mirror of
https://github.com/CalcProgrammer1/OpenRGB.git
synced 2026-01-19 04:27:51 -05:00
* Reorganize and clean up RGBController API functions
* Add functions to get protected RGBController member values
* Make NetworkClient, ProfileManager, and ResourceManager friend classes so they can access protected members
* Protected previously-public RGBController members
* Information strings (name, vendor, description, version, serial location)
* Device type
* Active mode
* Flags
* LEDs vector
* LED alternate names vector
* Modes vector
* Colors vector
* Zones vector
* Add CONTROLLER_FLAG_HIDDEN to allow plugins to hide controllers from control GUI
* Add update reason codes to RGBController update callback and signal updates on more RGBController events
* Add loop zone types and segmented zone type
* Add matrix map field to segments
* Rework matrix_map_type from using pointers to vector to prevent memory leaks
* Rework KeyboardLayoutManager to return new matrix_map_type
* Add access mutex to RGBController API
* Add per-zone modes ot RGBController API
* Add JSON description functions to RGBController API
99 lines
2.8 KiB
C++
99 lines
2.8 KiB
C++
/*---------------------------------------------------------*\
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| RGBController_SteelSeriesArctis5.cpp |
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| RGBController for SteelSeries Arctis 5 |
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| Morgan Guimard 04 Mar 2022 |
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| This file is part of the OpenRGB project |
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| SPDX-License-Identifier: GPL-2.0-or-later |
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\*---------------------------------------------------------*/
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#include "RGBController_SteelSeriesArctis5.h"
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/**------------------------------------------------------------------*\
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@name Steelseries Arctis 5
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@category Headset
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@type USB
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@save :x:
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@direct :white_check_mark:
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@effects :x:
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@detectors DetectSteelSeriesArctis5
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@comment
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\*-------------------------------------------------------------------*/
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RGBController_SteelSeriesArctis5::RGBController_SteelSeriesArctis5(SteelSeriesArctis5Controller* controller_ptr)
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{
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controller = controller_ptr;
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name = controller->GetNameString();
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vendor = "SteelSeries";
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type = DEVICE_TYPE_HEADSET;
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description = "SteelSeries Arctis 5 Headset Device";
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location = controller->GetDeviceLocation();
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serial = controller->GetSerialString();
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mode Direct;
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Direct.name = "Direct";
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Direct.value = 0x00;
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Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR;
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Direct.color_mode = MODE_COLORS_PER_LED;
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modes.push_back(Direct);
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SetupZones();
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}
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RGBController_SteelSeriesArctis5::~RGBController_SteelSeriesArctis5()
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{
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delete controller;
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}
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void RGBController_SteelSeriesArctis5::SetupZones()
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{
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const std::string zone_names[2] =
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{
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"Left" , "Right"
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};
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for(const std::string& zone_name : zone_names)
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{
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zone zone;
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zone.name = zone_name;
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zone.type = ZONE_TYPE_SINGLE;
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zone.leds_min = 1;
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zone.leds_max = 1;
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zone.leds_count = 1;
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zones.push_back(zone);
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led mouse_led;
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mouse_led.name = zone_name;
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leds.push_back(mouse_led);
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}
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SetupColors();
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}
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void RGBController_SteelSeriesArctis5::DeviceUpdateLEDs()
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{
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for(unsigned int i = 0; i < zones.size(); i++)
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{
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DeviceUpdateZoneLEDs(i);
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}
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}
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void RGBController_SteelSeriesArctis5::DeviceUpdateZoneLEDs(int zone)
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{
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controller->SetColor(zone, colors[zone]);
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}
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void RGBController_SteelSeriesArctis5::DeviceUpdateSingleLED(int led)
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{
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DeviceUpdateZoneLEDs(led);
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}
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void RGBController_SteelSeriesArctis5::DeviceUpdateMode()
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{
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}
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