Files
OpenRGB/Controllers/EVGAAmpereGPUController/RGBController_EVGAGPUv3.h
Adam Honse 4ba7faa7a3 RGBController API Overhaul
* Reorganize and clean up RGBController API functions
    * Add functions to get protected RGBController member values
    * Make NetworkClient, ProfileManager, and ResourceManager friend classes so they can access protected members
    * Protected previously-public RGBController members
        * Information strings (name, vendor, description, version, serial location)
        * Device type
        * Active mode
        * Flags
        * LEDs vector
        * LED alternate names vector
        * Modes vector
        * Colors vector
        * Zones vector
    * Add CONTROLLER_FLAG_HIDDEN to allow plugins to hide controllers from control GUI
    * Add update reason codes to RGBController update callback and signal updates on more RGBController events
    * Add loop zone types and segmented zone type
    * Add matrix map field to segments
    * Rework matrix_map_type from using pointers to vector to prevent memory leaks
    * Rework KeyboardLayoutManager to return new matrix_map_type
    * Add access mutex to RGBController API
    * Add per-zone modes ot RGBController API
    * Add JSON description functions to RGBController API
2026-02-07 01:50:52 -06:00

40 lines
1.3 KiB
C++

/*---------------------------------------------------------*\
| RGBController_EVGAGPUv3.h |
| |
| RGBController for EVGA V3 (Ampere) GPU |
| |
| TheRogueZeta 15 Jul 2021 |
| |
| This file is part of the OpenRGB project |
| SPDX-License-Identifier: GPL-2.0-or-later |
\*---------------------------------------------------------*/
#pragma once
#include "RGBController.h"
#include "EVGAGPUv3Controller.h"
class RGBController_EVGAGPUv3 : public RGBController
{
public:
RGBController_EVGAGPUv3(EVGAGPUv3Controller* controller_ptr);
~RGBController_EVGAGPUv3();
void SetupZones();
void DeviceResizeZone(int zone, int new_size);
void DeviceUpdateLEDs();
void DeviceUpdateZoneLEDs(int zone);
void DeviceUpdateSingleLED(int led);
void DeviceUpdateMode();
void DeviceSaveMode();
private:
EVGAGPUv3Controller* controller;
std::vector<uint8_t> zoneIndexMap;
uint8_t getModeIndex(uint8_t mode_value);
};