Files
OpenRGB/Controllers/NZXTHue2Controller/RGBController_NZXTHue2.cpp

306 lines
11 KiB
C++

/*-----------------------------------------*\
| RGBController_NZXTHue2.cpp |
| |
| Generic RGB Interface for NZXT Hue 2 |
| |
| Adam Honse (CalcProgrammer1) 12/29/2019 |
\*-----------------------------------------*/
#include "RGBController_NZXTHue2.h"
RGBController_NZXTHue2::RGBController_NZXTHue2(NZXTHue2Controller* hue2_ptr)
{
hue2 = hue2_ptr;
name = "NZXT Hue 2";
vendor = "NZXT";
type = DEVICE_TYPE_LEDSTRIP;
description = "NZXT Hue 2 Device";
version = hue2->GetFirmwareVersion();
location = hue2->GetLocation();
serial = hue2->GetSerialString();
mode Direct;
Direct.name = "Direct";
Direct.value = 0xFFFF;
Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR;
Direct.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Direct);
mode Static;
Static.name = "Static";
Static.value = HUE_2_MODE_FIXED;
Static.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
Static.colors_min = 1;
Static.colors_max = 1;
Static.color_mode = MODE_COLORS_MODE_SPECIFIC;
Static.colors.resize(1);
modes.push_back(Static);
mode Fading;
Fading.name = "Fading";
Fading.value = HUE_2_MODE_FADING;
Fading.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
Fading.speed_min = HUE_2_SPEED_SLOWEST;
Fading.speed_max = HUE_2_SPEED_FASTEST;
Fading.colors_min = 1;
Fading.colors_max = 8;
Fading.speed = HUE_2_SPEED_NORMAL;
Fading.color_mode = MODE_COLORS_MODE_SPECIFIC;
Fading.colors.resize(1);
modes.push_back(Fading);
mode SpectrumCycle;
SpectrumCycle.name = "Spectrum Cycle";
SpectrumCycle.value = HUE_2_MODE_SPECTRUM;
SpectrumCycle.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR;
SpectrumCycle.speed_min = HUE_2_SPEED_SLOWEST;
SpectrumCycle.speed_max = HUE_2_SPEED_FASTEST;
SpectrumCycle.speed = HUE_2_SPEED_NORMAL;
SpectrumCycle.direction = MODE_DIRECTION_RIGHT;
SpectrumCycle.color_mode = MODE_COLORS_NONE;
modes.push_back(SpectrumCycle);
mode Marquee;
Marquee.name = "Marquee";
Marquee.value = HUE_2_MODE_MARQUEE;
Marquee.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
Marquee.speed_min = HUE_2_SPEED_SLOWEST;
Marquee.speed_max = HUE_2_SPEED_FASTEST;
Marquee.colors_min = 1;
Marquee.colors_max = 1;
Marquee.speed = HUE_2_SPEED_NORMAL;
Marquee.direction = MODE_DIRECTION_RIGHT;
Marquee.color_mode = MODE_COLORS_MODE_SPECIFIC;
Marquee.colors.resize(1);
modes.push_back(Marquee);
mode CoverMarquee;
CoverMarquee.name = "Cover Marquee";
CoverMarquee.value = HUE_2_MODE_COVER_MARQUEE;
CoverMarquee.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
CoverMarquee.speed_min = HUE_2_SPEED_SLOWEST;
CoverMarquee.speed_max = HUE_2_SPEED_FASTEST;
CoverMarquee.colors_min = 1;
CoverMarquee.colors_max = 8;
CoverMarquee.speed = HUE_2_SPEED_NORMAL;
CoverMarquee.direction = MODE_DIRECTION_RIGHT;
CoverMarquee.color_mode = MODE_COLORS_MODE_SPECIFIC;
CoverMarquee.colors.resize(1);
modes.push_back(CoverMarquee);
mode Alternating;
