Files
OpenRGB/Controllers/SteelSeriesController/SteelSeriesOldApexController/RGBController_SteelSeriesOldApex.h
Adam Honse 4ba7faa7a3 RGBController API Overhaul
* Reorganize and clean up RGBController API functions
    * Add functions to get protected RGBController member values
    * Make NetworkClient, ProfileManager, and ResourceManager friend classes so they can access protected members
    * Protected previously-public RGBController members
        * Information strings (name, vendor, description, version, serial location)
        * Device type
        * Active mode
        * Flags
        * LEDs vector
        * LED alternate names vector
        * Modes vector
        * Colors vector
        * Zones vector
    * Add CONTROLLER_FLAG_HIDDEN to allow plugins to hide controllers from control GUI
    * Add update reason codes to RGBController update callback and signal updates on more RGBController events
    * Add loop zone types and segmented zone type
    * Add matrix map field to segments
    * Rework matrix_map_type from using pointers to vector to prevent memory leaks
    * Rework KeyboardLayoutManager to return new matrix_map_type
    * Add access mutex to RGBController API
    * Add per-zone modes ot RGBController API
    * Add JSON description functions to RGBController API
2026-02-07 01:50:52 -06:00

40 lines
1.5 KiB
C++

/*---------------------------------------------------------*\
| RGBController_SteelSeriesOldApex.h |
| |
| RGBController for older SteelSeries Apex keyboards |
| (Apex/Apex Fnatic/Apex 350) |
| |
| Based on findings in ApexCtl by Audrius/tuxmark5, et. |
| al, https://github.com/tuxmark5/ApexCtl |
| |
| David Lee (RAMChYLD) 15 Nov 2020 |
| Based on work by B Horn (bahorn) 13 May 2020 |
| |
| This file is part of the OpenRGB project |
| SPDX-License-Identifier: GPL-2.0-or-later |
\*---------------------------------------------------------*/
#pragma once
#include "RGBController.h"
#include "SteelSeriesOldApexController.h"
#include "color32.h"
class RGBController_SteelSeriesOldApex : public RGBController
{
public:
RGBController_SteelSeriesOldApex(SteelSeriesOldApexController* controller_ptr);
~RGBController_SteelSeriesOldApex();
void SetupZones();
void DeviceUpdateLEDs();
void DeviceUpdateZoneLEDs(int zone);
void DeviceUpdateSingleLED(int led);
void DeviceUpdateMode();
private:
SteelSeriesOldApexController* controller;
};