Files
OpenRGB/Controllers/SteelSeriesController/RGBController_SteelSeriesOldApex.cpp

242 lines
7.8 KiB
C++

/*-----------------------------------------*\
| RGBController_SteelSeriesOldApex.cpp |
| |
| Generic RGB Interface older-style |
| SteelSeriesApex Keyboards |
| (APEX/APEX Fnatic/Apex 350) |
| Class |
| |
| David Lee (RAMChYLD) 15/11/2020 |
| |
| Based on work by |
| B Horn (bahorn) 13/05/2020 |
| |
| Based on findings in ApexCtl by |
| Audrius/tuxmark5, et. al |
| https://github.com/tuxmark5/ApexCtl |
\*-----------------------------------------*/
#include "RGBController_SteelSeriesOldApex.h"
RGBController_SteelSeriesOldApex::RGBController_SteelSeriesOldApex(SteelSeriesOldApexController* old_apex_ptr)
{
OldApex = old_apex_ptr;
name = OldApex->GetDeviceName();
vendor = "SteelSeries";
type = DEVICE_TYPE_KEYBOARD;
description = "SteelSeries old Apex device";
location = OldApex->GetDeviceLocation();
serial = OldApex->GetSerialString();
mode Brightness8;
Brightness8.name = "Brightness 8";
Brightness8.value = STEELSERIES_OLDAPEX_BRIGHTNESS_8;
Brightness8.flags = MODE_FLAG_HAS_PER_LED_COLOR;
Brightness8.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Brightness8);
mode Brightness7;
Brightness7.name = "Brightness 7";
Brightness7.value = STEELSERIES_OLDAPEX_BRIGHTNESS_7;
Brightness7.flags = MODE_FLAG_HAS_PER_LED_COLOR;
Brightness7.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Brightness7);
mode Brightness6;
Brightness6.name = "Brightness 6";
Brightness6.value = STEELSERIES_OLDAPEX_BRIGHTNESS_6;
Brightness6.flags = MODE_FLAG_HAS_PER_LED_COLOR;
Brightness6.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Brightness6);
mode Brightness5;
Brightness5.name = "Brightness 5";
Brightness5.value = STEELSERIES_OLDAPEX_BRIGHTNESS_5;
Brightness5.flags = MODE_FLAG_HAS_PER_LED_COLOR;
Brightness5.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Brightness5);
mode Brightness4;
Brightness4.name = "Brightness 4";
Brightness4.value = STEELSERIES_OLDAPEX_BRIGHTNESS_4;
Brightness4.flags = MODE_FLAG_HAS_PER_LED_COLOR;
Brightness4.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Brightness4);
mode Brightness3;
Brightness3.name = "Brightness 3";
Brightness3.value = STEELSERIES_OLDAPEX_BRIGHTNESS_3;
Brightness3.flags = MODE_FLAG_HAS_PER_LED_COLOR;
Brightness3.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Brightness3);
mode Brightness2;
Brightness2.name = "Brightness 2";
Brightness2.value = STEELSERIES_OLDAPEX_BRIGHTNESS_2;
Brightness2.flags = MODE_FLAG_HAS_PER_LED_COLOR;
Brightness2.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Brightness2);
mode Brightness1;
Brightness1.name = "Brightness 1";
Brightness1.value = STEELSERIES_OLDAPEX_BRIGHTNESS_1;
Brightness1.flags = MODE_FLAG_HAS_PER_LED_COLOR;
Brightness1.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Brightness1);
SetupZones();
}
void RGBController_SteelSeriesOldApex::SetupZones()
{
/* We have 5 zones to work with. Here goes... */
zone qwerty_zone;
qwerty_zone.name = "QWERTY";
qwerty_zone.type = ZONE_TYPE_LINEAR;
qwerty_zone.leds_min = 1;
qwerty_zone.leds_max = 1;
qwerty_zone.leds_count = 1;
qwerty_zone.matrix_map = NULL;
zones.push_back(qwerty_zone);
led qwerty_led;
qwerty_led.name = "QWERTY";
leds.push_back(qwerty_led);
zone tenkey_zone;
tenkey_zone.name = "TenKey";
tenkey_zone.type = ZONE_TYPE_LINEAR;
tenkey_zone.leds_min = 1;
