Files
OpenRGB/Controllers/MSIGPUController/MSIGPUv2Controller/RGBController_MSIGPUv2.h
Adam Honse a3b023d86c RGBController API Overhaul
* Reorganize and clean up RGBController API functions
    * Add functions to get protected RGBController member values
    * Make NetworkClient, ProfileManager, and ResourceManager friend classes so they can access protected members
    * Protected previously-public RGBController members
        * Information strings (name, vendor, description, version, serial location)
        * Device type
        * Active mode
        * Flags
        * LEDs vector
        * LED alternate names vector
        * Modes vector
        * Colors vector
        * Zones vector
    * Add CONTROLLER_FLAG_HIDDEN to allow plugins to hide controllers from control GUI
    * Add update reason codes to RGBController update callback and signal updates on more RGBController events
    * Add loop zone types and segmented zone type
    * Add matrix map field to segments
    * Rework matrix_map_type from using pointers to vector to prevent memory leaks
    * Rework KeyboardLayoutManager to return new matrix_map_type
    * Add access mutex to RGBController API
    * Add per-zone modes ot RGBController API
    * Add JSON description functions to RGBController API
2026-01-11 13:10:40 -06:00

38 lines
1.2 KiB
C++

/*---------------------------------------------------------*\
| RGBController_MSIGPUv2.h |
| |
| RGBController for MSI V2 GPU (ITE9) |
| |
| Wojciech Lazarski 03 Jan 2023 |
| |
| This file is part of the OpenRGB project |
| SPDX-License-Identifier: GPL-2.0-or-later |
\*---------------------------------------------------------*/
#pragma once
#include "pci_ids.h"
#include "RGBController.h"
#include "MSIGPUv2Controller.h"
class RGBController_MSIGPUv2 : public RGBController
{
public:
RGBController_MSIGPUv2(MSIGPUv2Controller* controller_ptr, int msi_gpu_id);
~RGBController_MSIGPUv2();
void SetupZones();
void DeviceUpdateLEDs();
void DeviceUpdateZoneLEDs(int zone);
void DeviceUpdateSingleLED(int led);
void DeviceUpdateMode();
void DeviceSaveMode();
private:
MSIGPUv2Controller* controller;
void DeviceUpdateAll(const mode& current_mode);
};