Files
OpenRGB/Controllers/NZXTHue2Controller/RGBController_NZXTHue2.h
Adam Honse 3b7fd1ac02 Zone and Segment type updates
* Add zone flags to indicate if fields are manually configurable and if they have been manually configured
  * Add flags field to segment type
  * Add segment flags for group start and group member
  * Add color mode support flags to zone (RGB, RBG, GRB, GBR, BRG, BGR)
  * Add color mode enum to zone
  * Update zone and segment description functions to support new fields
  * Rename the effects-only configurable size flag
  * Remove zone type and matrix map configuration from E1.31 manual configuration, use zone editor instead
  * Rework DeviceResizeZone to DeviceConfigureZone
  * Rework most ARGB controllers to allow zone customizations
  * Rework DRGBController to define devices in DRGBDevices list (similar to RazerDevices)
  * Rework NollieController to define devices in NollieDevices list (similar to RazerDevices)
2026-03-22 00:01:29 -05:00

40 lines
1.3 KiB
C++

/*---------------------------------------------------------*\
| RGBController_NZXTHue2.h |
| |
| RGBController for NZXT Hue 2 |
| |
| Adam Honse (calcprogrammer1@gmail.com) 29 Dec 2019 |
| |
| This file is part of the OpenRGB project |
| SPDX-License-Identifier: GPL-2.0-or-later |
\*---------------------------------------------------------*/
#pragma once
#include "RGBController.h"
#include "NZXTHue2Controller.h"
class RGBController_NZXTHue2 : public RGBController
{
public:
RGBController_NZXTHue2(NZXTHue2Controller* controller_ptr);
~RGBController_NZXTHue2();
void SetupModes();
void SetupZones();
void DeviceConfigureZone(int zone_idx);
void DeviceUpdateLEDs();
void DeviceUpdateZoneLEDs(int zone);
void DeviceUpdateSingleLED(int led);
void DeviceUpdateMode();
void DeviceUpdateZoneMode(int zone);
private:
NZXTHue2Controller* controller;
std::vector<unsigned int> leds_channel;
std::vector<unsigned int> zones_channel;
};