Files
OpenRGB/Controllers/SteelSeriesController/SteelSeriesQCKMatController/RGBController_SteelSeriesQCKMat.h
Adam Honse 4ba7faa7a3 RGBController API Overhaul
* Reorganize and clean up RGBController API functions
    * Add functions to get protected RGBController member values
    * Make NetworkClient, ProfileManager, and ResourceManager friend classes so they can access protected members
    * Protected previously-public RGBController members
        * Information strings (name, vendor, description, version, serial location)
        * Device type
        * Active mode
        * Flags
        * LEDs vector
        * LED alternate names vector
        * Modes vector
        * Colors vector
        * Zones vector
    * Add CONTROLLER_FLAG_HIDDEN to allow plugins to hide controllers from control GUI
    * Add update reason codes to RGBController update callback and signal updates on more RGBController events
    * Add loop zone types and segmented zone type
    * Add matrix map field to segments
    * Rework matrix_map_type from using pointers to vector to prevent memory leaks
    * Rework KeyboardLayoutManager to return new matrix_map_type
    * Add access mutex to RGBController API
    * Add per-zone modes ot RGBController API
    * Add JSON description functions to RGBController API
2026-02-07 01:50:52 -06:00

34 lines
1.1 KiB
C++

/*---------------------------------------------------------*\
| RGBController_SteelSeriesQCKMat.h |
| |
| RGBController for SteelSeries Mouse |
| |
| Edbgon 22 May 2021 |
| |
| This file is part of the OpenRGB project |
| SPDX-License-Identifier: GPL-2.0-or-later |
\*---------------------------------------------------------*/
#pragma once
#include "RGBController.h"
#include "SteelSeriesQCKMatController.h"
class RGBController_SteelSeriesQCKMat : public RGBController
{
public:
RGBController_SteelSeriesQCKMat(SteelSeriesQCKMatController* controller_ptr);
~RGBController_SteelSeriesQCKMat();
void SetupZones();
void DeviceUpdateLEDs();
void DeviceUpdateZoneLEDs(int zone);
void DeviceUpdateSingleLED(int led);
void DeviceUpdateMode();
private:
SteelSeriesQCKMatController* controller;
};