Files
OpenRGB/Controllers/SteelSeriesController/SteelSeriesApex3Controller/RGBController_SteelSeriesApex3.cpp
Adam Honse a3b023d86c RGBController API Overhaul
* Reorganize and clean up RGBController API functions
    * Add functions to get protected RGBController member values
    * Make NetworkClient, ProfileManager, and ResourceManager friend classes so they can access protected members
    * Protected previously-public RGBController members
        * Information strings (name, vendor, description, version, serial location)
        * Device type
        * Active mode
        * Flags
        * LEDs vector
        * LED alternate names vector
        * Modes vector
        * Colors vector
        * Zones vector
    * Add CONTROLLER_FLAG_HIDDEN to allow plugins to hide controllers from control GUI
    * Add update reason codes to RGBController update callback and signal updates on more RGBController events
    * Add loop zone types and segmented zone type
    * Add matrix map field to segments
    * Rework matrix_map_type from using pointers to vector to prevent memory leaks
    * Rework KeyboardLayoutManager to return new matrix_map_type
    * Add access mutex to RGBController API
    * Add per-zone modes ot RGBController API
    * Add JSON description functions to RGBController API
2026-01-11 13:10:40 -06:00

124 lines
4.0 KiB
C++

/*---------------------------------------------------------*\
| RGBController_SteelSeriesApex3.cpp |
| |
| RGBController for SteelSeries Apex 3 |
| |
| Chris M (Dr_No) 23 Feb 2022 |
| |
| This file is part of the OpenRGB project |
| SPDX-License-Identifier: GPL-2.0-or-later |
\*---------------------------------------------------------*/
#include "RGBController_SteelSeriesApex3.h"
/**------------------------------------------------------------------*\
@name Steel Series Apex Tri Zone Keyboards
@category Keyboard
@type USB
@save :x:
@direct :white_check_mark:
@effects :white_check_mark:
@detectors DetectSteelSeriesApexTZone
@comment
\*-------------------------------------------------------------------*/
RGBController_SteelSeriesApex3::RGBController_SteelSeriesApex3(SteelSeriesApex3Controller* controller_ptr)
{
controller = controller_ptr;
name = controller->GetNameString();
vendor = "SteelSeries";
type = DEVICE_TYPE_KEYBOARD;
description = "SteelSeries Apex 3 Device";
location = controller->GetDeviceLocation();
serial = controller->GetSerialString();
mode direct;
direct.name = "Direct";
direct.value = static_cast<int>(APEX3_MODES::DIRECT);
direct.flags = MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS;
if(controller->SupportsSave())
{
direct.flags |= MODE_FLAG_MANUAL_SAVE;
}
direct.color_mode = MODE_COLORS_PER_LED;
direct.brightness_min = STEELSERIES_APEX3_BRIGHTNESS_MIN;
direct.brightness_max = controller->GetMaxBrightness();
direct.brightness = direct.brightness_max;
modes.push_back(direct);
if(controller->SupportsRainbowWave())
{
mode rainbow;
rainbow.name = "Rainbow Wave";
rainbow.value = static_cast<int>(APEX3_MODES::RAINBOW_WAVE);
rainbow.flags = MODE_FLAG_HAS_BRIGHTNESS;
rainbow.color_mode = MODE_COLORS_NONE;
rainbow.brightness_min = STEELSERIES_APEX3_BRIGHTNESS_MIN;
rainbow.brightness_max = controller->GetMaxBrightness();
rainbow.brightness = rainbow.brightness_max;
modes.push_back(rainbow);
}
SetupZones();
}
RGBController_SteelSeriesApex3::~RGBController_SteelSeriesApex3()
{
delete controller;
}
void RGBController_SteelSeriesApex3::DeviceSaveMode()
{
controller->Save();
}
void RGBController_SteelSeriesApex3::SetupZones()
{
uint8_t led_count = controller->GetLedCount();
zone curr_zone;
curr_zone.name = "Keyboard";
curr_zone.type = ZONE_TYPE_LINEAR;
curr_zone.leds_min = led_count;
curr_zone.leds_max = led_count;
curr_zone.leds_count = led_count;
zones.push_back(curr_zone);
for(size_t i = 0; i < curr_zone.leds_count; i++)
{
led zone_led;
zone_led.name = "LED " + std::to_string(i);
leds.push_back(zone_led);
}
SetupColors();
}
void RGBController_SteelSeriesApex3::DeviceUpdateLEDs()
{
controller->SetColor(colors, modes[active_mode].value, modes[active_mode].brightness);
}
void RGBController_SteelSeriesApex3::DeviceUpdateZoneLEDs(int /*zone*/)
{
DeviceUpdateLEDs();
}
void RGBController_SteelSeriesApex3::DeviceUpdateSingleLED(int /*led*/)
{
DeviceUpdateLEDs();
}
void RGBController_SteelSeriesApex3::DeviceUpdateMode()
{
if(modes[active_mode].color_mode == MODE_FLAG_HAS_PER_LED_COLOR)
{
DeviceUpdateLEDs();
}
else
{
controller->SetColor(modes[active_mode].colors, modes[active_mode].value, modes[active_mode].brightness);
}
}