Files
OpenRGB/Controllers/SteelSeriesController/RGBController_SteelSeriesRival.cpp

147 lines
4.4 KiB
C++

/*-----------------------------------------*\
| RGBController_SteelSeriesRival.cpp |
| |
| Generic RGB Interface SteelSeriesRival |
| Class |
| |
| B Horn (bahorn) 13/05/2020 |
\*-----------------------------------------*/
#include "RGBController_SteelSeriesRival.h"
RGBController_SteelSeriesRival::RGBController_SteelSeriesRival(SteelSeriesRivalController* rival_ptr)
{
rival = rival_ptr;
name = rival->GetDeviceName();
vendor = "SteelSeries";
type = DEVICE_TYPE_MOUSE;
description = "SteelSeries Rival Device";
location = rival->GetDeviceLocation();
serial = rival->GetSerialString();
mode Static;
Static.name = "Static";
Static.value = STEELSERIES_RIVAL_STATIC;
Static.flags = MODE_FLAG_HAS_PER_LED_COLOR;
Static.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Static);
mode Pulsate;
Pulsate.name = "Pulsate";
Pulsate.value = STEELSERIES_RIVAL_PULSATE;
Pulsate.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_PER_LED_COLOR;
Pulsate.color_mode = MODE_COLORS_PER_LED;
Pulsate.speed_min = STEELSERIES_RIVAL_EFFECT_PULSATE_MIN;
Pulsate.speed_max = STEELSERIES_RIVAL_EFFECT_PULSATE_MAX;
Pulsate.speed = STEELSERIES_RIVAL_EFFECT_PULSATE_MID;
modes.push_back(Pulsate);
SetupZones();
}
void RGBController_SteelSeriesRival::SetupZones()
{
/* Rival 100 Series only has one Zone */
zone logo_zone;
logo_zone.name = "Logo";
logo_zone.type = ZONE_TYPE_SINGLE;
logo_zone.leds_min = 1;
logo_zone.leds_max = 1;
logo_zone.leds_count = 1;
logo_zone.matrix_map = NULL;
zones.push_back(logo_zone);
led logo_led;
logo_led.name = "Logo";
leds.push_back(logo_led);
/* Rival 300 extends this by adding another LED + Zone */
if (rival->GetMouseType() == RIVAL_300) {
zone wheel_zone;
wheel_zone.name = "Scroll Wheel";
wheel_zone.type = ZONE_TYPE_SINGLE;
wheel_zone.leds_min = 1;
wheel_zone.leds_max = 1;
wheel_zone.leds_count = 1;
wheel_zone.matrix_map = NULL;
zones.push_back(wheel_zone);
led wheel_led;
wheel_led.name = "Scroll Wheel";
leds.push_back(wheel_led);
}
SetupColors();
}
void RGBController_SteelSeriesRival::ResizeZone(int /*zone*/, int /*new_size*/)
{
/*---------------------------------------------------------*\
| This device does not support resizing zones |
\*---------------------------------------------------------*/
}
void RGBController_SteelSeriesRival::DeviceUpdateLEDs()
{
unsigned char red = RGBGetRValue(colors[0]);
unsigned char grn = RGBGetGValue(colors[0]);
unsigned char blu = RGBGetBValue(colors[0]);
rival->SetColorAll(red, grn, blu);
}
void RGBController_SteelSeriesRival::UpdateZoneLEDs(int zone)
{
RGBColor color = colors[zone];
unsigned char red = RGBGetRValue(color);
unsigned char grn = RGBGetGValue(color);
unsigned char blu = RGBGetBValue(color);
if(zone == 0)
{
rival->SetColorAll(red, grn, blu);
}
else
{
/* We can add custom cases depending on different devices here. */
switch(rival->GetMouseType())
{
case RIVAL_300:
rival->SetColor(zone, red, grn, blu);
break;
default:
break;
}
}
}
void RGBController_SteelSeriesRival::UpdateSingleLED(int led)
{
/* Each zone only has a single LED, so we can use the LED ID to reference
* the existing zone code. */
UpdateZoneLEDs(led);
}
void RGBController_SteelSeriesRival::SetCustomMode()
{
active_mode = 0;
}
void RGBController_SteelSeriesRival::DeviceUpdateMode()
{
/* Strictly, the device actually does support different modes for the
* different zones, but we don't support that. */
//steelseries_type mouse_type = rival->GetMouseType();
switch (modes[active_mode].value)
{
case STEELSERIES_RIVAL_STATIC:
rival->SetLightEffectAll(STEELSERIES_RIVAL_EFFECT_STATIC);
break;
case STEELSERIES_RIVAL_PULSATE:
rival->SetLightEffectAll(modes[active_mode].speed);
break;
}
DeviceUpdateLEDs();
}