Files
OpenRGB/Controllers/LenovoControllers/LenovoLegionK510Controller/RGBController_LenovoK510.cpp

349 lines
16 KiB
C++

/*---------------------------------------------------------*\
| RGBController_LenovoM300.cpp |
| |
| RGBController for Lenovo Legion K510 keyboard |
| |
| Bnyro 27 Oct 2025 |
| |
| This file is part of the OpenRGB project |
| SPDX-License-Identifier: GPL-2.0-or-later |
\*---------------------------------------------------------*/
#include "RGBController_LenovoK510.h"
/**------------------------------------------------------------------*\
@name Lenovo Legion K510
@category Keyboard
@type USB
@save :robot:
@direct :x:
@effects :white_check_mark:
@detectors DetectLenovoLegionK510Controllers
@comment
\*-------------------------------------------------------------------*/
RGBController_LenovoK510::RGBController_LenovoK510(LenovoK510Controller* controller_ptr)
{
controller = controller_ptr;
name = controller->GetDeviceName();
vendor = "Lenovo";
type = DEVICE_TYPE_KEYBOARD;
description = "Lenovo Legion K510 Mini Pro";
location = controller->GetDeviceLocation();
mode Corrugated;
Corrugated.name = "Corrugated";
Corrugated.value = K510_MODE_CORRUGATED;
Corrugated.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_SPEED | MODE_FLAG_AUTOMATIC_SAVE | MODE_FLAG_HAS_DIRECTION_LR;
Corrugated.color_mode = MODE_COLORS_RANDOM;
Corrugated.brightness = K510_BRIGHTNESS_DEFAULT;
Corrugated.brightness_min = K510_BRIGHTNESS_MIN;
Corrugated.brightness_max = K510_BRIGHTNESS_MAX;
Corrugated.speed = K510_SPEED_DEFAULT;
Corrugated.speed_min = K510_SPEED_MIN;
Corrugated.speed_max = K510_SPEED_MAX;
Corrugated.colors.resize(1);
modes.push_back(Corrugated);
mode Cloud;
Cloud.name = "Cloud";
Cloud.value = K510_MODE_CLOUD;
Cloud.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_SPEED | MODE_FLAG_AUTOMATIC_SAVE | MODE_FLAG_HAS_DIRECTION_LR;
Cloud.color_mode = MODE_COLORS_RANDOM;
Cloud.brightness = K510_BRIGHTNESS_DEFAULT;
Cloud.brightness_min = K510_BRIGHTNESS_MIN;
Cloud.brightness_max = K510_BRIGHTNESS_MAX;
Cloud.speed = K510_SPEED_DEFAULT;
Cloud.speed_min = K510_SPEED_MIN;
Cloud.speed_max = K510_SPEED_MAX;
Cloud.colors.resize(1);
modes.push_back(Cloud);
mode Serpentine;
Serpentine.name = "Serpentine";
Serpentine.value = K510_MODE_SERPENTINE;
Serpentine.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_SPEED | MODE_FLAG_AUTOMATIC_SAVE | MODE_FLAG_HAS_DIRECTION_LR;
Serpentine.color_mode = MODE_COLORS_RANDOM;
Serpentine.brightness = K510_BRIGHTNESS_DEFAULT;
Serpentine.brightness_min = K510_BRIGHTNESS_MIN;
Serpentine.brightness_max = K510_BRIGHTNESS_MAX;
Serpentine.speed = K510_SPEED_DEFAULT;
Serpentine.speed_min = K510_SPEED_MIN;
Serpentine.speed_max = K510_SPEED_MAX;
Serpentine.colors.resize(1);
modes.push_back(Serpentine);
mode Spectrum;
Spectrum.name = "Spectrum Cycle";
Spectrum.value = K510_MODE_SPECTRUM;
Spectrum.flags = MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_SPEED | MODE_FLAG_AUTOMATIC_SAVE;
