mirror of
https://github.com/CalcProgrammer1/OpenRGB.git
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+ Added build-supported-devices.sh script + Added new target in CI/CD to build at compile time
271 lines
11 KiB
C++
271 lines
11 KiB
C++
/*-----------------------------------------*\
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| RGBController_GigabyteRGBFusion2GPU.cpp |
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| Generic RGB Interface for OpenRGB |
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| Gigabyte RGB Fusion2 GPU Driver |
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| based on original by |
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| Adam Honse (CalcProgrammer1) |
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\*-----------------------------------------*/
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#include "RGBController_GigabyteRGBFusion2GPU.h"
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static const char* gigabyte_fusion2_gpu_zone[] =
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{
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"gpu zone 1",
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"gpu zone 2",
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"gpu zone 3",
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"gpu zone 4"
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};
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/**------------------------------------------------------------------*\
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@name Gigabyte Fusion 2 GPU
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@category GPU
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@type I2C
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@save :white_check_mark:
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@direct :white_check_mark:
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@effects :white_check_mark:
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@detectors DetectGigabyteRGBFusion2GPUControllers
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@comment
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\*-------------------------------------------------------------------*/
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RGBController_RGBFusion2GPU::RGBController_RGBFusion2GPU(RGBFusion2GPUController* controller_ptr)
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{
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controller = controller_ptr;
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name = "Gigabyte GPU";
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vendor = "Gigabyte";
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description = "Gigabyte RGB Fusion 2 GPU";
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location = controller->GetDeviceLocation();
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type = DEVICE_TYPE_GPU;
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mode Direct;
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Direct.name = "Direct";
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Direct.value = RGB_FUSION2_GPU_MODE_STATIC;
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Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
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Direct.color_mode = MODE_COLORS_PER_LED;
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Direct.brightness_min = RGB_FUSION2_GPU_BRIGHTNESS_MIN;
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Direct.brightness_max = RGB_FUSION2_GPU_BRIGHTNESS_MAX;
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Direct.brightness = RGB_FUSION2_GPU_BRIGHTNESS_MAX;
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modes.push_back(Direct);
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mode Breathing;
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Breathing.name = "Pulse";
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Breathing.value = RGB_FUSION2_GPU_MODE_BREATHING;
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Breathing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_MANUAL_SAVE;
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Breathing.speed_min = RGB_FUSION2_GPU_SPEED_SLOWEST;
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Breathing.speed_max = RGB_FUSION2_GPU_SPEED_FASTEST;
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Breathing.speed = RGB_FUSION2_GPU_SPEED_NORMAL;
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Breathing.color_mode = MODE_COLORS_PER_LED;
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Breathing.brightness_min = RGB_FUSION2_GPU_BRIGHTNESS_MIN;
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Breathing.brightness_max = RGB_FUSION2_GPU_BRIGHTNESS_MAX;
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Breathing.brightness = RGB_FUSION2_GPU_BRIGHTNESS_MAX;
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modes.push_back(Breathing);
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mode Flashing;
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Flashing.name = "Flash";
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Flashing.value = RGB_FUSION2_GPU_MODE_FLASHING;
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Flashing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
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Flashing.speed_min = RGB_FUSION2_GPU_SPEED_SLOWEST;
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Flashing.speed_max = RGB_FUSION2_GPU_SPEED_FASTEST;
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Flashing.speed = RGB_FUSION2_GPU_SPEED_NORMAL;
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Flashing.color_mode = MODE_COLORS_PER_LED;
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Flashing.brightness_min = RGB_FUSION2_GPU_BRIGHTNESS_MIN;
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Flashing.brightness_max = RGB_FUSION2_GPU_BRIGHTNESS_MAX;
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Flashing.brightness = RGB_FUSION2_GPU_BRIGHTNESS_MAX;
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modes.push_back(Flashing);
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mode DualFlashing;
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DualFlashing.name = "Double Flash";
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DualFlashing.value = RGB_FUSION2_GPU_MODE_DUAL_FLASHING;
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DualFlashing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
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DualFlashing.speed_min = RGB_FUSION2_GPU_SPEED_SLOWEST;
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DualFlashing.speed_max = RGB_FUSION2_GPU_SPEED_FASTEST;
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DualFlashing.speed = RGB_FUSION2_GPU_SPEED_NORMAL;
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DualFlashing.color_mode = MODE_COLORS_PER_LED;
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DualFlashing.brightness_min = RGB_FUSION2_GPU_BRIGHTNESS_MIN;