Alternating.name = "Alternating";
Alternating.value = HUE_2_MODE_ALTERNATING;
Alternating.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
Alternating.speed_min = HUE_2_SPEED_SLOWEST;
Alternating.speed_max = HUE_2_SPEED_FASTEST;
Alternating.colors_min = 1;
Alternating.colors_max = 2;
Alternating.speed = HUE_2_SPEED_NORMAL;
Alternating.direction = MODE_DIRECTION_RIGHT;
Alternating.color_mode = MODE_COLORS_MODE_SPECIFIC;
Alternating.colors.resize(1);
modes.push_back(Alternating);
mode Pulsing;
Pulsing.name = "Pulsing";
Pulsing.value = HUE_2_MODE_PULSING;
Pulsing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
Pulsing.speed_min = HUE_2_SPEED_SLOWEST;
Pulsing.speed_max = HUE_2_SPEED_FASTEST;
Pulsing.colors_min = 1;
Pulsing.colors_max = 8;
Pulsing.speed = HUE_2_SPEED_NORMAL;
Pulsing.color_mode = MODE_COLORS_MODE_SPECIFIC;
Pulsing.colors.resize(1) ;
modes.push_back(Pulsing);
mode Breathing;
Breathing.name = "Breathing";
Breathing.value = HUE_2_MODE_BREATHING;
Breathing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_PER_LED_COLOR;
Breathing.speed_min = HUE_2_SPEED_SLOWEST;
Breathing.speed_max = HUE_2_SPEED_FASTEST;
Breathing.colors_min = 1;
Breathing.colors_max = 8;
Breathing.speed = HUE_2_SPEED_NORMAL;
Breathing.color_mode = MODE_COLORS_MODE_SPECIFIC;
Breathing.colors.resize( 1);
modes.push_back(Breathing);
mode Candle;
Candle.name = "Candle";
Candle.value = HUE_2_MODE_CANDLE;
Candle.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
Candle.speed_min = HUE_2_SPEED_SLOWEST;
Candle.speed_max = HUE_2_SPEED_FASTEST;
Candle.colors_min = 1;
Candle.colors_max = 8;
Candle.speed = HUE_2_SPEED_NORMAL;
Candle.color_mode = MODE_COLORS_MODE_SPECIFIC;
Candle.colors.resize(1) ;
modes.push_back(Candle);
mode StarryNight;
StarryNight.name = "Starry Night";
StarryNight.value = HUE_2_MODE_STARRY_NIGHT;
StarryNight.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
StarryNight.speed_min = HUE_2_SPEED_SLOWEST;
StarryNight.speed_max = HUE_2_SPEED_FASTEST;
StarryNight.colors_min = 1;
StarryNight.colors_max = 1;
StarryNight.speed = HUE_2_SPEED_NORMAL;
StarryNight.color_mode = MODE_COLORS_MODE_SPECIFIC;
StarryNight.colors.resize(1);
modes.push_back(StarryNight);
mode SuperRainbow;
SuperRainbow.name = "Super Rainbow";
SuperRainbow.value = HUE_2_MODE_SUPER_RAINBOW;
SuperRainbow.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR;
SuperRainbow.speed_min = HUE_2_SPEED_SLOWEST;
SuperRainbow.speed_max = HUE_2_SPEED_FASTEST;
SuperRainbow.speed = HUE_2_SPEED_NORMAL;
SuperRainbow.direction = MODE_DIRECTION_RIGHT;
SuperRainbow.color_mode = MODE_COLORS_NONE;
modes.push_back(SuperRainbow);
mode RainbowPulse;
RainbowPulse.name = "Rainbow Pulse";
RainbowPulse.value = HUE_2_MODE_RAINBOW_PULSE;
RainbowPulse.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR;
RainbowPulse.speed_min = HUE_2_SPEED_SLOWEST;
RainbowPulse.speed_max = HUE_2_SPEED_FASTEST;
RainbowPulse.speed = HUE_2_SPEED_NORMAL;
