Files
OpenRGB/Controllers/PhilipsHueController/RGBController_PhilipsHueEntertainment.cpp

134 lines
3.7 KiB
C++

/*-----------------------------------------*\
| RGBController_PhilipsHueEntertainment.cpp|
| |
| Generic RGB Interface for Philips Hue |
| Entertainment Mode |
| |
| Adam Honse (CalcProgrammer1) 11/7/2020 |
\*-----------------------------------------*/
#include "RGBController_PhilipsHueEntertainment.h"
using namespace std::chrono_literals;
RGBController_PhilipsHueEntertainment::RGBController_PhilipsHueEntertainment(PhilipsHueEntertainmentController* light_ptr)
{
light = light_ptr;
name = light->GetManufacturer() + " " + light->GetName();
type = DEVICE_TYPE_LIGHT;
version = light->GetVersion();
description = "Philips Hue Entertainment Mode Device";
serial = light->GetUniqueID();
location = light->GetLocation();
mode Direct;
Direct.name = "Direct";
Direct.value = 0;
Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR;
Direct.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Direct);
mode Disconnected;
Disconnected.name = "Disconnected";
Disconnected.value = 1;
Disconnected.flags = 0;
Disconnected.color_mode = MODE_COLORS_NONE;
modes.push_back(Disconnected);
SetupZones();
active_mode = 0;
light->Connect();
/*-----------------------------------------------------*\
| The Philips Hue Entertainment Mode requires a packet |
| within 10 seconds of sending the lighting change in |
| order to not exit entertainment mode. Start a thread |
| to continuously send a packet every 5s |
\*-----------------------------------------------------*/
KeepaliveThreadRunning = true;
KeepaliveThread = new std::thread(&RGBController_PhilipsHueEntertainment::KeepaliveThreadFunction, this);
}
void RGBController_PhilipsHueEntertainment::SetupZones()
{
zone led_zone;
led_zone.name = "RGB Light";
led_zone.type = ZONE_TYPE_SINGLE;
led_zone.leds_min = light->GetNumLEDs();
led_zone.leds_max = light->GetNumLEDs();
led_zone.leds_count = light->GetNumLEDs();
led_zone.matrix_map = NULL;
zones.push_back(led_zone);
for(unsigned int led_idx = 0; led_idx < light->GetNumLEDs(); led_idx++)
{
led new_led;
new_led.name = "RGB Light";
leds.push_back(new_led);
}
SetupColors();
}
void RGBController_PhilipsHueEntertainment::ResizeZone(int /*zone*/, int /*new_size*/)
{
/*---------------------------------------------------------*\
| This device does not support resizing zones |
\*---------------------------------------------------------*/
}
void RGBController_PhilipsHueEntertainment::DeviceUpdateLEDs()
{
last_update_time = std::chrono::steady_clock::now();
if(active_mode == 0)
{
light->SetColor(&colors[0]);
}
}
void RGBController_PhilipsHueEntertainment::UpdateZoneLEDs(int /*zone*/)
{
DeviceUpdateLEDs();
}
void RGBController_PhilipsHueEntertainment::UpdateSingleLED(int /*led*/)
{
DeviceUpdateLEDs();
}
void RGBController_PhilipsHueEntertainment::SetCustomMode()
{
active_mode = 0;
}
void RGBController_PhilipsHueEntertainment::DeviceUpdateMode()
{
if(active_mode == 0)
{
light->Connect();
}
else
{
light->Disconnect();
}
}
void RGBController_PhilipsHueEntertainment::KeepaliveThreadFunction()
{
while(KeepaliveThreadRunning)
{
if(active_mode == 0)
{
if((std::chrono::steady_clock::now() - last_update_time) > std::chrono::seconds(5))
{
UpdateLEDs();
}
}
std::this_thread::sleep_for(1s);
}
}