Files
OpenRGB/Controllers/GigabyteRGBFusion2GPUController/RGBController_GigabyteRGBFusion2GPU.cpp
Chris 524675108d Automatic generation of markdown pages for supported devices
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271 lines
11 KiB
C++

/*-----------------------------------------*\
| RGBController_GigabyteRGBFusion2GPU.cpp |
| |
| Generic RGB Interface for OpenRGB |
| Gigabyte RGB Fusion2 GPU Driver |
| |
| based on original by |
| Adam Honse (CalcProgrammer1) |
\*-----------------------------------------*/
#include "RGBController_GigabyteRGBFusion2GPU.h"
static const char* gigabyte_fusion2_gpu_zone[] =
{
"gpu zone 1",
"gpu zone 2",
"gpu zone 3",
"gpu zone 4"
};
/**------------------------------------------------------------------*\
@name Gigabyte Fusion 2 GPU
@category GPU
@type I2C
@save :white_check_mark:
@direct :white_check_mark:
@effects :white_check_mark:
@detectors DetectGigabyteRGBFusion2GPUControllers
@comment
\*-------------------------------------------------------------------*/
RGBController_RGBFusion2GPU::RGBController_RGBFusion2GPU(RGBFusion2GPUController* controller_ptr)
{
controller = controller_ptr;
name = "Gigabyte GPU";
vendor = "Gigabyte";
description = "Gigabyte RGB Fusion 2 GPU";
location = controller->GetDeviceLocation();
type = DEVICE_TYPE_GPU;
mode Direct;
Direct.name = "Direct";
Direct.value = RGB_FUSION2_GPU_MODE_STATIC;
Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
Direct.color_mode = MODE_COLORS_PER_LED;
Direct.brightness_min = RGB_FUSION2_GPU_BRIGHTNESS_MIN;
Direct.brightness_max = RGB_FUSION2_GPU_BRIGHTNESS_MAX;
Direct.brightness = RGB_FUSION2_GPU_BRIGHTNESS_MAX;
modes.push_back(Direct);
mode Breathing;
Breathing.name = "Pulse";
Breathing.value = RGB_FUSION2_GPU_MODE_BREATHING;
Breathing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_MANUAL_SAVE;
Breathing.speed_min = RGB_FUSION2_GPU_SPEED_SLOWEST;
Breathing.speed_max = RGB_FUSION2_GPU_SPEED_FASTEST;
Breathing.speed = RGB_FUSION2_GPU_SPEED_NORMAL;
Breathing.color_mode = MODE_COLORS_PER_LED;
Breathing.brightness_min = RGB_FUSION2_GPU_BRIGHTNESS_MIN;
Breathing.brightness_max = RGB_FUSION2_GPU_BRIGHTNESS_MAX;
Breathing.brightness = RGB_FUSION2_GPU_BRIGHTNESS_MAX;
modes.push_back(Breathing);
mode Flashing;
Flashing.name = "Flash";
Flashing.value = RGB_FUSION2_GPU_MODE_FLASHING;
Flashing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
Flashing.speed_min = RGB_FUSION2_GPU_SPEED_SLOWEST;
Flashing.speed_max = RGB_FUSION2_GPU_SPEED_FASTEST;
Flashing.speed = RGB_FUSION2_GPU_SPEED_NORMAL;
Flashing.color_mode = MODE_COLORS_PER_LED;
Flashing.brightness_min = RGB_FUSION2_GPU_BRIGHTNESS_MIN;
Flashing.brightness_max = RGB_FUSION2_GPU_BRIGHTNESS_MAX;
Flashing.brightness = RGB_FUSION2_GPU_BRIGHTNESS_MAX;
modes.push_back(Flashing);
mode DualFlashing;
DualFlashing.name = "Double Flash";
DualFlashing.value = RGB_FUSION2_GPU_MODE_DUAL_FLASHING;
DualFlashing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
