Files
OpenRGB/Controllers/MadCatzCyborgController/RGBController_MadCatzCyborg.cpp
Adam Honse a3b023d86c RGBController API Overhaul
* Reorganize and clean up RGBController API functions
    * Add functions to get protected RGBController member values
    * Make NetworkClient, ProfileManager, and ResourceManager friend classes so they can access protected members
    * Protected previously-public RGBController members
        * Information strings (name, vendor, description, version, serial location)
        * Device type
        * Active mode
        * Flags
        * LEDs vector
        * LED alternate names vector
        * Modes vector
        * Colors vector
        * Zones vector
    * Add CONTROLLER_FLAG_HIDDEN to allow plugins to hide controllers from control GUI
    * Add update reason codes to RGBController update callback and signal updates on more RGBController events
    * Add loop zone types and segmented zone type
    * Add matrix map field to segments
    * Rework matrix_map_type from using pointers to vector to prevent memory leaks
    * Rework KeyboardLayoutManager to return new matrix_map_type
    * Add access mutex to RGBController API
    * Add per-zone modes ot RGBController API
    * Add JSON description functions to RGBController API
2026-01-11 13:10:40 -06:00

99 lines
2.8 KiB
C++

/*---------------------------------------------------------*\
| RGBController_MadCatzCyborg.cpp |
| |
| RGB Controller for MadCatz Cyborg Gaming Light |
| |
| This file is part of the OpenRGB project |
| SPDX-License-Identifier: GPL-2.0-or-later |
\*---------------------------------------------------------*/
#include "RGBController_MadCatzCyborg.h"
/**--------------------------------------------------------*\
@name MadCatz Cyborg Gaming Light
@category Accessory
@type USB
@save :x:
@direct :white_check_mark:
@effects :x:
@detectors DetectMadCatzCyborgControllers
@comment The MadCatz Cyborg Gaming Light is an ambient lighting device.
\*---------------------------------------------------------*/
RGBController_MadCatzCyborg::RGBController_MadCatzCyborg(MadCatzCyborgController* controller_ptr)
{
controller = controller_ptr;
name = "MadCatz Cyborg Gaming Light";
vendor = "MadCatz";
type = DEVICE_TYPE_ACCESSORY;
description = "MadCatz Cyborg Gaming Light";
location = controller->GetDeviceLocation();
serial = controller->GetSerialString();
mode Direct;
Direct.name = "Direct";
Direct.value = 0;
Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS;
Direct.color_mode = MODE_COLORS_PER_LED;
Direct.brightness_min = 0;
Direct.brightness_max = 100;
Direct.brightness = 100;
modes.push_back(Direct);
SetupZones();
controller->SetIntensity(modes[active_mode].brightness);
}
RGBController_MadCatzCyborg::~RGBController_MadCatzCyborg()
{
delete controller;
}
void RGBController_MadCatzCyborg::SetupZones()
{
zone cyborg_zone;
cyborg_zone.name = "Cyborg";
cyborg_zone.type = ZONE_TYPE_SINGLE;
cyborg_zone.leds_min = 1;
cyborg_zone.leds_max = 1;
cyborg_zone.leds_count = 1;
zones.push_back(cyborg_zone);
led cyborg_led;
cyborg_led.name = "LED";
leds.push_back(cyborg_led);
SetupColors();
}
void RGBController_MadCatzCyborg::DeviceUpdateLEDs()
{
if(colors.size() > 0)
{
RGBColor color = colors[0];
controller->SetLEDColor(RGBGetRValue(color), RGBGetGValue(color), RGBGetBValue(color));
}
}
void RGBController_MadCatzCyborg::DeviceUpdateZoneLEDs(int /*zone*/)
{
DeviceUpdateLEDs();
}
void RGBController_MadCatzCyborg::DeviceUpdateSingleLED(int /*led*/)
{
DeviceUpdateLEDs();
}
void RGBController_MadCatzCyborg::DeviceUpdateMode()
{
if(modes[active_mode].flags & MODE_FLAG_HAS_BRIGHTNESS)
{
controller->SetIntensity(modes[active_mode].brightness);
}
}