Files
OpenRGB/Controllers/NVIDIAIlluminationController/RGBController_NVIDIAIllumination_Windows_Linux.h
Adam Honse a3b023d86c RGBController API Overhaul
* Reorganize and clean up RGBController API functions
    * Add functions to get protected RGBController member values
    * Make NetworkClient, ProfileManager, and ResourceManager friend classes so they can access protected members
    * Protected previously-public RGBController members
        * Information strings (name, vendor, description, version, serial location)
        * Device type
        * Active mode
        * Flags
        * LEDs vector
        * LED alternate names vector
        * Modes vector
        * Colors vector
        * Zones vector
    * Add CONTROLLER_FLAG_HIDDEN to allow plugins to hide controllers from control GUI
    * Add update reason codes to RGBController update callback and signal updates on more RGBController events
    * Add loop zone types and segmented zone type
    * Add matrix map field to segments
    * Rework matrix_map_type from using pointers to vector to prevent memory leaks
    * Rework KeyboardLayoutManager to return new matrix_map_type
    * Add access mutex to RGBController API
    * Add per-zone modes ot RGBController API
    * Add JSON description functions to RGBController API
2026-01-11 13:10:40 -06:00

41 lines
1.5 KiB
C++

/*---------------------------------------------------------*\
| RGBController_NVIDIAIllumination_Windows_Linux.h |
| |
| RGBController for NVIDIA Illumination GPU |
| |
| Carter Miller (GingerRunner) 04 Jan 2022 |
| |
| This file is part of the OpenRGB project |
| SPDX-License-Identifier: GPL-2.0-or-later |
\*---------------------------------------------------------*/
#pragma once
#include <map>
#include "RGBController.h"
#include "NVIDIAIlluminationV1Controller_Windows_Linux.h"
#define NVIDIA_FOUNDERS_V1_CONTROLLER_NAME "NVIDIA_FOUNDERS_V1"
class RGBController_NVIDIAIlluminationV1 : public RGBController
{
public:
RGBController_NVIDIAIlluminationV1(NVIDIAIlluminationV1Controller* nvidia_founders_ptr);
~RGBController_NVIDIAIlluminationV1();
void SetupZones();
void DeviceUpdateLEDs();
void DeviceUpdateZoneLEDs(int zone);
void DeviceUpdateSingleLED(int led);
void DeviceUpdateMode();
private:
uint8_t getModeIndex(uint8_t mode_value);
NVIDIAIlluminationV1Controller* controller;
std::vector<uint8_t> zoneIndexMap;
std::vector<NV_GPU_CLIENT_ILLUM_ZONE_TYPE> zoneTypes;
std::map<NV_GPU_CLIENT_ILLUM_ZONE_TYPE, const char *> nvidia_illum_zone_names;
};