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DualFlashing.brightness_max = RGB_FUSION2_GPU_BRIGHTNESS_MAX;
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DualFlashing.brightness = RGB_FUSION2_GPU_BRIGHTNESS_MAX;
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modes.push_back(DualFlashing);
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mode SpectrumCycle;
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SpectrumCycle.name = "Color Cycle";
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SpectrumCycle.value = RGB_FUSION2_GPU_MODE_COLOR_CYCLE;
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SpectrumCycle.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS;;
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SpectrumCycle.speed_min = RGB_FUSION2_GPU_SPEED_SLOWEST;
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SpectrumCycle.speed_max = RGB_FUSION2_GPU_SPEED_FASTEST;
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SpectrumCycle.speed = RGB_FUSION2_GPU_SPEED_NORMAL;
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SpectrumCycle.color_mode = MODE_COLORS_NONE;
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SpectrumCycle.brightness_min = RGB_FUSION2_GPU_BRIGHTNESS_MIN;
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SpectrumCycle.brightness_max = RGB_FUSION2_GPU_BRIGHTNESS_MAX;
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SpectrumCycle.brightness = RGB_FUSION2_GPU_BRIGHTNESS_MAX;
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modes.push_back(SpectrumCycle);
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mode Gradient;
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Gradient.name = "Gradient";
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Gradient.value = RGB_FUSION2_GPU_MODE_GRADIENT;
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Gradient.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
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Gradient.speed_min = RGB_FUSION2_GPU_SPEED_SLOWEST;
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Gradient.speed_max = RGB_FUSION2_GPU_SPEED_FASTEST;
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Gradient.speed = RGB_FUSION2_GPU_SPEED_NORMAL;
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Gradient.color_mode = MODE_COLORS_PER_LED;
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Gradient.brightness_min = RGB_FUSION2_GPU_BRIGHTNESS_MIN;
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Gradient.brightness_max = RGB_FUSION2_GPU_BRIGHTNESS_MAX;
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Gradient.brightness = RGB_FUSION2_GPU_BRIGHTNESS_MAX;
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modes.push_back(Gradient);
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mode Wave;
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Wave.name = "Wave";
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Wave.value = RGB_FUSION2_GPU_MODE_WAVE;
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Wave.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
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Wave.speed_min = RGB_FUSION2_GPU_SPEED_SLOWEST;
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Wave.speed_max = RGB_FUSION2_GPU_SPEED_FASTEST;
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Wave.speed = RGB_FUSION2_GPU_SPEED_NORMAL;
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Wave.color_mode = MODE_COLORS_NONE;
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Wave.brightness_min = RGB_FUSION2_GPU_BRIGHTNESS_MIN;
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Wave.brightness_max = RGB_FUSION2_GPU_BRIGHTNESS_MAX;
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Wave.brightness = RGB_FUSION2_GPU_BRIGHTNESS_MAX;
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modes.push_back(Wave);
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mode Shift;
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Shift.name = "Color Shift";
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Shift.value = RGB_FUSION2_GPU_MODE_COLOR_SHIFT;
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Shift.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
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Shift.speed_min = RGB_FUSION2_GPU_SPEED_SLOWEST;
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Shift.speed_max = RGB_FUSION2_GPU_SPEED_FASTEST;
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Shift.speed = RGB_FUSION2_GPU_SPEED_NORMAL;
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Shift.color_mode = MODE_COLORS_MODE_SPECIFIC;
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Shift.colors_min = 1;
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Shift.colors_max = 8;
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Shift.colors.resize(8);
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Shift.brightness_min = RGB_FUSION2_GPU_BRIGHTNESS_MIN;
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Shift.brightness_max = RGB_FUSION2_GPU_BRIGHTNESS_MAX;
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Shift.brightness = RGB_FUSION2_GPU_BRIGHTNESS_MAX;
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modes.push_back(Shift);
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mode Tricolor;
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Tricolor.name = "Tricolor";
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Tricolor.value = RGB_FUSION2_GPU_MODE_TRICOLOR;
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Tricolor.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
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Tricolor.speed_min = RGB_FUSION2_GPU_SPEED_SLOWEST;
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Tricolor.speed_max = RGB_FUSION2_GPU_SPEED_FASTEST;
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Tricolor.speed = RGB_FUSION2_GPU_SPEED_NORMAL;
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Tricolor.color_mode = MODE_COLORS_MODE_SPECIFIC;
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Tricolor.colors.resize(3);
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Tricolor.brightness_min = RGB_FUSION2_GPU_BRIGHTNESS_MIN;
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Tricolor.brightness_max = RGB_FUSION2_GPU_BRIGHTNESS_MAX;
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Tricolor.brightness = RGB_FUSION2_GPU_BRIGHTNESS_MAX;
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modes.push_back(Tricolor);
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SetupZones();
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}
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RGBController_RGBFusion2GPU::~RGBController_RGBFusion2GPU()
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{
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delete controller;
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}
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uint8_t RGBController_RGBFusion2GPU::getModeIndex(uint8_t mode_value)
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{