DualFlashing.speed_min = RGB_FUSION2_GPU_SPEED_SLOWEST;
DualFlashing.speed_max = RGB_FUSION2_GPU_SPEED_FASTEST;
DualFlashing.speed = RGB_FUSION2_GPU_SPEED_NORMAL;
DualFlashing.color_mode = MODE_COLORS_PER_LED;
DualFlashing.brightness_min = RGB_FUSION2_GPU_BRIGHTNESS_MIN;
DualFlashing.brightness_max = RGB_FUSION2_GPU_BRIGHTNESS_MAX;
DualFlashing.brightness = RGB_FUSION2_GPU_BRIGHTNESS_MAX;
modes.push_back(DualFlashing);
mode SpectrumCycle;
SpectrumCycle.name = "Color Cycle";
SpectrumCycle.value = RGB_FUSION2_GPU_MODE_COLOR_CYCLE;
SpectrumCycle.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS;;
SpectrumCycle.speed_min = RGB_FUSION2_GPU_SPEED_SLOWEST;
SpectrumCycle.speed_max = RGB_FUSION2_GPU_SPEED_FASTEST;
SpectrumCycle.speed = RGB_FUSION2_GPU_SPEED_NORMAL;
SpectrumCycle.color_mode = MODE_COLORS_NONE;
SpectrumCycle.brightness_min = RGB_FUSION2_GPU_BRIGHTNESS_MIN;
SpectrumCycle.brightness_max = RGB_FUSION2_GPU_BRIGHTNESS_MAX;
SpectrumCycle.brightness = RGB_FUSION2_GPU_BRIGHTNESS_MAX;
modes.push_back(SpectrumCycle);
mode Gradient;
Gradient.name = "Gradient";
Gradient.value = RGB_FUSION2_GPU_MODE_GRADIENT;
Gradient.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
Gradient.speed_min = RGB_FUSION2_GPU_SPEED_SLOWEST;
Gradient.speed_max = RGB_FUSION2_GPU_SPEED_FASTEST;
Gradient.speed = RGB_FUSION2_GPU_SPEED_NORMAL;
Gradient.color_mode = MODE_COLORS_PER_LED;
Gradient.brightness_min = RGB_FUSION2_GPU_BRIGHTNESS_MIN;
Gradient.brightness_max = RGB_FUSION2_GPU_BRIGHTNESS_MAX;
Gradient.brightness = RGB_FUSION2_GPU_BRIGHTNESS_MAX;
modes.push_back(Gradient);
mode Wave;
Wave.name = "Wave";
Wave.value = RGB_FUSION2_GPU_MODE_WAVE;
Wave.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
Wave.speed_min = RGB_FUSION2_GPU_SPEED_SLOWEST;
Wave.speed_max = RGB_FUSION2_GPU_SPEED_FASTEST;
Wave.speed = RGB_FUSION2_GPU_SPEED_NORMAL;
Wave.color_mode = MODE_COLORS_NONE;
Wave.brightness_min = RGB_FUSION2_GPU_BRIGHTNESS_MIN;
Wave.brightness_max = RGB_FUSION2_GPU_BRIGHTNESS_MAX;
Wave.brightness = RGB_FUSION2_GPU_BRIGHTNESS_MAX;
modes.push_back(Wave);
mode Shift;
Shift.name = "Color Shift";
Shift.value = RGB_FUSION2_GPU_MODE_COLOR_SHIFT;
Shift.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
Shift.speed_min = RGB_FUSION2_GPU_SPEED_SLOWEST;
Shift.speed_max = RGB_FUSION2_GPU_SPEED_FASTEST;
Shift.speed = RGB_FUSION2_GPU_SPEED_NORMAL;
Shift.color_mode = MODE_COLORS_MODE_SPECIFIC;
Shift.colors_min = 1;
Shift.colors_max = 8;
Shift.colors.resize(8);
Shift.brightness_min = RGB_FUSION2_GPU_BRIGHTNESS_MIN;
Shift.brightness_max = RGB_FUSION2_GPU_BRIGHTNESS_MAX;
Shift.brightness = RGB_FUSION2_GPU_BRIGHTNESS_MAX;
modes.push_back(Shift);
mode Tricolor;
Tricolor.name = "Tricolor";
Tricolor.value = RGB_FUSION2_GPU_MODE_TRICOLOR;
Tricolor.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
Tricolor.speed_min = RGB_FUSION2_GPU_SPEED_SLOWEST;
Tricolor.speed_max = RGB_FUSION2_GPU_SPEED_FASTEST;
Tricolor.speed = RGB_FUSION2_GPU_SPEED_NORMAL;
Tricolor.color_mode = MODE_COLORS_MODE_SPECIFIC;