RainbowPulse.direction = MODE_DIRECTION_RIGHT;
RainbowPulse.color_mode = MODE_COLORS_NONE;
modes.push_back(RainbowPulse);
mode RainbowFlow;
RainbowFlow.name = "Rainbow Flow";
RainbowFlow.value = HUE_2_MODE_RAINBOW_FLOW;
RainbowFlow.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR;
RainbowFlow.speed_min = HUE_2_SPEED_SLOWEST;
RainbowFlow.speed_max = HUE_2_SPEED_FASTEST;
RainbowFlow.speed = HUE_2_SPEED_NORMAL;
RainbowFlow.direction = MODE_DIRECTION_RIGHT;
RainbowFlow.color_mode = MODE_COLORS_NONE;
modes.push_back(RainbowFlow);
SetupZones();
}
RGBController_NZXTHue2::~RGBController_NZXTHue2()
{
delete hue2;
}
void RGBController_NZXTHue2::SetupZones()
{
/*-------------------------------------------------*\
| Set up zones |
\*-------------------------------------------------*/
for(unsigned int zone_idx = 0; zone_idx < hue2->GetNumRGBChannels(); zone_idx++)
{
zone* new_zone = new zone;
new_zone->name = "Hue 2 Channel ";
new_zone->name.append(std::to_string(zone_idx + 1));
new_zone->type = ZONE_TYPE_LINEAR;
new_zone->leds_min = 0;
new_zone->leds_max = 40;
new_zone->leds_count = hue2->channel_leds[zone_idx];
new_zone->matrix_map = NULL;
zones.push_back(*new_zone);
}
/*-------------------------------------------------*\
| Set up LEDs |
\*-------------------------------------------------*/
for(unsigned int zone_idx = 0; zone_idx < zones.size(); zone_idx++)
{
for(unsigned int led_idx = 0; led_idx < zones[zone_idx].leds_count; led_idx++)
{
led new_led;
new_led.name = "Hue 2 Channel ";
new_led.name.append(std::to_string(zone_idx + 1));
new_led.name.append(", LED ");
new_led.name.append(std::to_string(led_idx + 1));
new_led.value = zone_idx;
leds.push_back(new_led);
}
}
SetupColors();
}
void RGBController_NZXTHue2::ResizeZone(int /*zone*/, int /*new_size*/)
{
}
void RGBController_NZXTHue2::DeviceUpdateLEDs()
{
for(std::size_t zone_idx = 0; zone_idx < zones.size(); zone_idx++)
{
hue2->SetChannelLEDs(zone_idx, zones[zone_idx].colors, zones[zone_idx].leds_count);
}
}
void RGBController_NZXTHue2::UpdateZoneLEDs(int zone)
{
hue2->SetChannelLEDs(zone, zones[zone].colors, zones[zone].leds_count);
}
void RGBController_NZXTHue2::UpdateSingleLED(int led)
{
unsigned int zone_idx = leds[led].value;
hue2->SetChannelLEDs(zone_idx, zones[zone_idx].colors, zones[zone_idx].leds_count);
}
void RGBController_NZXTHue2::SetCustomMode()
{
active_mode = 0;
}
void RGBController_NZXTHue2::DeviceUpdateMode()
{
if(modes[active_mode].value == 0xFFFF)
{
DeviceUpdateLEDs();
}
else
{
for(std::size_t zone_idx = 0; zone_idx < zones.size(); zone_idx++)
{
RGBColor* colors = NULL;
bool direction = false;
if(modes[active_mode].direction == MODE_DIRECTION_LEFT)
{
direction = true;
}
if(modes[active_mode].colors.size() > 0)
{
colors = &modes[active_mode].colors[0];
}
hue2->SetChannelEffect
(
zone_idx,
modes[active_mode].value,
modes[active_mode].speed,
direction,
colors,
modes[active_mode].colors.size()
);
}
}
}