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147 lines
4.4 KiB
C++
147 lines
4.4 KiB
C++
/*-----------------------------------------*\
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| RGBController_SteelSeriesRival.cpp |
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| Generic RGB Interface SteelSeriesRival |
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| Class |
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| B Horn (bahorn) 13/05/2020 |
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\*-----------------------------------------*/
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#include "RGBController_SteelSeriesRival.h"
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RGBController_SteelSeriesRival::RGBController_SteelSeriesRival(SteelSeriesRivalController* rival_ptr)
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{
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rival = rival_ptr;
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name = rival->GetDeviceName();
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vendor = "SteelSeries";
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type = DEVICE_TYPE_MOUSE;
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description = "SteelSeries Rival Device";
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location = rival->GetDeviceLocation();
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serial = rival->GetSerialString();
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mode Static;
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Static.name = "Static";
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Static.value = STEELSERIES_RIVAL_STATIC;
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Static.flags = MODE_FLAG_HAS_PER_LED_COLOR;
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Static.color_mode = MODE_COLORS_PER_LED;
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modes.push_back(Static);
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mode Pulsate;
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Pulsate.name = "Pulsate";
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Pulsate.value = STEELSERIES_RIVAL_PULSATE;
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Pulsate.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_PER_LED_COLOR;
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Pulsate.color_mode = MODE_COLORS_PER_LED;
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Pulsate.speed_min = STEELSERIES_RIVAL_EFFECT_PULSATE_MIN;
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Pulsate.speed_max = STEELSERIES_RIVAL_EFFECT_PULSATE_MAX;
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Pulsate.speed = STEELSERIES_RIVAL_EFFECT_PULSATE_MID;
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modes.push_back(Pulsate);
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SetupZones();
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}
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void RGBController_SteelSeriesRival::SetupZones()
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{
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/* Rival 100 Series only has one Zone */
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zone logo_zone;
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logo_zone.name = "Logo";
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logo_zone.type = ZONE_TYPE_SINGLE;
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logo_zone.leds_min = 1;
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logo_zone.leds_max = 1;
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logo_zone.leds_count = 1;
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logo_zone.matrix_map = NULL;
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zones.push_back(logo_zone);
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led logo_led;
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logo_led.name = "Logo";
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leds.push_back(logo_led);
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/* Rival 300 extends this by adding another LED + Zone */
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if (rival->GetMouseType() == RIVAL_300) {
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zone wheel_zone;
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wheel_zone.name = "Scroll Wheel";
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wheel_zone.type = ZONE_TYPE_SINGLE;
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wheel_zone.leds_min = 1;
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wheel_zone.leds_max = 1;
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wheel_zone.leds_count = 1;
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wheel_zone.matrix_map = NULL;
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zones.push_back(wheel_zone);
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led wheel_led;
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wheel_led.name = "Scroll Wheel";
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leds.push_back(wheel_led);
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}
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SetupColors();
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}
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void RGBController_SteelSeriesRival::ResizeZone(int /*zone*/, int /*new_size*/)
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{
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/*---------------------------------------------------------*\
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| This device does not support resizing zones |
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\*---------------------------------------------------------*/
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}
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void RGBController_SteelSeriesRival::DeviceUpdateLEDs()
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{
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unsigned char red = RGBGetRValue(colors[0]);
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unsigned char grn = RGBGetGValue(colors[0]);
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unsigned char blu = RGBGetBValue(colors[0]);
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rival->SetColorAll(red, grn, blu);
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}
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void RGBController_SteelSeriesRival::UpdateZoneLEDs(int zone)
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{
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RGBColor color = colors[zone];
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unsigned char red = RGBGetRValue(color);
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unsigned char grn = RGBGetGValue(color);
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unsigned char blu = RGBGetBValue(color);
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if(zone == 0)
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{
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rival->SetColorAll(red, grn, blu);
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}
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else
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{
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/* We can add custom cases depending on different devices here. */
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switch(rival->GetMouseType())
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{
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case RIVAL_300:
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rival->SetColor(zone, red, grn, blu);
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break;
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default:
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break;
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}
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}
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}
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void RGBController_SteelSeriesRival::UpdateSingleLED(int led)
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{
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/* Each zone only has a single LED, so we can use the LED ID to reference
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* the existing zone code. */
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UpdateZoneLEDs(led);
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}
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void RGBController_SteelSeriesRival::SetCustomMode()
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{
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active_mode = 0;
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}
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void RGBController_SteelSeriesRival::DeviceUpdateMode()
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{
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/* Strictly, the device actually does support different modes for the
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* different zones, but we don't support that. */
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//steelseries_type mouse_type = rival->GetMouseType();
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switch (modes[active_mode].value)
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{
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case STEELSERIES_RIVAL_STATIC:
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rival->SetLightEffectAll(STEELSERIES_RIVAL_EFFECT_STATIC);
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break;
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case STEELSERIES_RIVAL_PULSATE:
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rival->SetLightEffectAll(modes[active_mode].speed);
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break;
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}
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DeviceUpdateLEDs();
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}
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