Files
OpenRGB/Controllers/HoltekController/HoltekA1FAController/RGBController_HoltekA1FA.cpp
Adam Honse a3b023d86c RGBController API Overhaul
* Reorganize and clean up RGBController API functions
    * Add functions to get protected RGBController member values
    * Make NetworkClient, ProfileManager, and ResourceManager friend classes so they can access protected members
    * Protected previously-public RGBController members
        * Information strings (name, vendor, description, version, serial location)
        * Device type
        * Active mode
        * Flags
        * LEDs vector
        * LED alternate names vector
        * Modes vector
        * Colors vector
        * Zones vector
    * Add CONTROLLER_FLAG_HIDDEN to allow plugins to hide controllers from control GUI
    * Add update reason codes to RGBController update callback and signal updates on more RGBController events
    * Add loop zone types and segmented zone type
    * Add matrix map field to segments
    * Rework matrix_map_type from using pointers to vector to prevent memory leaks
    * Rework KeyboardLayoutManager to return new matrix_map_type
    * Add access mutex to RGBController API
    * Add per-zone modes ot RGBController API
    * Add JSON description functions to RGBController API
2026-01-11 13:10:40 -06:00

143 lines
5.2 KiB
C++

/*---------------------------------------------------------*\
| RGBController_HoltekA1FA.cpp |
| |
| RGBController for Holtek mousemat |
| |
| Edoardo Ridolfi (edo2313) 26 Dec 2020 |
| |
| This file is part of the OpenRGB project |
| SPDX-License-Identifier: GPL-2.0-or-later |
\*---------------------------------------------------------*/
#include "RGBController_HoltekA1FA.h"
/**------------------------------------------------------------------*\
@name Holtek A1FA
@category Mouse
@type USB
@save :x:
@direct :x:
@effects :white_check_mark:
@detectors DetectHoltekMousemats
@comment
\*-------------------------------------------------------------------*/
RGBController_HoltekA1FA::RGBController_HoltekA1FA(HoltekA1FAController* controller_ptr)
{
controller = controller_ptr;
name = controller->GetNameString();
vendor = "Holtek";
type = DEVICE_TYPE_MOUSEMAT;
description = "Holtek Mousemat Device";
location = controller->GetDeviceLocation();
serial = controller->GetSerialString();
mode Static;
Static.name = "Static";
Static.value = HOLTEK_A1FA_MODE_STATIC;
Static.speed = HOLTEK_A1FA_MODE_STATIC;
Static.flags = MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS;
Static.color_mode = MODE_COLORS_PER_LED;
Static.colors_min = 1;
Static.colors_max = 7;
Static.colors.resize(7);
modes.push_back(Static);
mode Breathing;
Breathing.name = "Breathing";
Breathing.value = HOLTEK_A1FA_MODE_BREATHING;
Breathing.flags = MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_RANDOM_COLOR;
Breathing.color_mode = MODE_COLORS_PER_LED;
Breathing.speed_min = HOLTEK_A1FA_SPEED_SLOWEST;
Breathing.speed_max = HOLTEK_A1FA_SPEED_FASTEST;
Breathing.speed = HOLTEK_A1FA_SPEED_NORMAL;
Breathing.colors_min = 1;
Breathing.colors_max = 7;
Breathing.colors.resize(7);
modes.push_back(Breathing);
mode Neon;
Neon.name = "Neon";
Neon.value = HOLTEK_A1FA_MODE_NEON;
Neon.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS;
Neon.color_mode = MODE_COLORS_NONE;
Neon.speed_min = HOLTEK_A1FA_SPEED_SLOWEST;
Neon.speed_max = HOLTEK_A1FA_SPEED_FASTEST;
Neon.speed = HOLTEK_A1FA_SPEED_NORMAL;
modes.push_back(Neon);
mode Rainbow;
Rainbow.name = "Rainbow";
Rainbow.value = HOLTEK_A1FA_MODE_RAINBOW;
Rainbow.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS;
Rainbow.color_mode = MODE_COLORS_NONE;
Rainbow.speed_min = HOLTEK_A1FA_SPEED_SLOWEST;
Rainbow.speed_max = HOLTEK_A1FA_SPEED_FASTEST;
Rainbow.speed = HOLTEK_A1FA_SPEED_NORMAL;
modes.push_back(Rainbow);
SetupZones();
}
RGBController_HoltekA1FA::~RGBController_HoltekA1FA()
{
delete controller;
}
void RGBController_HoltekA1FA::SetupZones()
{
zone mouse_zone;
mouse_zone.name = "Mousemat";
mouse_zone.type = ZONE_TYPE_SINGLE;
mouse_zone.leds_min = 1;
mouse_zone.leds_max = 1;
mouse_zone.leds_count = 1;
zones.push_back(mouse_zone);
led mouse_led;
mouse_led.name = "Mousemat";
leds.push_back(mouse_led);
SetupColors();
}
void RGBController_HoltekA1FA::DeviceUpdateLEDs()
{
unsigned char mode = modes[active_mode].value;
unsigned char brightness = 0x20; /*When brightness support is added, change this */
unsigned char speed = modes[active_mode].speed;
unsigned char preset = (modes[active_mode].color_mode == MODE_COLORS_RANDOM) ? 0x70 : 0x00;
unsigned char red = RGBGetRValue(colors[0]);
unsigned char green = RGBGetGValue(colors[0]);
unsigned char blue = RGBGetBValue(colors[0]);
controller->SendData(mode, brightness, speed, preset, red, green, blue);
}
void RGBController_HoltekA1FA::DeviceUpdateZoneLEDs(int /*zone*/)
{
DeviceUpdateLEDs();
}
void RGBController_HoltekA1FA::DeviceUpdateSingleLED(int /*led*/)
{
DeviceUpdateLEDs();
}
void RGBController_HoltekA1FA::DeviceUpdateMode()
{
if((active_mode < HOLTEK_A1FA_MODE_NEON) && (previous_mode < HOLTEK_A1FA_MODE_NEON))
{
//If we're switching from and to static and breathing then sync the mode colors
for(unsigned int i = 0; i < modes[active_mode].colors_max; i++)
{
modes[active_mode].colors[i] = modes[previous_mode].colors[i];
}
}
previous_mode = active_mode;
DeviceUpdateLEDs();
}