Files
OpenRGB/Controllers/DRGBController/RGBController_DRGB.h
Adam Honse 4ba7faa7a3 RGBController API Overhaul
* Reorganize and clean up RGBController API functions
    * Add functions to get protected RGBController member values
    * Make NetworkClient, ProfileManager, and ResourceManager friend classes so they can access protected members
    * Protected previously-public RGBController members
        * Information strings (name, vendor, description, version, serial location)
        * Device type
        * Active mode
        * Flags
        * LEDs vector
        * LED alternate names vector
        * Modes vector
        * Colors vector
        * Zones vector
    * Add CONTROLLER_FLAG_HIDDEN to allow plugins to hide controllers from control GUI
    * Add update reason codes to RGBController update callback and signal updates on more RGBController events
    * Add loop zone types and segmented zone type
    * Add matrix map field to segments
    * Rework matrix_map_type from using pointers to vector to prevent memory leaks
    * Rework KeyboardLayoutManager to return new matrix_map_type
    * Add access mutex to RGBController API
    * Add per-zone modes ot RGBController API
    * Add JSON description functions to RGBController API
2026-02-07 01:50:52 -06:00

76 lines
2.6 KiB
C++

/*---------------------------------------------------------*\
| RGBController_DRGB.h |
| |
| Driver for DRGBmods |
| |
| Zhi Yan 25 Jun 2024 |
| |
| This file is part of the OpenRGB project |
| SPDX-License-Identifier: GPL-2.0-or-later |
\*---------------------------------------------------------*/
#pragma once
#include "RGBController.h"
#include "DRGBController.h"
#define DRGBV4_VID 0x2486
#define DRGB_LED_V4_PID 0x3608
#define DRGB_ULTRA_V4F_PID 0x3616
#define DRGB_CORE_V4F_PID 0x3628
#define DRGB_SIG_V4F_PID 0x3636
#define DRGB_AG_04_V4F_PID 0x3204
#define DRGB_AG_16_V4F_PID 0x3216
#define DRGB_AG_16_F12_PID 0x3F28
#define DRGB_L8_V5_PID 0x3208
#define DRGB_U16_V5_PID 0x3215
#define DRGB_U16_V5F_PID 0x3217
#define DRGB_C16_V5_PID 0x3228
#define DRGB_C16_V5F_PID 0x3229
#define DRGB_S16_V5F_PID 0x3232
#define DRGBV3_VID 0x2023
#define DRGB_LED_V3_PID 0x1209
#define DRGB_Ultra_V3_PID 0x1221
#define DRGB_CORE_V3_PID 0x1226
#define DRGB_E8_F_PID 0x1408
#define DRGB_E8_PID 0x1407
#define DRGB_E16_PID 0x1416
#define DM_10_PID 0x1410
#define JPU_12_PID 0x1412
#define DRGBV2_VID 0x2023
#define DRGB_LED_PID 0x1208
#define DRGB_ULTRA_PID 0x1220
#define DRGB_SIG_AB_PID 0x1210
#define DRGB_SIG_CD_PID 0x1211
#define DRGB_Strimer_PID 0x1215
#define YICO_VID 0x1368
#define YICO_8_PID 0x6077
#define YICO_08_PID 0x6078
#define YICO_08_1_PID 0x6079
#define YICO_14_PID 0x1614
#define YICO_16_PID 0x1616
class RGBController_DRGB : public RGBController
{
public:
RGBController_DRGB(DRGBController* controller_ptr);
~RGBController_DRGB();
void SetupZones();
void DeviceResizeZone(int zone, int new_size);
void DeviceUpdateLEDs();
void DeviceUpdateZoneLEDs(int zone);
void DeviceUpdateSingleLED(int led);
void DeviceUpdateMode();
private:
DRGBController* controller;
std::vector<unsigned int> leds_channel;
std::vector<unsigned int> zones_channel;
unsigned int Version = 4;
};