode].colors[0]);
}
}