Files
OpenRGB/Controllers/A4TechController/BloodyMouseController/RGBController_BloodyMouse.h
Adam Honse a3b023d86c RGBController API Overhaul
* Reorganize and clean up RGBController API functions
    * Add functions to get protected RGBController member values
    * Make NetworkClient, ProfileManager, and ResourceManager friend classes so they can access protected members
    * Protected previously-public RGBController members
        * Information strings (name, vendor, description, version, serial location)
        * Device type
        * Active mode
        * Flags
        * LEDs vector
        * LED alternate names vector
        * Modes vector
        * Colors vector
        * Zones vector
    * Add CONTROLLER_FLAG_HIDDEN to allow plugins to hide controllers from control GUI
    * Add update reason codes to RGBController update callback and signal updates on more RGBController events
    * Add loop zone types and segmented zone type
    * Add matrix map field to segments
    * Rework matrix_map_type from using pointers to vector to prevent memory leaks
    * Rework KeyboardLayoutManager to return new matrix_map_type
    * Add access mutex to RGBController API
    * Add per-zone modes ot RGBController API
    * Add JSON description functions to RGBController API
2026-01-11 13:10:40 -06:00

43 lines
1.3 KiB
C++

/*---------------------------------------------------------*\
| RGBController_BloodyMouse.h |
| |
| RGBController for A4Tech Bloody Mouse |
| |
| Chris M (Dr_No) 30 Jun 2022 |
| |
| This file is part of the OpenRGB project |
| SPDX-License-Identifier: GPL-2.0-or-later |
\*---------------------------------------------------------*/
#pragma once
#include <vector>
#include "RGBController.h"
#include "BloodyMouseController.h"
struct mouse_zone
{
std::string name;
std::vector<uint8_t> zone_leds;
};
typedef std::vector<mouse_zone> mouse_layout;
class RGBController_BloodyMouse : public RGBController
{
public:
RGBController_BloodyMouse(BloodyMouseController* controller_ptr);
~RGBController_BloodyMouse();
void SetupZones();
void DeviceUpdateLEDs();
void DeviceUpdateZoneLEDs(int zone);
void DeviceUpdateSingleLED(int led);
void DeviceUpdateMode();
private:
BloodyMouseController* controller;
};