Files
OpenRGB/Controllers/LightSaltController/RGBController_LightSalt.h
Adam Honse a3b023d86c RGBController API Overhaul
* Reorganize and clean up RGBController API functions
    * Add functions to get protected RGBController member values
    * Make NetworkClient, ProfileManager, and ResourceManager friend classes so they can access protected members
    * Protected previously-public RGBController members
        * Information strings (name, vendor, description, version, serial location)
        * Device type
        * Active mode
        * Flags
        * LEDs vector
        * LED alternate names vector
        * Modes vector
        * Colors vector
        * Zones vector
    * Add CONTROLLER_FLAG_HIDDEN to allow plugins to hide controllers from control GUI
    * Add update reason codes to RGBController update callback and signal updates on more RGBController events
    * Add loop zone types and segmented zone type
    * Add matrix map field to segments
    * Rework matrix_map_type from using pointers to vector to prevent memory leaks
    * Rework KeyboardLayoutManager to return new matrix_map_type
    * Add access mutex to RGBController API
    * Add per-zone modes ot RGBController API
    * Add JSON description functions to RGBController API
2026-01-11 13:10:40 -06:00

62 lines
1.6 KiB
C++

/*---------------------------------------------------------*\
| RGBController_LightSalt.h |
| |
| RGBController for LightSalt Peripherals |
| |
| James Buren (braewoods) 23 Jul 2024 |
| |
| This file is part of the OpenRGB project |
| SPDX-License-Identifier: GPL-2.0-or-later |
\*---------------------------------------------------------*/
#pragma once
#include "RGBController.h"
#include "LightSaltController.h"
class RGBController_LightSalt : public RGBController
{
public:
~RGBController_LightSalt();
void SetupData(LightSaltController* controller_ptr);
void SetupModes();
void SetupZones();
void DeviceUpdateColors(bool save);
void DeviceUpdateLEDs();
void DeviceUpdateZoneLEDs(int zone);
void DeviceUpdateSingleLED(int led);
void DeviceUpdateMode();
void DeviceSaveMode();
protected:
struct
{
struct
{
std::string name;
int type;
} device;
struct
{
int sets;
int rows;
int columns;
int count;
char const * const * names;
const int* indices;
const int* deflections;
} led;
struct
{
unsigned int height;
unsigned int width;
unsigned int* matrix;
} map;
} table;
LightSaltController* controller;
};