tenkey_zone.leds_max = 1;
tenkey_zone.leds_count = 1;
tenkey_zone.matrix_map = NULL;
zones.push_back(tenkey_zone);
led tenkey_led;
tenkey_led.name = "TenKey";
leds.push_back(tenkey_led);
zone function_zone;
function_zone.name = "FunctionKeys";
function_zone.type = ZONE_TYPE_LINEAR;
function_zone.leds_min = 1;
function_zone.leds_max = 1;
function_zone.leds_count = 1;
function_zone.matrix_map = NULL;
zones.push_back(function_zone);
led function_led;
function_led.name = "FunctionKeys";
leds.push_back(function_led);
zone mx_zone;
mx_zone.name = "MXKeys";
mx_zone.type = ZONE_TYPE_LINEAR;
mx_zone.leds_min = 1;
mx_zone.leds_max = 1;
mx_zone.leds_count = 1;
mx_zone.matrix_map = NULL;
zones.push_back(mx_zone);
led mx_led;
mx_led.name = "MXKeys";
leds.push_back(mx_led);
zone logo_zone;
logo_zone.name = "Logo";
logo_zone.type = ZONE_TYPE_LINEAR;
logo_zone.leds_min = 1;
logo_zone.leds_max = 1;
logo_zone.leds_count = 1;
logo_zone.matrix_map = NULL;
zones.push_back(logo_zone);
led logo_led;
logo_led.name = "Logo";
leds.push_back(logo_led);
SetupColors();
}
void RGBController_SteelSeriesOldApex::ResizeZone(int /*zone*/, int /*new_size*/)
{
/*---------------------------------------------------------*\
| This device does not support resizing zones |
\*---------------------------------------------------------*/
}
void RGBController_SteelSeriesOldApex::DeviceUpdateLEDs()
{
// Due to the inefficient packet design of the OG Apex
// All colors must be blasted with each update
color32 qwerty;
qwerty.red = RGBGetRValue(colors[0]);
qwerty.green = RGBGetGValue(colors[0]);
qwerty.blue = RGBGetBValue(colors[0]);
qwerty.alpha = modes[active_mode].value;
color32 tenkey;
tenkey.red = RGBGetRValue(colors[1]);
tenkey.green = RGBGetGValue(colors[1]);
tenkey.blue = RGBGetBValue(colors[1]);
tenkey.alpha = modes[active_mode].value;
color32 functionkey;
functionkey.red = RGBGetRValue(colors[2]);
functionkey.green = RGBGetGValue(colors[2]);
functionkey.blue = RGBGetBValue(colors[2]);
functionkey.alpha = modes[active_mode].value;
color32 mxkey;
mxkey.red = RGBGetRValue(colors[3]);
mxkey.green = RGBGetGValue(colors[3]);
mxkey.blue = RGBGetBValue(colors[3]);
mxkey.alpha = modes[active_mode].value;
color32 logo;
logo.red = RGBGetRValue(colors[4]);
logo.green = RGBGetGValue(colors[4]);
logo.blue = RGBGetBValue(colors[4]);
logo.alpha = modes[active_mode].value;
OldApex->SetColorDetailed(qwerty, tenkey, functionkey, mxkey, logo);
}
void RGBController_SteelSeriesOldApex::UpdateZoneLEDs(int zone)
{
// updating for one zone is pointless,
// all zones have to be blasted anyway
// so just do a full update
DeviceUpdateLEDs();
}
void RGBController_SteelSeriesOldApex::UpdateSingleLED(int led)
{
// Each zone is one LED, however
// updating for one zone is pointless,
// all zones have to be blasted anyway
// so just do a full update
DeviceUpdateLEDs();
}
void RGBController_SteelSeriesOldApex::SetCustomMode()
{
active_mode = 0;
}
void RGBController_SteelSeriesOldApex::DeviceUpdateMode()
{
// We are using SetLightingEffect to control the brightness of
// LEDs. Per-zone brightness is actually possible but we are not
// doing that for now. Brightness affects whole keyboard.
// Because at the moment all this code does is change brightness,
// We just let the new value set in and do a device LED update
// and blast the brightness value along with the RGB values
DeviceUpdateLEDs();
}