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for (uint8_t mode_index = 0; mode_index < modes.size(); mode_index++)
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{
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if (modes[mode_index].value == mode_value)
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{
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return mode_index;
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}
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}
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return 0;
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}
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void RGBController_RGBFusion2GPU::SetupZones()
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{
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/*---------------------------------------------------------*\
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| This device only allows setting the entire zone for all |
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| LED's in the zone and does not allow per LED control. |
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\*---------------------------------------------------------*/
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//controller->GetDeviceModes();
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for(uint8_t zone_idx = 0; zone_idx < 4; zone_idx++)
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{
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if(controller->zone_led_count[zone_idx] > 0)
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{
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zone* new_zone = new zone();
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led* new_led = new led();
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new_zone->name = gigabyte_fusion2_gpu_zone[zone_idx];
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new_zone->type = ZONE_TYPE_SINGLE;
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new_zone->leds_min = controller->zone_led_count[zone_idx];
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new_zone->leds_max = new_zone->leds_min;
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new_zone->leds_count = new_zone->leds_min;
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new_zone->matrix_map = NULL;
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new_led->name = gigabyte_fusion2_gpu_zone[zone_idx];
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/*---------------------------------------------------------*\
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| Push the zone and LED on to device vectors |
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\*---------------------------------------------------------*/
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leds.push_back(*new_led);
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zones.push_back(*new_zone);
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zoneIndexMap.push_back(zone_idx);
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}
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}
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SetupColors();
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}
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void RGBController_RGBFusion2GPU::ResizeZone(int /*zone*/, int /*new_size*/)
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{
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/*---------------------------------------------------------*\
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| This device does not support resizing zones |
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\*---------------------------------------------------------*/
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}
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void RGBController_RGBFusion2GPU::DeviceUpdateLEDs()
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{
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fusion2_config zone_config;
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zone_config.brightness = modes[active_mode].brightness;
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zone_config.speed = modes[active_mode].speed;
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zone_config.direction = modes[active_mode].direction;
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zone_config.numberOfColors = (uint8_t)modes[active_mode].colors.size();
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for (uint8_t zone_idx = 0; zone_idx < zoneIndexMap.size(); zone_idx++)
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{
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zone_config.colors[0] = colors[zone_idx];
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if (modes[active_mode].color_mode == MODE_COLORS_MODE_SPECIFIC)
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{
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for (uint8_t i = 0; i < zone_config.numberOfColors; i++)
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{
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zone_config.colors[i] = modes[active_mode].colors[i];
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}
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}
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controller->SetZone(zoneIndexMap[zone_idx], modes[active_mode].value, zone_config);
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}
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}
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void RGBController_RGBFusion2GPU::UpdateZoneLEDs(int zone)
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{
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DeviceUpdateLEDs();
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}
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void RGBController_RGBFusion2GPU::UpdateSingleLED(int led)
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{
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DeviceUpdateLEDs();
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}
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void RGBController_RGBFusion2GPU::SetCustomMode()
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{
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active_mode = 0;
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}
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void RGBController_RGBFusion2GPU::DeviceUpdateMode()
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{
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DeviceUpdateLEDs();
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}
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void RGBController_RGBFusion2GPU::DeviceSaveMode()
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{
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controller->SaveConfig();
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}
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