Spectrum.color_mode = MODE_COLORS_NONE;
Spectrum.brightness = K510_BRIGHTNESS_DEFAULT;
Spectrum.brightness_min = K510_BRIGHTNESS_MIN;
Spectrum.brightness_max = K510_BRIGHTNESS_MAX;
Spectrum.speed = K510_SPEED_DEFAULT;
Spectrum.speed_min = K510_SPEED_MIN;
Spectrum.speed_max = K510_SPEED_MAX;
modes.push_back(Spectrum);
mode Breath;
Breath.name = "Breathing";
Breath.value = K510_MODE_BREATH;
Breath.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_SPEED | MODE_FLAG_AUTOMATIC_SAVE;
Breath.color_mode = MODE_COLORS_RANDOM;
Breath.brightness = K510_BRIGHTNESS_DEFAULT;
Breath.brightness_min = K510_BRIGHTNESS_MIN;
Breath.brightness_max = K510_BRIGHTNESS_MAX;
Breath.speed = K510_SPEED_DEFAULT;
Breath.speed_min = K510_SPEED_MIN;
Breath.speed_max = K510_SPEED_MAX;
Breath.colors.resize(1);
modes.push_back(Breath);
mode Normal;
Normal.name = "Static";
Normal.value = K510_MODE_NORMAL;
Normal.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_AUTOMATIC_SAVE;
Normal.color_mode = MODE_COLORS_RANDOM;
Normal.brightness = K510_BRIGHTNESS_DEFAULT;
Normal.brightness_min = K510_BRIGHTNESS_MIN;
Normal.brightness_max = K510_BRIGHTNESS_MAX;
Normal.colors.resize(1);
modes.push_back(Normal);
mode Reaction;
Reaction.name = "Reaction";
Reaction.value = K510_MODE_REACTION;
Reaction.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_SPEED | MODE_FLAG_AUTOMATIC_SAVE;
Reaction.color_mode = MODE_COLORS_RANDOM;
Reaction.brightness = K510_BRIGHTNESS_DEFAULT;
Reaction.brightness_min = K510_BRIGHTNESS_MIN;
Reaction.brightness_max = K510_BRIGHTNESS_MAX;
Reaction.speed = K510_SPEED_DEFAULT;
Reaction.speed_min = K510_SPEED_MIN;
Reaction.speed_max = K510_SPEED_MAX;
Reaction.colors.resize(1);
modes.push_back(Reaction);
mode Ripples;
Ripples.name = "Ripples";
Ripples.value = K510_MODE_RIPPLES;
Ripples.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_SPEED | MODE_FLAG_AUTOMATIC_SAVE;
Ripples.color_mode = MODE_COLORS_RANDOM;
Ripples.brightness = K510_BRIGHTNESS_DEFAULT;
Ripples.brightness_min = K510_BRIGHTNESS_MIN;
Ripples.brightness_max = K510_BRIGHTNESS_MAX;
Ripples.speed = K510_SPEED_DEFAULT;
Ripples.speed_min = K510_SPEED_MIN;
Ripples.speed_max = K510_SPEED_MAX;
Ripples.colors.resize(1);
modes.push_back(Ripples);
mode Traverse;
Traverse.name = "Traverse";
Traverse.value = K510_MODE_TRAVERSE;
Traverse.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_SPEED | MODE_FLAG_AUTOMATIC_SAVE;
Traverse.color_mode = MODE_COLORS_RANDOM;
Traverse.brightness = K510_BRIGHTNESS_DEFAULT;
Traverse.brightness_min = K510_BRIGHTNESS_MIN;
Traverse.brightness_max = K510_BRIGHTNESS_MAX;
Traverse.speed = K510_SPEED_DEFAULT;
Traverse.speed_min = K510_SPEED_MIN;
Traverse.speed_max = K510_SPEED_MAX;
Traverse.colors.resize(1);
modes.push_back(Traverse);
mode Stars;
Stars.name = "Stars";
Stars.value = K510_MODE_STARS;
Stars.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_SPEED | MODE_FLAG_AUTOMATIC_SAVE;
