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C++

/*---------------------------------------------------------*\
| SteelSeriesRival5Controller.h |
| |
| SteelSeriesRival5Controller for SteelSeries Rival 5 |
| |
| A Ingram (Woodsy900) 20 Jul 2026 |
| |
| This file is part of the OpenRGB project |
| SPDX-License-Identifier: GPL-2.0-or-later |
\*---------------------------------------------------------*/
#pragma once
#include <string>
#include <vector>
#include <hidapi.h>
#include <cstring>
#include "RGBController.h"
#include "SteelSeriesDevices.h"
#include "SteelSeriesMouseController.h"
#define STEELSERIES_RIVAL5_NAME "SteelSeries Rival 5"
static const steelseries_mouse rival_5 =
{
{
0x04, // Direct
0x07, // Reactive
0x08 // Rainbow (for Rival 5, this is a static rainbow effect that cannot be changed)
},
{
{ "Scroll Wheel", 0 },
{ "Body Left 1", 1 },
{ "Body Right 1", 2 },
{ "Body Left 2", 3 },
{ "Body Right 2", 4 },
{ "Body Left 3", 5 },
{ "Body Right 3", 6 },
{ "Body Left 4", 7 },
{ "Body Right 4", 8 },
{ "Logo", 9 }
}
};
class SteelSeriesRival5Controller : public SteelSeriesMouseController
{
public:
SteelSeriesRival5Controller(
hid_device* dev_handle,
steelseries_type proto_type,
const char* path,
std::string dev_name
);
~SteelSeriesRival5Controller();
std::string GetFirmwareVersion() override;
steelseries_mouse GetMouse() override;
void Save() override;
void SetLightEffectAll(uint8_t effect) override;
void SetRainbowEffect(bool enable);
void SetBrightness(uint8_t brightness);
void SetColor(
unsigned char zone_id,
unsigned char red,
unsigned char green,
unsigned char blue,
unsigned char brightness
) override;
void SetReactiveColor(
bool on,
uint8_t r,
uint8_t g,
uint8_t b
);
void UpdateLEDs(const std::vector<RGBColor>& colors);
private:
uint8_t zone_colors[10][3];
uint8_t current_brightness = 0xFF;
};