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84 lines
2.3 KiB
C++
84 lines
2.3 KiB
C++
/*---------------------------------------------------------*\
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| SteelSeriesRival5Controller.h |
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| SteelSeriesRival5Controller for SteelSeries Rival 5 |
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| A Ingram (Woodsy900) 20 Jul 2026 |
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| This file is part of the OpenRGB project |
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| SPDX-License-Identifier: GPL-2.0-or-later |
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\*---------------------------------------------------------*/
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#pragma once
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#include <string>
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#include <vector>
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#include <hidapi.h>
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#include <cstring>
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#include "RGBController.h"
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#include "SteelSeriesDevices.h"
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#include "SteelSeriesMouseController.h"
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#define STEELSERIES_RIVAL5_NAME "SteelSeries Rival 5"
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static const steelseries_mouse rival_5 =
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{
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{
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0x04, // Direct
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0x07, // Reactive
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0x08 // Rainbow (for Rival 5, this is a static rainbow effect that cannot be changed)
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},
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{
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{ "Scroll Wheel", 0 },
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{ "Body Left 1", 1 },
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{ "Body Right 1", 2 },
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{ "Body Left 2", 3 },
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{ "Body Right 2", 4 },
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{ "Body Left 3", 5 },
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{ "Body Right 3", 6 },
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{ "Body Left 4", 7 },
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{ "Body Right 4", 8 },
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{ "Logo", 9 }
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}
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};
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class SteelSeriesRival5Controller : public SteelSeriesMouseController
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{
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public:
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SteelSeriesRival5Controller(
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hid_device* dev_handle,
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steelseries_type proto_type,
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const char* path,
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std::string dev_name
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);
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~SteelSeriesRival5Controller();
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std::string GetFirmwareVersion() override;
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steelseries_mouse GetMouse() override;
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void Save() override;
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void SetLightEffectAll(uint8_t effect) override;
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void SetRainbowEffect(bool enable);
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void SetBrightness(uint8_t brightness);
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void SetColor(
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unsigned char zone_id,
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unsigned char red,
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unsigned char green,
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unsigned char blue,
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unsigned char brightness
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) override;
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void SetReactiveColor(
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bool on,
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uint8_t r,
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uint8_t g,
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uint8_t b
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);
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void UpdateLEDs(const std::vector<RGBColor>& colors);
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private:
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uint8_t zone_colors[10][3];
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uint8_t current_brightness = 0xFF;
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}; |