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https://github.com/CalcProgrammer1/OpenRGB.git
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* Reorganize and clean up RGBController API functions
* Add functions to get protected RGBController member values
* Make NetworkClient, ProfileManager, and ResourceManager friend classes so they can access protected members
* Protected previously-public RGBController members
* Information strings (name, vendor, description, version, serial location)
* Device type
* Active mode
* Flags
* LEDs vector
* LED alternate names vector
* Modes vector
* Colors vector
* Zones vector
* Add CONTROLLER_FLAG_HIDDEN to allow plugins to hide controllers from control GUI
* Add update reason codes to RGBController update callback and signal updates on more RGBController events
* Add loop zone types and segmented zone type
* Add matrix map field to segments
* Rework matrix_map_type from using pointers to vector to prevent memory leaks
* Rework KeyboardLayoutManager to return new matrix_map_type
* Add access mutex to RGBController API
* Add per-zone modes ot RGBController API
* Add JSON description functions to RGBController API
52 lines
1.9 KiB
C++
52 lines
1.9 KiB
C++
/*---------------------------------------------------------*\
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| RGBController_WinbondGamingKeyboard.h |
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| RGBController for Winbond Gaming Keyboard |
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| Daniel Gibson 03 Dec 2023 |
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| This file is part of the OpenRGB project |
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| SPDX-License-Identifier: GPL-2.0-or-later |
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\*---------------------------------------------------------*/
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#pragma once
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#include "RGBController.h"
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#include "WinbondGamingKeyboardController.h"
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enum
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{
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WINBOND_GK_MODE_STATIC = 0,
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WINBOND_GK_MODE_BREATHE = 1,
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WINBOND_GK_MODE_WAVE = 2,
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WINBOND_GK_MODE_NEON = 3,
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WINBOND_GK_MODE_LOGO_NEON = 4, // logo-only!
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WINBOND_GK_MODE_SNAKE = 5,
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/*-------------------------------------------------------------------------*\
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| the following modes are ones that only show effects when a key is pressed |
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| and otherwise only a background color |
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\*-------------------------------------------------------------------------*/
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WINBOND_GK_MODE_REACTIVE = 6,
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WINBOND_GK_MODE_AURORA = 7,
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WINBOND_GK_MODE_RIPPLE = 8,
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WINBOND_GK_MODE_CUSTOM = 10
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};
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class RGBController_WinbondGamingKeyboard : public RGBController
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{
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public:
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RGBController_WinbondGamingKeyboard(WinbondGamingKeyboardController* ctrl);
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~RGBController_WinbondGamingKeyboard();
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void SetupZones();
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void DeviceUpdateLEDs();
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void DeviceUpdateZoneLEDs(int zone);
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void DeviceUpdateSingleLED(int led);
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void DeviceUpdateMode();
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private:
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WinbondGamingKeyboardController* controller;
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};
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