Stars.color_mode = MODE_COLORS_RANDOM;
Stars.brightness = K510_BRIGHTNESS_DEFAULT;
Stars.brightness_min = K510_BRIGHTNESS_MIN;
Stars.brightness_max = K510_BRIGHTNESS_MAX;
Stars.speed = K510_SPEED_DEFAULT;
Stars.speed_min = K510_SPEED_MIN;
Stars.speed_max = K510_SPEED_MAX;
Stars.colors.resize(1);
modes.push_back(Stars);
mode Flowers;
Flowers.name = "Flowers";
Flowers.value = K510_MODE_FLOWERS;
Flowers.flags = MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_SPEED | MODE_FLAG_AUTOMATIC_SAVE;
Flowers.color_mode = MODE_COLORS_RANDOM;
Flowers.brightness = K510_BRIGHTNESS_DEFAULT;
Flowers.brightness_min = K510_BRIGHTNESS_MIN;
Flowers.brightness_max = K510_BRIGHTNESS_MAX;
Flowers.speed = K510_SPEED_DEFAULT;
Flowers.speed_min = K510_SPEED_MIN;
Flowers.speed_max = K510_SPEED_MAX;
modes.push_back(Flowers);
mode Roll;
Roll.name = "Rainbow Wave";
Roll.value = K510_MODE_ROLL;
Roll.flags = MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_SPEED | MODE_FLAG_AUTOMATIC_SAVE | MODE_FLAG_HAS_DIRECTION_UD;
Roll.color_mode = MODE_COLORS_NONE;
Roll.brightness = K510_BRIGHTNESS_DEFAULT;
Roll.brightness_min = K510_BRIGHTNESS_MIN;
Roll.brightness_max = K510_BRIGHTNESS_MAX;
Roll.speed = K510_SPEED_DEFAULT;
Roll.speed_min = K510_SPEED_MIN;
Roll.speed_max = K510_SPEED_MAX;
modes.push_back(Roll);
mode Wave;
Wave.name = "Wave";
Wave.value = K510_MODE_WAVE;
Wave.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_SPEED | MODE_FLAG_AUTOMATIC_SAVE;
Wave.color_mode = MODE_COLORS_RANDOM;
Wave.brightness = K510_BRIGHTNESS_DEFAULT;
Wave.brightness_min = K510_BRIGHTNESS_MIN;
Wave.brightness_max = K510_BRIGHTNESS_MAX;
Wave.speed = K510_SPEED_DEFAULT;
Wave.speed_min = K510_SPEED_MIN;
Wave.speed_max = K510_SPEED_MAX;
Wave.colors.resize(1);
modes.push_back(Wave);
mode Cartoon;
Cartoon.name = "Cartoon";
Cartoon.value = K510_MODE_CARTOON;
Cartoon.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_SPEED | MODE_FLAG_AUTOMATIC_SAVE;
Cartoon.color_mode = MODE_COLORS_RANDOM;
Cartoon.brightness = K510_BRIGHTNESS_DEFAULT;
Cartoon.brightness_min = K510_BRIGHTNESS_MIN;
Cartoon.brightness_max = K510_BRIGHTNESS_MAX;
Cartoon.speed = K510_SPEED_DEFAULT;
Cartoon.speed_min = K510_SPEED_MIN;
Cartoon.speed_max = K510_SPEED_MAX;
Cartoon.colors.resize(1);
modes.push_back(Cartoon);
mode Rain;
Rain.name = "Rain";
Rain.value = K510_MODE_RAIN;
Rain.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_SPEED | MODE_FLAG_AUTOMATIC_SAVE;
Rain.color_mode = MODE_COLORS_RANDOM;
Rain.brightness = K510_BRIGHTNESS_DEFAULT;
Rain.brightness_min = K510_BRIGHTNESS_MIN;
Rain.brightness_max = K510_BRIGHTNESS_MAX;
Rain.speed = K510_SPEED_DEFAULT;
Rain.speed_min = K510_SPEED_MIN;
Rain.speed_max = K510_SPEED_MAX;
Rain.colors.resize(1);
modes.push_back(Rain);
mode Scan;
Scan.name = "Scan";
Scan.value = K510_MODE_SCAN;
Scan.flags = MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_AUTOMATIC_SAVE;
