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https://github.com/CalcProgrammer1/OpenRGB.git
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* Reorganize and clean up RGBController API functions
* Add functions to get protected RGBController member values
* Make NetworkClient, ProfileManager, and ResourceManager friend classes so they can access protected members
* Protected previously-public RGBController members
* Information strings (name, vendor, description, version, serial location)
* Device type
* Active mode
* Flags
* LEDs vector
* LED alternate names vector
* Modes vector
* Colors vector
* Zones vector
* Add CONTROLLER_FLAG_HIDDEN to allow plugins to hide controllers from control GUI
* Add update reason codes to RGBController update callback and signal updates on more RGBController events
* Add loop zone types and segmented zone type
* Add matrix map field to segments
* Rework matrix_map_type from using pointers to vector to prevent memory leaks
* Rework KeyboardLayoutManager to return new matrix_map_type
* Add access mutex to RGBController API
* Add per-zone modes ot RGBController API
* Add JSON description functions to RGBController API
41 lines
1.5 KiB
C++
41 lines
1.5 KiB
C++
/*---------------------------------------------------------*\
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| RGBController_NVIDIAIllumination_Windows_Linux.h |
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| RGBController for NVIDIA Illumination GPU |
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| Carter Miller (GingerRunner) 04 Jan 2022 |
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| This file is part of the OpenRGB project |
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| SPDX-License-Identifier: GPL-2.0-or-later |
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\*---------------------------------------------------------*/
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#pragma once
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#include <map>
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#include "RGBController.h"
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#include "NVIDIAIlluminationV1Controller_Windows_Linux.h"
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#define NVIDIA_FOUNDERS_V1_CONTROLLER_NAME "NVIDIA_FOUNDERS_V1"
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class RGBController_NVIDIAIlluminationV1 : public RGBController
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{
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public:
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RGBController_NVIDIAIlluminationV1(NVIDIAIlluminationV1Controller* nvidia_founders_ptr);
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~RGBController_NVIDIAIlluminationV1();
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void SetupZones();
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void DeviceUpdateLEDs();
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void DeviceUpdateZoneLEDs(int zone);
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void DeviceUpdateSingleLED(int led);
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void DeviceUpdateMode();
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private:
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uint8_t getModeIndex(uint8_t mode_value);
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NVIDIAIlluminationV1Controller* controller;
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std::vector<uint8_t> zoneIndexMap;
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std::vector<NV_GPU_CLIENT_ILLUM_ZONE_TYPE> zoneTypes;
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std::map<NV_GPU_CLIENT_ILLUM_ZONE_TYPE, const char *> nvidia_illum_zone_names;
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};
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