Files
OpenRGB/Controllers/EVGAUSBController/EVGAKeyboardController/EVGAKeyboardController.h

125 lines
5.1 KiB
C++

/*---------------------------------------------------------*\
| EVGAKeyboardController.h |
| |
| Driver for EVGA keyboard |
| |
| Chris M (Dr_No) 25 Nov 2021 |
| |
| This file is part of the OpenRGB project |
| SPDX-License-Identifier: GPL-2.0-only |
\*---------------------------------------------------------*/
#pragma once
#include <string>
#include <hidapi.h>
#include "LogManager.h"
#include "RGBController.h"
#define NA 0xFFFFFFFF
#define HID_MAX_STR 255
#define EVGA_KEYBOARD_CONTROLLER_ID_3_SIZE 1597
#define EVGA_KEYBOARD_CONTROLLER_ID_4_SIZE 17
#define EVGA_KEYBOARD_CONTROLLER_ID_6_SIZE 792
#define EVGA_KEYBOARD_CONTROLLER_ID_7_SIZE 136
#define EVGA_KEYBOARD_CONTROLLER_INTERRUPT_TIMEOUT 250
#define EVGA_KEYBOARD_CONTROLLER_BRIGHTNESS_MIN 0
#define EVGA_KEYBOARD_CONTROLLER_BRIGHTNESS_MAX 255
#define EVGA_KEYBOARD_FULL_SIZE_KEYCOUNT 108
#define EVGA_KEYBOARD_Z20_EXTRA_KEYS 24
#define EVGA_KEYBOARD_Z20_EXTRA_ZONES 3
static const uint8_t direction_map[8][4] =
{
{ 0, 0, 0, 0 },
{ 0, 0, 0, 0 },
{ 0, 0, 0, 0 },
{ 0, 0, 0, 0 },
{ 1, 0, 0, 0 }, //Spiral - Left = Anti Clockwise, Right = Clockwise
{ 3, 2, 0, 1 }, //Rainbow
{ 0, 0, 0, 0 },
{ 0, 1, 2, 0 }, //Trigger - Right = Typing, Left = Single, Up = 3x3
};
enum EVGA_Keyboard_Controller_Modes
{
EVGA_KEYBOARD_CONTROLLER_MODE_OFF = 0x00, //Turn off - All leds off
EVGA_KEYBOARD_CONTROLLER_MODE_STATIC = 0x01, //Static Mode - Set entire zone to a single color.
EVGA_KEYBOARD_CONTROLLER_MODE_BREATHING = 0x02, //Breathing Mode - Fades between fully off and fully on.
EVGA_KEYBOARD_CONTROLLER_MODE_PULSE = 0x03, //Flashing Mode - Abruptly changing between fully off and fully on.
EVGA_KEYBOARD_CONTROLLER_MODE_SPIRAL = 0x04, //Spiral Mode - All keys light in a colourful spiral
EVGA_KEYBOARD_CONTROLLER_MODE_RAINBOW = 0x05, //Rainbow Wave Mode - Cycle thru the color spectrum as a wave across all LEDs
EVGA_KEYBOARD_CONTROLLER_MODE_STAR = 0x06, //Starry Night effect
EVGA_KEYBOARD_CONTROLLER_MODE_TRIGGER = 0x07, //Key reactive
EVGA_KEYBOARD_CONTROLLER_MODE_DIRECT = 0xFF, //Direct Led Control - Independently set LEDs in zone
};
enum EVGA_Keyboard_Controller_Zones
{
EVGA_KEYBOARD_CONTROLLER_ZONE_NUMPAD_KEYS = (1 << 0),
EVGA_KEYBOARD_CONTROLLER_ZONE_FUNCTION_KEYS = (1 << 1),
EVGA_KEYBOARD_CONTROLLER_ZONE_NUMBER_KEYS = (1 << 2),
EVGA_KEYBOARD_CONTROLLER_ZONE_ARROW_KEYS = (1 << 3),
EVGA_KEYBOARD_CONTROLLER_ZONE_WASD_KEYS = (1 << 4),
EVGA_KEYBOARD_CONTROLLER_ZONE_ALL_KEYS = (1 << 7),
};
enum EVGA_Keyboard_Controller_Byte_Map
{
EVGA_KB_REPORT_BYTE = 0,
EVGA_KB_COMMAND_BYTE = 1,
EVGA_KB_FUNCTION_BYTE = 2,
EVGA_KB_MODE_BYTE = 3,
EVGA_KB_CRC_BYTE = 7,
EVGA_KB_ZONE_BYTE = 8,
EVGA_KB_DIR_BYTE = 9,
EVGA_KB_SPEED_LSB = 24,
EVGA_KB_SPEED_MSB = 25,
EVGA_KB_COLORS_SZ = 26,
};
enum EVGA_Keyboard_Controller_Speed
{
EVGA_KEYBOARD_CONTROLLER_SPEED_SLOWEST = 0x64, // Slowest speed
EVGA_KEYBOARD_CONTROLLER_SPEED_SLOWISH = 0x3E, // Slowish speed
EVGA_KEYBOARD_CONTROLLER_SPEED_NORMAL = 0x32, // Normal speed
EVGA_KEYBOARD_CONTROLLER_SPEED_FASTEST = 0x05, // Fastest speed
};
class EVGAKeyboardController
{
public:
EVGAKeyboardController(hid_device* dev_handle, const char* path, uint16_t kb_pid);
~EVGAKeyboardController();
std::string GetDeviceName();
std::string GetSerial();
std::string GetLocation();
void SaveMode();
void SetHWModes();
void SetLedsDirect(std::vector<RGBColor> colors);
void SetMode(uint8_t mode, uint16_t speed, uint8_t brightness,
uint8_t direction, std::vector<RGBColor> colors);
void SetSleepTime();
void GetStatus(mode *mode);
uint8_t GetMode();
uint16_t GetPid();
private:
std::string device_name;
std::string location;
hid_device* dev;
uint16_t pid;
void NFIPacket();
void FillColours(uint8_t * buffer, uint8_t brightness, std::vector<RGBColor> colors);
void SendMode(uint8_t mode, uint8_t direction);
void SendColour(uint8_t mode, uint16_t speed, uint8_t brightness, uint8_t direction, std::vector<RGBColor> colors);
uint8_t GetChecksum(uint8_t * data, size_t count);
uint8_t FindDirection(uint8_t mode, uint8_t direction);
uint8_t FindColours(uint8_t * data, uint8_t count, std::vector<RGBColor> &colors);
};