Tricolor.colors.resize(3);
Tricolor.brightness_min = RGB_FUSION2_GPU_BRIGHTNESS_MIN;
Tricolor.brightness_max = RGB_FUSION2_GPU_BRIGHTNESS_MAX;
Tricolor.brightness = RGB_FUSION2_GPU_BRIGHTNESS_MAX;
modes.push_back(Tricolor);
SetupZones();
}
RGBController_RGBFusion2GPU::~RGBController_RGBFusion2GPU()
{
delete controller;
}
uint8_t RGBController_RGBFusion2GPU::getModeIndex(uint8_t mode_value)
{
for (uint8_t mode_index = 0; mode_index < modes.size(); mode_index++)
{
if (modes[mode_index].value == mode_value)
{
return mode_index;
}
}
return 0;
}
void RGBController_RGBFusion2GPU::SetupZones()
{
/*---------------------------------------------------------*\
| This device only allows setting the entire zone for all |
| LED's in the zone and does not allow per LED control. |
\*---------------------------------------------------------*/
//controller->GetDeviceModes();
for(uint8_t zone_idx = 0; zone_idx < 4; zone_idx++)
{
if(controller->zone_led_count[zone_idx] > 0)
{
zone* new_zone = new zone();
led* new_led = new led();
new_zone->name = gigabyte_fusion2_gpu_zone[zone_idx];
new_zone->type = ZONE_TYPE_SINGLE;
new_zone->leds_min = controller->zone_led_count[zone_idx];
new_zone->leds_max = new_zone->leds_min;
new_zone->leds_count = new_zone->leds_min;
new_zone->matrix_map = NULL;
new_led->name = gigabyte_fusion2_gpu_zone[zone_idx];
/*---------------------------------------------------------*\
| Push the zone and LED on to device vectors |
\*---------------------------------------------------------*/
leds.push_back(*new_led);
zones.push_back(*new_zone);
zoneIndexMap.push_back(zone_idx);
}
}
SetupColors();
}
void RGBController_RGBFusion2GPU::ResizeZone(int /*zone*/, int /*new_size*/)
{
/*---------------------------------------------------------*\
| This device does not support resizing zones |
\*---------------------------------------------------------*/
}
void RGBController_RGBFusion2GPU::DeviceUpdateLEDs()
{
fusion2_config zone_config;
zone_config.brightness = modes[active_mode].brightness;
zone_config.speed = modes[active_mode].speed;
zone_config.direction = modes[active_mode].direction;
zone_config.numberOfColors = (uint8_t)modes[active_mode].colors.size();
for (uint8_t zone_idx = 0; zone_idx < zoneIndexMap.size(); zone_idx++)
{
zone_config.colors[0] = colors[zone_idx];
if (modes[active_mode].color_mode == MODE_COLORS_MODE_SPECIFIC)
{
for (uint8_t i = 0; i < zone_config.numberOfColors; i++)
{
zone_config.colors[i] = modes[active_mode].colors[i];
}
}
controller->SetZone(zoneIndexMap[zone_idx], modes[active_mode].value, zone_config);
}
}
void RGBController_RGBFusion2GPU::UpdateZoneLEDs(int zone)
{
DeviceUpdateLEDs();
}
void RGBController_RGBFusion2GPU::UpdateSingleLED(int led)
{
DeviceUpdateLEDs();
}
void RGBController_RGBFusion2GPU::SetCustomMode()
{
active_mode = 0;
}
void RGBController_RGBFusion2GPU::DeviceUpdateMode()
{
DeviceUpdateLEDs();
}
void RGBController_RGBFusion2GPU::DeviceSaveMode()
{
controller->SaveConfig();
}