Files
OpenRGB/Controllers/SteelSeriesController/SteelSeriesSiberiaController/RGBController_SteelSeriesSiberia.cpp
Adam Honse a3b023d86c RGBController API Overhaul
* Reorganize and clean up RGBController API functions
    * Add functions to get protected RGBController member values
    * Make NetworkClient, ProfileManager, and ResourceManager friend classes so they can access protected members
    * Protected previously-public RGBController members
        * Information strings (name, vendor, description, version, serial location)
        * Device type
        * Active mode
        * Flags
        * LEDs vector
        * LED alternate names vector
        * Modes vector
        * Colors vector
        * Zones vector
    * Add CONTROLLER_FLAG_HIDDEN to allow plugins to hide controllers from control GUI
    * Add update reason codes to RGBController update callback and signal updates on more RGBController events
    * Add loop zone types and segmented zone type
    * Add matrix map field to segments
    * Rework matrix_map_type from using pointers to vector to prevent memory leaks
    * Rework KeyboardLayoutManager to return new matrix_map_type
    * Add access mutex to RGBController API
    * Add per-zone modes ot RGBController API
    * Add JSON description functions to RGBController API
2026-01-11 13:10:40 -06:00

96 lines
3.1 KiB
C++

/*---------------------------------------------------------*\
| RGBController_SteelSeriesSiberia.cpp |
| |
| RGBController for SteelSeries Siberia |
| |
| E Karlsson (pilophae) 18 Jun 2020 |
| |
| This file is part of the OpenRGB project |
| SPDX-License-Identifier: GPL-2.0-or-later |
\*---------------------------------------------------------*/
#include "RGBController_SteelSeriesSiberia.h"
/**------------------------------------------------------------------*\
@name Steel Series Siberia
@category Headset
@type USB
@save :x:
@direct :x:
@effects :white_check_mark:
@detectors DetectSteelSeriesHeadset
@comment
\*-------------------------------------------------------------------*/
RGBController_SteelSeriesSiberia::RGBController_SteelSeriesSiberia(SteelSeriesSiberiaController* controller_ptr)
{
controller = controller_ptr;
name = controller->GetDeviceName();
vendor = "SteelSeries";
type = DEVICE_TYPE_HEADSET;
description = "SteelSeries Siberia Device";
location = controller->GetDeviceLocation();
serial = controller->GetSerialString();
mode Static;
Static.name = "Static";
Static.flags = MODE_FLAG_HAS_PER_LED_COLOR;
Static.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Static);
SetupZones();
}
RGBController_SteelSeriesSiberia::~RGBController_SteelSeriesSiberia()
{
delete controller;
}
void RGBController_SteelSeriesSiberia::SetupZones()
{
/* Siberia 350 only has one Zone */
zone earpiece_zone;
earpiece_zone.name = "Headset";
earpiece_zone.type = ZONE_TYPE_SINGLE;
earpiece_zone.leds_min = 1;
earpiece_zone.leds_max = 1;
earpiece_zone.leds_count = 1;
zones.push_back(earpiece_zone);
led earpiece_led;
earpiece_led.name = "Headset LED";
leds.push_back(earpiece_led);
SetupColors();
}
void RGBController_SteelSeriesSiberia::DeviceUpdateLEDs()
{
unsigned char red = RGBGetRValue(colors[0]);
unsigned char grn = RGBGetGValue(colors[0]);
unsigned char blu = RGBGetBValue(colors[0]);
controller->SetColor(red, grn, blu);
}
void RGBController_SteelSeriesSiberia::DeviceUpdateZoneLEDs(int zone)
{
RGBColor color = colors[zone];
unsigned char red = RGBGetRValue(color);
unsigned char grn = RGBGetGValue(color);
unsigned char blu = RGBGetBValue(color);
controller->SetColor(red, grn, blu);
}
void RGBController_SteelSeriesSiberia::DeviceUpdateSingleLED(int led)
{
/* Each zone only has a single LED, so we can use the LED ID to reference
* the existing zone code. */
DeviceUpdateZoneLEDs(led);
}
void RGBController_SteelSeriesSiberia::DeviceUpdateMode()
{
DeviceUpdateLEDs();
}