Files
OpenRGB/Controllers/HyperXMouseController/RGBController_HyperXPulsefireSurge.cpp
Chris 524675108d Automatic generation of markdown pages for supported devices
+ Added build-supported-devices.sh script
+ Added new target in CI/CD to build at compile time
2022-05-30 13:30:44 +10:00

160 lines
4.3 KiB
C++

/*-----------------------------------------*\
| RGBController_HyperXPulsefireSurge.cpp |
| |
| Generic RGB Interface for HyperX |
| Pulsefire Surge |
| |
| Adam Honse (CalcProgrammer1) 2/2/2020 |
\*-----------------------------------------*/
#include "RGBController_HyperXPulsefireSurge.h"
using namespace std::chrono_literals;
/**------------------------------------------------------------------*\
@name HyperX Pulsefire Surge
@category Mouse
@type USB
@save :x:
@direct :white_check_mark:
@effects :x:
@detectors DetectHyperXPulsefireSurgeControllers
@comment
\*-------------------------------------------------------------------*/
RGBController_HyperXPulsefireSurge::RGBController_HyperXPulsefireSurge(HyperXPulsefireSurgeController* controller_ptr)
{
controller = controller_ptr;
name = "HyperX Pulsefire Surge Device";
vendor = "HyperX";
type = DEVICE_TYPE_MOUSE;
description = "HyperX Pulsefire Surge Device";
location = controller->GetDeviceLocation();
serial = controller->GetSerialString();
mode Direct;
Direct.name = "Direct";
Direct.value = 0xFFFF;
Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR;
Direct.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Direct);
SetupZones();
/*-----------------------------------------------------*\
| The Corsair Lighting Node Pro requires a packet within|
| 20 seconds of sending the lighting change in order |
| to not revert back into rainbow mode. Start a thread |
| to continuously send a keepalive packet every 5s |
\*-----------------------------------------------------*/
keepalive_thread_run = 1;
keepalive_thread = new std::thread(&RGBController_HyperXPulsefireSurge::KeepaliveThread, this);
};
RGBController_HyperXPulsefireSurge::~RGBController_HyperXPulsefireSurge()
{
keepalive_thread_run = 0;
keepalive_thread->join();
delete keepalive_thread;
delete controller;
}
void RGBController_HyperXPulsefireSurge::SetupZones()
{
zone led_strip;
led_strip.name = "LED Strip";
led_strip.type = ZONE_TYPE_LINEAR;
led_strip.leds_min = 32;
led_strip.leds_max = 32;
led_strip.leds_count = 32;
led_strip.matrix_map = NULL;
zones.push_back(led_strip);
zone logo;
logo.name = "Logo";
logo.type = ZONE_TYPE_SINGLE;
logo.leds_min = 1;
logo.leds_max = 1;
logo.leds_count = 1;
logo.matrix_map = NULL;
zones.push_back(logo);
for(unsigned int zone_idx = 0; zone_idx < zones.size(); zone_idx++)
{
for(unsigned int led_idx = 0; led_idx < zones[zone_idx].leds_count; led_idx++)
{
led new_led;
new_led.name = zones[zone_idx].name;
if(zones[zone_idx].leds_count > 1)
{
new_led.name.append(" LED ");
new_led.name.append(std::to_string(led_idx + 1));
}
leds.push_back(new_led);
}
}
SetupColors();
}
void RGBController_HyperXPulsefireSurge::ResizeZone(int /*zone*/, int /*new_size*/)
{
/*---------------------------------------------------------*\
| This device does not support resizing zones |
\*---------------------------------------------------------*/
}
void RGBController_HyperXPulsefireSurge::DeviceUpdateLEDs()
{
last_update_time = std::chrono::steady_clock::now();
if(active_mode == 0)
{
controller->SendDirect(&colors[0]);
}
else
{
}
}
void RGBController_HyperXPulsefireSurge::UpdateZoneLEDs(int /*zone*/)
{
DeviceUpdateLEDs();
}
void RGBController_HyperXPulsefireSurge::UpdateSingleLED(int /*led*/)
{
DeviceUpdateLEDs();
}
void RGBController_HyperXPulsefireSurge::SetCustomMode()
{
active_mode = 0;
}
void RGBController_HyperXPulsefireSurge::DeviceUpdateMode()
{
DeviceUpdateLEDs();
}
void RGBController_HyperXPulsefireSurge::KeepaliveThread()
{
while(keepalive_thread_run.load())
{
if(active_mode == 0)
{
if((std::chrono::steady_clock::now() - last_update_time) > std::chrono::milliseconds(50))
{
UpdateLEDs();
}
}
std::this_thread::sleep_for(10ms);
}
}