Scan.color_mode = MODE_COLORS_NONE;
Scan.brightness = K510_BRIGHTNESS_DEFAULT;
Scan.brightness_min = K510_BRIGHTNESS_MIN;
Scan.brightness_max = K510_BRIGHTNESS_MAX;
modes.push_back(Scan);
mode Surmount;
Surmount.name = "Surmount";
Surmount.value = K510_MODE_SURMOUNT;
Surmount.flags = MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_SPEED | MODE_FLAG_AUTOMATIC_SAVE;
Surmount.color_mode = MODE_COLORS_NONE;
Surmount.brightness = K510_BRIGHTNESS_DEFAULT;
Surmount.brightness_min = K510_BRIGHTNESS_MIN;
Surmount.brightness_max = K510_BRIGHTNESS_MAX;
modes.push_back(Surmount);
mode Speed;
Speed.name = "Speed";
Speed.value = K510_MODE_SPEED;
Speed.flags = MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_SPEED | MODE_FLAG_AUTOMATIC_SAVE | MODE_FLAG_HAS_DIRECTION_LR;
Speed.color_mode = MODE_COLORS_NONE;
Speed.brightness = K510_BRIGHTNESS_DEFAULT;
Speed.brightness_min = K510_BRIGHTNESS_MIN;
Speed.brightness_max = K510_BRIGHTNESS_MAX;
Speed.speed = K510_SPEED_DEFAULT;
Speed.speed_min = K510_SPEED_MIN;
Speed.speed_max = K510_SPEED_MAX;
modes.push_back(Speed);
SetupZones();
ReadAndUpdateCurrentDeviceState();
}
RGBController_LenovoK510::~RGBController_LenovoK510()
{
Shutdown();
delete controller;
}
void RGBController_LenovoK510::SetupZones()
{
zone default_zone;
default_zone.name = "Keyboard";
default_zone.type = ZONE_TYPE_SINGLE;
default_zone.leds_min = 1;
default_zone.leds_max = 1;
default_zone.leds_count = 1;
zones.emplace_back(default_zone);
leds.resize(1);
leds[0].name = "Keyboard";
SetupColors();
}
void RGBController_LenovoK510::ReadAndUpdateCurrentDeviceState()
{
mode current_active_mode = controller->GetCurrentState();
for(std::vector<mode>::size_type i = 0; i < modes.size(); ++i)
{
if(modes[i].value == current_active_mode.value)
{
// override the default config of the mode with the current one
modes[i].brightness = current_active_mode.brightness;
modes[i].speed = current_active_mode.speed;
modes[i].color_mode = current_active_mode.color_mode;
zones[0].colors[0] = current_active_mode.colors[0];
if(modes[i].flags & MODE_FLAG_HAS_DIRECTION_LR)
{
current_active_mode.direction = current_active_mode.direction ? MODE_DIRECTION_LEFT : MODE_DIRECTION_RIGHT;
}
else if(modes[i].flags & MODE_FLAG_HAS_DIRECTION_UD)
{
current_active_mode.direction = current_active_mode.direction ? MODE_DIRECTION_UP : MODE_DIRECTION_DOWN;
}
active_mode = i;
break;
}
}
}
void RGBController_LenovoK510::DeviceUpdateLEDs()
{
// Not Supported
}
void RGBController_LenovoK510::DeviceUpdateZoneLEDs(int /*zone*/)
{
// Not Supported
}
void RGBController_LenovoK510::DeviceUpdateSingleLED(int /*led*/)
{
// Not Supported
}
void RGBController_LenovoK510::DeviceUpdateMode()
{
const mode& active = modes[active_mode];
RGBColor color = active.colors.size() > 0 ? active.colors[0] : 0x00;
controller->SetMode(active.color_mode, color, active.value, active.brightness, active.speed, active.direction);
}